Will EU players lag using it? Some of the game mechanics require twitch reflexes and a micro lag could mean a wipe on a boss, this would be unbearable.
So, are there specific EU servers (*as im from the UK) or will we just have to suck it up and play with the lag?
Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.
At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.
Obviously, people being forced to play with 200ms would have been a dealbreaker.
Ping of 200ms is totally playable. Without writing a thesis on it here, there are mechanics that account for ping in MMOs (particularly FPS/TPS ones) for the past few years. You have no discernible advantage living next to the server as you do with someone with a ping of 150-200..
I guess that's what im worried about they have not tested this game at max capacity, if people are shunted onto what ever server is free (meaning EU players playing on US servers etc) and facing a 180-300ms spike then its going to crash and burn hard.
Honestly, when the servers open up to the world...we're all going to have a bad time They'll need to tweak, plus there will be three temporary shards...should be ok...ish
I remember the days where playing with a ping of 150 on Counter Strike was perfectly fine. Now if anyone has a ping over 60 they go mental thinking they are going to lag like crazy xD
I guess that's what im worried about they have not tested this game at max capacity, if people are shunted onto what ever server is free (meaning EU players playing on US servers etc) and facing a 180-300ms spike then its going to crash and burn hard.
Wait and see I guess.
They have, BW3 was a major stress test where the goal was to crash the server. So yeah, no need to worry. It's also based of the same engine as STO and other Cryptic games and they also use the same server system so it's been tested there aswell.
They have, BW3 was a major stress test where the goal was to crash the server. So yeah, no need to worry. It's also based of the same engine as STO and other Cryptic games and they also use the same server system so it's been tested there aswell.
It is worth noting here that we failed to crash the server. GRRRRRRRR.. lol. it was pretty solid. So the servers get my seal of approval.
Ping of 200ms is totally playable. Without writing a thesis on it here, there are mechanics that account for ping in MMOs (particularly FPS/TPS ones) for the past few years. You have no discernible advantage living next to the server as you do with someone with a ping of 150-200..
Try playing pvp with a melee class at 200ms. Playable yes but far from optimal.
Try playing pvp with a melee class at 200ms. Playable yes but far from optimal.
Better than what it used to be...there's server side balancing, but yes, not ideal, but reaction times are a lot smoother and equal. Mine hovers between 150-180ms and I was messing with the GF on one of the BW Probably worse given you need time the blocks
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
Wow. Not only I DO have 200ms while I had 50 in WoW but there seems to a major, major case of lag and "server is not responding" messages. Game is unplayable tbh.
Playing from EU btw and have an 8 Mb connection. Yes, I did set Eu in proxy in the launcher.
Looks like another 60$ wasted. No way I can play it like this, lol.
hm, i was thinking why can't i dodge enemies telegraphs even if i See that i've already done that successfuly. checked my ping - 200ms
like i'm playing from another continent...
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jaexMember, Neverwinter Beta UsersPosts: 0Arc User
Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.
At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.
There is too much lag. EU peoples have mainly 200ms latency because Neverwinter servers in NA. And this lag very noticeable when you doing blocking etc. Even when you do block in proper time still you getting damage or you releasing block key but few miliseconds later still blocking dmg. Servers not located all over the world stop talking without know anything. Many peoples telling there is no lag because they don't even notice it because of many animations etc. client side but actually in server side those actions happening later.
Perfect World planning to open europe servers? Because playing with high ping is less fun for me.
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kullendorffMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
edited May 2013
Playing from EU with 200ms - makes it a dealbreaker for me.
Will there be EU servers? And don't give me any BS about "200ms is just fine" because apparently it is not.
there are lags, quite a lot. i am a EU player an sometimes the server crashes completely. is so annoying in pvp that players are stuck or porting around, evading is useless, cuz if you try he will hit you anyway and you have wasted the energy
Wow. Not only I DO have 200ms while I had 50 in WoW but there seems to a major, major case of lag and "server is not responding" messages. Game is unplayable tbh.
Playing from EU btw and have an 8 Mb connection. Yes, I did set Eu in proxy in the launcher.
