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Second floor layout

hotstreak608hotstreak608 Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in The Foundry
I keep trying to spawn some monster up on this second floor but it seems like they are eitgher not spawning or falling through the map...anyway to fix this?
Post edited by hotstreak608 on

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  • staalkbhstaalkbh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Have to fix the "Y" position of them, usually I place an object there in 3D mode, then take the Y cord from that and add 1 to it... worked for me.
  • hotstreak608hotstreak608 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Ah okay. I still can't get them still grr.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    Ah okay. I still can't get them still grr.

    What I did (at least in test so far not publish) is make the spawn point higher than the floor so it "drops" to the 2nd floor. It is not ideal, but seems to work for me.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • hotstreak608hotstreak608 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I'll try that too thanks
  • hotstreak608hotstreak608 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Hmmm he isn't falling through the map...he disappears when I make him the quest objective..
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    Hmmm he isn't falling through the map...he disappears when I make him the quest objective..

    Make sure you don't have the 2nd option filled ("disappear when" I think that is what it is called) you have an option to "appear when" and you can choose some option like after certain progression etc etc and just don't make him disappear.

    If it is a spawn kill, then drag the "kill" option and drag UNDER the talking NPC tree (under story) then assign the kill to the NPC you already placed on the map.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • hotstreak608hotstreak608 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Okay I got him working. But now my exit won't tele me back to protectors enclave! I did it succesfully once and now it just won't work
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    The exit takes you back to whatever city map you entered the quest.
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