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Threat indicator system - Any figured it out?

ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
edited October 2013 in PvE Discussion
EDIT: had to write this because obvious no one reads OP before whining about threat building. This post aint about threat building overall, but the games indicators and the mechanic overall (how the threat is based)

Hey folks, after been playing a fair amount of epic dungeons, im still wondering 1 thing as tank.

What is the indicators threat wise in this game?

So far mostly been using the indicator of "they are hitting you", but is there anything showing your aggro on target ( eg. low threat - threat soon will break etc)

Also am im the only 1 feeling sometimes like the threat system is deminishing if you started to kite. Example here is the throne of idris hulk kiting , that even without our healer, we had a GWF steal aggro on them after some time, even when he didnt damage them at all.
Post edited by ugibugibugi on

Comments

  • gholzangholzan Member Posts: 2 Arc User
    edited May 2013
    Well, I'm only level 21, and I am choosing to build mainly around tanking. I have to say, it's really frustrating right now. I have zero options for AoE tanking when my Taunt is on cooldown. Cleave just doesn't generate enough threat. And people usually have tanking companions that can easily pull aggro off of me. I have all the aggro generation talents that are available to me. I mean, I guess a tank really isn't necessary for this game, or at least that's what it feels like.
  • elspethtirelnwelspethtirelnw Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited May 2013
    Threat generation is a mess in general, for a while now. I play a Sentinel GWF and the threat based feats are laughable. I can take a hit and I'm ALWAYS the last player down in any epic, but WTH is the point when I can't do my job as an off-tank.

    I'm still amazed that there is no official word on this, although I'm sure most GWFs don't care as they want to focus purely on DPS.
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  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Threat generation is a mess in general, for a while now. I play a Sentinel GWF and the threat based feats are laughable. I can take a hit and I'm ALWAYS the last player down in any epic, but WTH is the point when I can't do my job as an off-tank.

    I'm still amazed that there is no official word on this, although I'm sure most GWFs don't care as they want to focus purely on DPS.

    It's a bit different for GWF warriors, good GF can hold threat decently well, at least on single target boss style fights.
  • elspethtirelnwelspethtirelnw Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited May 2013
    someoneod wrote: »
    It's a bit different for GWF warriors, good GF can hold threat decently well, at least on single target boss style fights.

    I agree, and that should really be how things play out if a GWF intends on playing a backup tank. The GF should worry about the heavy hitters while the GWF deals with the packs, either through straight DPS or by getting their attention. Sadly, the Sentinel threat generation feats do not aid the class in accomplishing that in the current state of the game.

    This is why many players that do try the Sentinel path do not give it a second look. Many will just respec into the typical DPS builds and not take the time to provide feedback on how messed up the feats are.
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  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
    Im playing tank as i always do in mmorpgs, and in this game tanking is next to impossible :/ My mark keeps disapearing after like 1-2 seconds even if im using only guard strikes... Just like if my party members strikes would remove it. It have description "Guard attacks wont remove the Mark" but it keeps disapearing... at least on the bosses - thats what caught my attention. So if mark disapears on bosses then whats the use of a tank if he cant hold aggro whatsoever :/

    same with the aoe taunt... it works only on minions. Anyway its to hard for tank to keep aggro. You just cant keep up with your threat bulding abilities to the dps output dps classes are doing, so tank becomes useless in a fight :/

    p.s. abilities like aoe taunt, or daily healing spell/CC immunity spell should be castable while Guard is up... Its looses its point if enemies are hitting you to lower the Guard just to cast little healing spell and take double the gamage making it same as if you woudolnt lower Guard and not casted the spell :/ Very bad design here. Seems you didnt tryied tanking with this ability while you tested it, hm?

    edit:
    Also, why all abilities require cast time - meaning the character is holding in place in casting animation? Taunt, daily healing spell and mark abilities should be castable withotu animation - while you keep Guard ability up. Otherwise they are just nonsense. You loose Guard, and half your hp just to cast stupid thing while mobs are hitting you...

    Devs should try playing tanks in dungeons and see how useless they are with current skills design. While playing one you simply dont feel like a tank... It feels like some tank wannabe <font color="orange">HAMSTER</font> dps class.
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    BEFORE YOU WHINE ABOUT THREAT MAKING... READ THE OP POST THANKS!

    With that said, i know how to hold aggro in this game havent had issues so far, except you just have to get used to its not wow where you 1 button taunt the world for 3 years.