Looks like another 60$ wasted. No way I can play it like this, lol.
DON'T SET IT TO PROXY EU!
That CAUSES more lag that anything... I'm in friggin Ireland, and have little to no lag spikes or problems and am perfectly fine at a 150-170ms with 200ms in towns, if however I turn on the proxy to EU setting I get MASSIVE rubberbanding and issues.
Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.
At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.
Bull****.
I figured out all 3 server IP's with netstat while making a char on all 3 servers.
All 3 servers are located in california.
So it sucks for EU players to ping all the way to US West coast, that's why we all have ~200ms.
Yeap, noticed this aswell when doing pvp, some people stomp killsteal from me, even if im spamming F while im killing people, and i have fibre optic net, living in denmark, and have 10 ms ping to freaking amsterdam, the entire server and everything with it, is on US, because nowhere in EU do i have a ping over 25.
Hopefully Crypic fixes this massive blunder, else they just ****ed over everyone not in the US when it comes to PVP, and that is no way to make money.
That CAUSES more lag that anything... I'm in friggin Ireland, and have little to no lag spikes or problems and am perfectly fine at a 150-170ms with 200ms in towns, if however I turn on the proxy to EU setting I get MASSIVE rubberbanding and issues.
For some people it works. For others it doesn't. It's just something to try. Why it's an option that you can flip on and off if you want.
Also, there will be no EU (or anywhere else in the world) servers. Cryptic is and always has been a single server (technically) location game.
Comments
Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.
At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.
Ping of 200ms is totally playable. Without writing a thesis on it here, there are mechanics that account for ping in MMOs (particularly FPS/TPS ones) for the past few years. You have no discernible advantage living next to the server as you do with someone with a ping of 150-200..
Wait and see I guess.
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They have, BW3 was a major stress test where the goal was to crash the server. So yeah, no need to worry. It's also based of the same engine as STO and other Cryptic games and they also use the same server system so it's been tested there aswell.
It is worth noting here that we failed to crash the server. GRRRRRRRR.. lol. it was pretty solid. So the servers get my seal of approval.
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Try playing pvp with a melee class at 200ms. Playable yes but far from optimal.
Better than what it used to be...there's server side balancing, but yes, not ideal, but reaction times are a lot smoother and equal. Mine hovers between 150-180ms and I was messing with the GF on one of the BW Probably worse given you need time the blocks
We did crash the server well lagged it out on the first day (even the GMs where lagging).
There's absolutely no correlation between any other D&D games and Neverwinter.
Playing from EU btw and have an 8 Mb connection. Yes, I did set Eu in proxy in the launcher.
Looks like another 60$ wasted. No way I can play it like this, lol.
like i'm playing from another continent...
There is too much lag. EU peoples have mainly 200ms latency because Neverwinter servers in NA. And this lag very noticeable when you doing blocking etc. Even when you do block in proper time still you getting damage or you releasing block key but few miliseconds later still blocking dmg. Servers not located all over the world stop talking without know anything. Many peoples telling there is no lag because they don't even notice it because of many animations etc. client side but actually in server side those actions happening later.
Perfect World planning to open europe servers? Because playing with high ping is less fun for me.
Will there be EU servers? And don't give me any BS about "200ms is just fine" because apparently it is not.
DON'T SET IT TO PROXY EU!
That CAUSES more lag that anything... I'm in friggin Ireland, and have little to no lag spikes or problems and am perfectly fine at a 150-170ms with 200ms in towns, if however I turn on the proxy to EU setting I get MASSIVE rubberbanding and issues.
Bull****.
I figured out all 3 server IP's with netstat while making a char on all 3 servers.
All 3 servers are located in california.
So it sucks for EU players to ping all the way to US West coast, that's why we all have ~200ms.
Hopefully Crypic fixes this massive blunder, else they just ****ed over everyone not in the US when it comes to PVP, and that is no way to make money.
For some people it works. For others it doesn't. It's just something to try. Why it's an option that you can flip on and off if you want.
Also, there will be no EU (or anywhere else in the world) servers. Cryptic is and always has been a single server (technically) location game.