What's the counter? Unbloackable, undodgeable mez, Unbloackable, undodgeable stun, Unbloackable, undodgeable knock-back, Unbloackable, undodgeable stun again, Unbloackable, undodgeable knock back again, all the time teleporting all over the place and doing ranged damage.
Go figure, make a class almost so bad in PVE that it's unplayable the dominating force in PVP.
Get to level 60, see how well CWs work in PvP then. Or better yet, level a CW to 60 and try it out in PvP. You will be posting here how the game is unplayable because of clerics and GFs.
Pretty much everything from a CW can be blocked by a GF, by the way. Even if something goes through, it will barely scratch him.
I'm not sure what class you've been playing. That certainly does not describe control wizards.
Just going by what I see in groups. The control wizard is always the last in damage, generally being beaten by the cleric, and what he adds to the group is completely nominal as it's limited to one target (or a knock back which does nothing but screw over everyone else trying to use powers that require monsters to be stationary).
Up to 60, my CW was nearly always at the top of the damage list, in dungeons. Not sure what people you have played with or what level that was at. When I had other CWs in my groups, they were always close and around the same damage. I don't have experience with epic dungeons, though.
Just going by what I see in groups. The control wizard is always the last in damage, generally being beaten by the cleric, and what he adds to the group is completely nominal as it's limited to one target (or a knock back which does nothing but screw over everyone else trying to use powers that require monsters to be stationary).
I guess the wizards you've been grouping with have been as good at their class as you apparently are with the guardian fighter :P
fyi: pretty much all of our abilities are blockable
Just going by what I see in groups. The control wizard is always the last in damage, generally being beaten by the cleric, and what he adds to the group is completely nominal as it's limited to one target (or a knock back which does nothing but screw over everyone else trying to use powers that require monsters to be stationary).
Sorry, but my wizard is almost always first or second on dps charts, oftentimes beating out a TR with ease if there is enough AoE in the fights. Even on runs with much smaller pulls, I'm still pulling a close second. All that while making sure the cleric isn't mobbed by monsters and CCing whatever I can. Admittedly, in the 30s, I do still feel a bit overpowered in PvP, but I expect that to change. I was more overpowered in the 20s, and each time I go into the arenas, I feel a little less powerful than the last time.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The CW is fine. It does what it is supposed too. My only real problem is the damage dailies for rogues, CWs, and clerics. I'm guessing maybe the GWF has a damage one as well, but never see it used. The above mentioned can crit for nearly entire health bars or actually one shot.
CWs and Clerics have range on theirs and build action points incredibly quickly. Theirs are slightly weaker than the rogues, but they are ranged and have a CC attached to them.
Get to level 60, see how well CWs work in PvP then. Or better yet, level a CW to 60 and try it out in PvP. You will be posting here how the game is unplayable because of clerics and GFs.
Pretty much everything from a CW can be blocked by a GF, by the way. Even if something goes through, it will barely scratch him.
So the concept is, tell people to get to 60 and hope that CW does not dominate then like it does now? You ever played L60 pvp? Didnt think so. Also, the CW can just teleport nonstop all over, you know they need to nerf that ability to use up action points like other classes have.
So the concept is, tell people to get to 60 and hope that CW does not dominate then like it does now? You ever played L60 pvp? Didnt think so. Also, the CW can just teleport nonstop all over, you know they need to nerf that ability to use up action points like other classes have.
Teleport uses your stamina bar, 3 teleports empties the bar and you have to wait. Not different from TR dodge rolls (or cleric's electric slide).
What's the counter? Unbloackable, undodgeable mez, Unbloackable, undodgeable stun, Unbloackable, undodgeable knock-back, Unbloackable, undodgeable stun again, Unbloackable, undodgeable knock back again, all the time teleporting all over the place and doing ranged damage.
Go figure, make a class almost so bad in PVE that it's unplayable the dominating force in PVP.
What's up with rogues in PvP!?!
I mean, stab, stab, stab, stab, where'd he go, stab, stab, I'm dead.
We demand diminishing returns on all rogue attacks, until they all hit 1 damage per hit, then they cannot attack for the duration of a cooldown timer or the timer resets.
/sarcasm off
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
So the concept is, tell people to get to 60 and hope that CW does not dominate then like it does now? You ever played L60 pvp? Didnt think so.
Yes, I have. My wizard is Tasyn on Dragon, and he has been 60 for a few days (headstart).
I do think you need to learn more about classes before you comment on balance issues. Comments like, "CW can just teleport nonstop" show that you have done no research. The PvP at 60 is extremely different from PvP at lower levels. (It is much less fun, actually.)
Yes, I have. My wizard is Tasyn on Dragon, and he has been 60 for a few days (headstart).
I do think you need to learn more about classes before you comment on balance issues. Comments like, "CW can just teleport nonstop" show that you have done no research. The PvP at 60 is extremely different from PvP at lower levels. (It is much less fun, actually.)
Yeah, it is a bit less fun. I loved the 30-39 bracket. Was good times.
Yeah, it is a bit less fun. I loved the 30-39 bracket. Was good times.