    The question i put out is about aggro indicators and if the model uses deminishing aggro. not about building threat...

    so far 5 out of 12 epic dungeons cleared.
  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
    Well im sorry but someone smart had disabled new accounts from starting new threads. So i must post about issues in similiar topics.

    And i dont know how it is now, but when i was playing WoW good tank was a synonim of a tank that doesnt allow enemies to damage the healer. He had tools for that, and bad tanks could still let that happen. In NW tank dont have such tools, at least not at my level which makes him close to useless.

    And while giving him some not very effective tool that can be casted only while setting yourself totally vulnerable to damage (lowering guard) is just silly.
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    mrfalrinth do you even read the OP? :) heck i thought writing it in big letters would help people understand what the OP is about ....
  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
    ubibugugu, as i said, i havent found any other thread close to what i want to communicate to devs and since they disabled me ability to post new threads becouse my account is not 5 years old, i have to ninja yours a bit.
  • muzikfogmuzikfog Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    Don't think Threat is fully functional right now, not 100% sure tho, I got max points on Threat Reduction and I steal some tanks Threats easy. Got a tactic of just waiting about 5-7 seconds then start DPSing. Would be nice to have an overhead stating your threat status tho.
    On a side note will add-ons be added later on?
  • deahamletdeahamlet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 191 Bounty Hunter
    edited May 2013
    I agree, and that should really be how things play out if a GWF intends on playing a backup tank. The GF should worry about the heavy hitters while the GWF deals with the packs, either through straight DPS or by getting their attention. Sadly, the Sentinel threat generation feats do not aid the class in accomplishing that in the current state of the game.

    This is why many players that do try the Sentinel path do not give it a second look. Many will just respec into the typical DPS builds and not take the time to provide feedback on how messed up the feats are.

    Nobody can tank mobs except a cleric or a crazy AOE dps wizard. Sorry, it's borked and crazy but that's what it is. Anyone trying to build GF or GWF for mob tanking will be extremely disappointed.

    ---

    To OP: Nope, NO indicators. Some bosses have a circle around them that starts to go blue in a direction to show in which direction he is focusing... but most do not. Your indication that someone (cleric likely) pulled the boss is when the boss puts a red circle at location of that someone. It's kind of weird because on one hand it is care-bearing us with the red circle to know when to avoid but the game cannot bother with aggro indicators, like Tera has circles under your feet. A bit stupid.
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    thank you at least someone talking topic instead of rant about a threat system that works fine :D ...

    the blue is combat advantage not a threat marker. It shows you will do extra damage hitting from that spot ,because a friendly i near on the opposite side.

    only thing i suspect is that i see question and exclamation marks over the head of the mobs sometimes, but problem is that the position of those marks and really hard to see through 900 magical effects, makes it impossible to use those indicators.

    and to the offtopic: tanking is by far different than it is in other MMOs. you will never be able to keep full uptime on adds. so you have to prioritise on keeping either boss in check or adds . its doable to keep both , but most of the time it will break your guard and make you vurnerable. that is one of the reasons knight's valor is a great mitigater on heavy add fights.
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited May 2013
    deahamlet wrote: »
    Snip
    Some bosses have a circle around them that starts to go blue in a direction to show in which direction he is focusing... but most do not. Snip

    Nope that the Combat advantage propositioning marker, so you can see where to stand to get CA.
    As for threat there's only the mob hitting/not hitting me.
  • leomutretaleomutreta Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    mrfalrinth wrote: »
    Im playing tank as i always do in mmorpgs, and in this game tanking is next to impossible :/ My mark keeps disapearing after like 1-2 seconds even if im using only guard strikes... Just like if my party members strikes would remove it. It have description "Guard attacks wont remove the Mark" but it keeps disapearing... at least on the bosses - thats what caught my attention. So if mark disapears on bosses then whats the use of a tank if he cant hold aggro whatsoever :/

    same with the aoe taunt... it works only on minions. Anyway its to hard for tank to keep aggro. You just cant keep up with your threat bulding abilities to the dps output dps classes are doing, so tank becomes useless in a fight :/

    p.s. abilities like aoe taunt, or daily healing spell/CC immunity spell should be castable while Guard is up... Its looses its point if enemies are hitting you to lower the Guard just to cast little healing spell and take double the gamage making it same as if you woudolnt lower Guard and not casted the spell :/ Very bad design here. Seems you didnt tryied tanking with this ability while you tested it, hm?

    edit:
    Also, why all abilities require cast time - meaning the character is holding in place in casting animation? Taunt, daily healing spell and mark abilities should be castable withotu animation - while you keep Guard ability up. Otherwise they are just nonsense. You loose Guard, and half your hp just to cast stupid thing while mobs are hitting you...

