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Instanced world feels awful.

inquisit1oinquisit1o Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in General Discussion (PC)
The game felt so great at first, and since i didn't really follow the news lately i was really suprised with Neverwinter - great combat system, nice graphics, and cool climate. Been playing it whole day with friend, wondering when will the "tutorial" end and we will be freed of the leash. But it didn't happened, and i relised it won't. I can't play MMO like this. It feels like Call of Duty - i'm clearing a small map untill its out of quests and then i'm back to lobby. Extremly awful feeling and ruined potential because imo i can easily imagine this game as an open world expirience. Eh, too bad - another one bites the dust, i'm back to waiting for TESO.

And what do you think guys?
Post edited by inquisit1o on

Comments

  • papi032papi032 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    First thing that i thought of was, where do you hang out at max level? Do dungs, pvp, and sit in the enclave city. You have absolutely no reason to go anywhere else since you done all that is there while you leveled up...
  • mikelove9mikelove9 Member Posts: 14 Arc User
    edited May 2013
    well its not quite as bad as you say, yeah instancing essentially ruined MMORPGs but its not going anywhere. i miss everquest
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2013
    Its a bit of a double edged sword there. A truly open world would be nearly impossible for the foundry to work. As you are basically building a fresh instance instead of a placed object in the world.

    Id like to see more openess, but unsure how much foundry id be willing to loose to make it so.
  • winawumwinawum Member Posts: 1 Arc User
    edited May 2013
    Just started but reading this and seeing that its a pure instanced world just made sure that I will never spend any money on this game
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    Of course, this is the one thing NWO truly has in common with the other D&D game, D&D Online.


    Actually, it's not really all that different than the other Cryptic-designed games I've played. City of Heroes - separate city "blocks" (adventure zones) with instanced dungeons. Star Trek Online - separate space sectors & major planets, instanced missions. Personally, it doesn't bother me. I hear about the "good" (hah) old days of having everyone enter the same dungeon and trying to camp the boss spawn, or parties dragging trains of mobs through other people trying to level, or "world pvp" (i.e, sociopathic gankfests by people who get bullied IRL and take it out on strangers online).... and feel glad that I never got to experience that kind of "enjoyment".
  • mikelove9mikelove9 Member Posts: 14 Arc User
    edited May 2013
    non instanced dungeons were awesome. its why i can vividly remember playing everquest1 over 10 years later, like literally specific instances of being in a dungeon and the events that surrounded it, and can't even remember a dungeon i played in say City of Heroes.

    I could honestly probably go into lower guk right now and pull the live side to the dead side by memory and its a freaking maze and i havent done that since like 2001. Instanced content is here to stay though, its a shame.
  • voodoopapavoodoopapa Member Posts: 187 Arc User
    edited May 2013
    winawum wrote: »
    Just started but reading this and seeing that its a pure instanced world just made sure that I will never spend any money on this game

    Forum posts can be very convincing to the inexperienced.
  • kimoy8520kimoy8520 Member Posts: 0 Arc User
    edited May 2013
    Well there are two types of map: the larger and the smaller instance. I wish they could have expanded the larger ones a little more bigger than it is now. If expanding is even possible in the near future, it could help.
  • edge2500edge2500 Member Posts: 24 Arc User
    edited May 2013
    For me, I don't think that the instancing messes with my experience too much, so much as the size of the maps themselves,feel very small compared to other things I've played(even games with instanced maps). I am not very high level though(20) and this may change at higher levels,not sure. Also if the world connected zones better,I feel, it may alleviate some of that feeling of closed off..ness,er' whatever.(i.e Don't take you to the little map selector screen when you zone out of somewhere and instead make you go to the zone it is connected to, and use the current map screen as like a quick travel system that would cost gold or astral to use,unless you were on a foundry quest that required you to use it, etc).
  • nephtnepht Member Posts: 5,826 Arc User
    edited May 2013
    I agree with most of what the OP says here. I like the game and will play it a lot but I wish there was a proper town square were you can just hang and <font color="orange">HAMSTER</font> about.
  • mikelove9mikelove9 Member Posts: 14 Arc User
    edited May 2013
    nepht wrote: »
    I agree with most of what the OP says here. I like the game and will play it a lot but I wish there was a proper town square were you can just hang and <font color="orange">HAMSTER</font> about.

    I mean thats basically what they have. I don't know how many instances of the main town usually get made but ive seen people i recognize days later and stuff.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited May 2013
    mikelove9 wrote: »
    well its not quite as bad as you say, yeah instancing essentially ruined MMORPGs but its not going anywhere. i miss everquest

    EQ is still there!
  • mikelove9mikelove9 Member Posts: 14 Arc User
    edited May 2013
    rapticor wrote: »
    EQ is still there!

    lol i cant bear to log in, i dont wanna taint my memory. Last time i played was in Planes of Power. although i literally did have a dream 2 nights ago that all of a sudden it was 1999 again and i was fighting gnolls in that dungeon outside qeynos. Such a great time.
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Fippy Lives!
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • nephtnepht Member Posts: 5,826 Arc User
    edited May 2013
    mikelove9 wrote: »
    I mean thats basically what they have. I don't know how many instances of the main town usually get made but ive seen people i recognize days later and stuff.

    Yeah me to but the layout something is off there isnt one area that you think thats a cool social area. But hey the games new who knows these things might be added later ^__^
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited May 2013
    I still play EQ. But not nearly at the level I used to. Which is how I found myself trying this new thing called 'Neverwinter' a month ago or so.
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