I think the "TTK" is just too low at 60, but I'm reluctant to say much because I have a lot of room for gear improvements still. I find rogues fairly annoying, but instead of posting about it, I rolled one myself so that I better understand how they work and what abilities they have. May help me to come up with ideas how to counter them more efficiently. That little halfling is actually quite fun to level.
In general, I feel that the game is too new yet to ask for nerfs for any class. There will no doubt be more balancing at some point.
Yes, I have. My wizard is Tasyn on Dragon, and he has been 60 for a few days (headstart).
I do think you need to learn more about classes before you comment on balance issues. Comments like, "CW can just teleport nonstop" show that you have done no research. The PvP at 60 is extremely different from PvP at lower levels. (It is much less fun, actually.)
Is it much less fun because the other classes you used to melt down in short order can now actually fight back?
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delgatto42Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 135Bounty Hunter
edited May 2013
GWF.... you might not get many kills, but tab, take less damage and ignore all CC, stay in combat, get more determination within a few seconds, tab, take less damage and ignore all mez. TRs still wreck your face in sheer damage, but CW's can't do much when most of your time is spent immune to their control, and mitigating a good portion of their damage.
When he gets to Heaven To Saint Peter he will say, "Hand me 4d6. Lets roll the dice and play!"
Is it much less fun because the other classes you used to melt down in short order can now actually fight back?
Cheeky! . No, actually, it is probably just the gear gap. What I enjoyed about the PvP is that fights took a bit of time and it wasn't BAM DEAD! My character now goes down in one stun in literally two seconds, by rogues. But, like I said, this could be gear and l2p issues on my part, so I don't want to say too much. I will grind PvP gear and also level up my rogue to understand the mechanics better.
Comments
I'm not sure what class you've been playing. That certainly does not describe control wizards.
Pretty much everything from a CW can be blocked by a GF, by the way. Even if something goes through, it will barely scratch him.
Just going by what I see in groups. The control wizard is always the last in damage, generally being beaten by the cleric, and what he adds to the group is completely nominal as it's limited to one target (or a knock back which does nothing but screw over everyone else trying to use powers that require monsters to be stationary).
I guess the wizards you've been grouping with have been as good at their class as you apparently are with the guardian fighter :P
fyi: pretty much all of our abilities are blockable
Just need to learn more about that lol
Sorry, but my wizard is almost always first or second on dps charts, oftentimes beating out a TR with ease if there is enough AoE in the fights. Even on runs with much smaller pulls, I'm still pulling a close second. All that while making sure the cleric isn't mobbed by monsters and CCing whatever I can. Admittedly, in the 30s, I do still feel a bit overpowered in PvP, but I expect that to change. I was more overpowered in the 20s, and each time I go into the arenas, I feel a little less powerful than the last time.
CWs and Clerics have range on theirs and build action points incredibly quickly. Theirs are slightly weaker than the rogues, but they are ranged and have a CC attached to them.
So the concept is, tell people to get to 60 and hope that CW does not dominate then like it does now? You ever played L60 pvp? Didnt think so. Also, the CW can just teleport nonstop all over, you know they need to nerf that ability to use up action points like other classes have.
Teleport uses your stamina bar, 3 teleports empties the bar and you have to wait. Not different from TR dodge rolls (or cleric's electric slide).
What's up with rogues in PvP!?!
I mean, stab, stab, stab, stab, where'd he go, stab, stab, I'm dead.
We demand diminishing returns on all rogue attacks, until they all hit 1 damage per hit, then they cannot attack for the duration of a cooldown timer or the timer resets.
/sarcasm off
It is different in that they can do 3 teleports per stamina bar as compared to 2 of the cleric and rogue.
True, I meant more in function that it depletes a resource and cannot be done 'nonstop' like the guy I was responding to was whining.
Yes, I have. My wizard is Tasyn on Dragon, and he has been 60 for a few days (headstart).
I do think you need to learn more about classes before you comment on balance issues. Comments like, "CW can just teleport nonstop" show that you have done no research. The PvP at 60 is extremely different from PvP at lower levels. (It is much less fun, actually.)
Yeah, it is a bit less fun. I loved the 30-39 bracket. Was good times.
I think the "TTK" is just too low at 60, but I'm reluctant to say much because I have a lot of room for gear improvements still. I find rogues fairly annoying, but instead of posting about it, I rolled one myself so that I better understand how they work and what abilities they have. May help me to come up with ideas how to counter them more efficiently. That little halfling is actually quite fun to level.
In general, I feel that the game is too new yet to ask for nerfs for any class. There will no doubt be more balancing at some point.
You're either trolling or you've never played a GF. Can't decide which.
Is it much less fun because the other classes you used to melt down in short order can now actually fight back?
Cheeky! . No, actually, it is probably just the gear gap. What I enjoyed about the PvP is that fights took a bit of time and it wasn't BAM DEAD! My character now goes down in one stun in literally two seconds, by rogues. But, like I said, this could be gear and l2p issues on my part, so I don't want to say too much. I will grind PvP gear and also level up my rogue to understand the mechanics better.