    Devs should try playing tanks in dungeons and see how useless they are with current skills design. While playing one you simply dont feel like a tank... It feels like some tank wannabe <font color="orange">HAMSTER</font> dps class.

    You lose mark if you are damaged by the marked mob.
    And the animations are ok. You have to plan when you use your abilities. You cannot just stop and heal or taunt while being hammered by mobs.

    Edit: forgot about the OP. :D
    The only threat indications I'm aware of are mobs walking towards me and/or hitting me. I noticed too that some mobs are immune to taunt abilities (hulks, mimics, that annoying jumping werewolves, etc).
  • caladan007caladan007 Member Posts: 5 Arc User
    edited May 2013
    leomutreta wrote: »
    You lose mark if you are damaged by the marked mob.
    And the animations are ok. You have to plan when you use your abilities. You cannot just stop and heal or taunt while being hammered by mobs.

    If this is the case this game will have a hard time getting people to roll /play tanks.
  • leomutretaleomutreta Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    caladan007 wrote: »
    If this is the case this game will have a hard time getting people to roll /play tanks.

    Tanking was never a trend role... never saw a single MMO that had a surplus of tanks. In Neverwinter, tanking is very different so people just need to adjust.
  • liadanamaethalliadanamaethal Member Posts: 47
    edited May 2013
    There is a sound that plays when you get the attention of mobs, I've noticed. It's a low drum beat.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    I've not played a tank yet, but as a CW i find i'll pull aggro a lot, and no indication other than "Oh <font color="orange">HAMSTER</font>, here they come!" ;)
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    There is a sound that plays when you get the attention of mobs, I've noticed. It's a low drum beat.

    Noticed the drum too, but aint that only a "combat started" indicator? never noticed it at the moment i get new aggro targets.
  • liadanamaethalliadanamaethal Member Posts: 47
    edited May 2013
    Noticed the drum too, but aint that only a "combat started" indicator? never noticed it at the moment i get new aggro targets.

    I've noticed it the moment that mobs look at me. Then again, I'm a Cleric, so somehow I always end up being the first or second person they look at, regardless of how long I stand there twiddling my thumbs.
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    I've noticed it the moment that mobs look at me. Then again, I'm a Cleric, so somehow I always end up being the first or second person they look at, regardless of how long I stand there twiddling my thumbs.

    could be a lead to understand the indicators ^^ if you got the time, try watch if the enemy get an exclamation mark over their head when you get the aggro from them. Still not sure if it is one of the indicators ^^
  • leomutretaleomutreta Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    could be a lead to understand the indicators ^^ if you got the time, try watch if the enemy get an exclamation mark over their head when you get the aggro from them. Still not sure if it is one of the indicators ^^

    Exclamation marks are an effect caused by the Enforced Threat or similar abilities. The tank can see which mobs were affected by it by looking at the exclamation marks.

    Edit:
    I wrote question marks earlier and my answer was supposed to be about Exclamation marks. Corrected.
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    leomutreta wrote: »
    Question marks are an effect caused by the Enforced Threat or similar abilities. The tank can see wich mobs were affected by it by looking at the question marks.

    question marks has been seen many times pre me taunting (example a gwf going yolo in before i can pull..) so the question mark aint a gf spell marker.

    example i just ran a CT token run and they killed the group before i came to it. the dead mobs had ? over their heads.
  • leomutretaleomutreta Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    question marks has been seen many times pre me taunting (example a gwf going yolo in before i can pull..) so the question mark aint a gf spell marker.

    example i just ran a CT token run and they killed the group before i came to it. the dead mobs had ? over their heads.

    I'm stupid. All the text in my previous post was meant to me about EXCLAMATION marks, not question ones. Sorry for the confusion I will edit it there.

    That said, question marks are based on the trickster rogue's stealth abilities. When they vanish that ? appears over the mobs (I don't know if this is area based or if the mobs with the ? are the ones that had agro on the rogue).

    The gwf can fill the role of off-tank, so I think they have some sort of threat heavy ability. These abilities could trigger the exclamation too, that's why I said "Enforced Threat or similar abilities", cause other classes can have it too (but I doubt any class besides the GF and GWF will have it). Never said it was a GF only feature.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited October 2013
    I've occasionally seen purple question marks over Redcaps when I'm soloing the woods of Sharandar. Usually they still have them over their corpses. I play a CW... so what do the ???s refer to?
    Did you really think anyone could steal the power of the god of thieves?
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