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UK-EU server lag?

scan69scan69 Member Posts: 120 Arc User
edited May 2013 in General Discussion (PC)
Is this super server located in the US?

Will EU players lag using it? Some of the game mechanics require twitch reflexes and a micro lag could mean a wipe on a boss, this would be unbearable.

So, are there specific EU servers (*as im from the UK) or will we just have to suck it up and play with the lag?
Post edited by scan69 on

Comments

  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    There is no lag.

    Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.

    At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.
  • chomagchomag Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited April 2013
    Obviously, people being forced to play with 200ms would have been a dealbreaker.
  • silentiltmsilentiltm Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 234 Bounty Hunter
    edited April 2013
    chomag wrote: »
    Obviously, people being forced to play with 200ms would have been a dealbreaker.

    Ping of 200ms is totally playable. Without writing a thesis on it here, there are mechanics that account for ping in MMOs (particularly FPS/TPS ones) for the past few years. You have no discernible advantage living next to the server as you do with someone with a ping of 150-200..
  • scan69scan69 Member Posts: 120 Arc User
    edited April 2013
    I guess that's what im worried about they have not tested this game at max capacity, if people are shunted onto what ever server is free (meaning EU players playing on US servers etc) and facing a 180-300ms spike then its going to crash and burn hard.

    Wait and see I guess.
  • silentiltmsilentiltm Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 234 Bounty Hunter
    edited April 2013
    Honestly, when the servers open up to the world...we're all going to have a bad time :) They'll need to tweak, plus there will be three temporary shards...should be ok...ish :)
  • doowie1982doowie1982 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 284 Bounty Hunter
    edited April 2013
    I remember the days where playing with a ping of 150 on Counter Strike was perfectly fine. Now if anyone has a ping over 60 they go mental thinking they are going to lag like crazy xD
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  • fotzikfotzik Member Posts: 0 Arc User
    edited April 2013
    scan69 wrote: »
    I guess that's what im worried about they have not tested this game at max capacity, if people are shunted onto what ever server is free (meaning EU players playing on US servers etc) and facing a 180-300ms spike then its going to crash and burn hard.

    Wait and see I guess.

    They have, BW3 was a major stress test where the goal was to crash the server. So yeah, no need to worry. It's also based of the same engine as STO and other Cryptic games and they also use the same server system so it's been tested there aswell.
  • thunderspankerthunderspanker Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 713 Bounty Hunter
    edited April 2013
    fotzik wrote: »
    They have, BW3 was a major stress test where the goal was to crash the server. So yeah, no need to worry. It's also based of the same engine as STO and other Cryptic games and they also use the same server system so it's been tested there aswell.



    It is worth noting here that we failed to crash the server. GRRRRRRRR.. lol. it was pretty solid. So the servers get my seal of approval.
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  • chomagchomag Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited April 2013
    silentiltm wrote: »
    Ping of 200ms is totally playable. Without writing a thesis on it here, there are mechanics that account for ping in MMOs (particularly FPS/TPS ones) for the past few years. You have no discernible advantage living next to the server as you do with someone with a ping of 150-200..

    Try playing pvp with a melee class at 200ms. Playable yes but far from optimal.
  • silentiltmsilentiltm Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 234 Bounty Hunter
    edited April 2013
    chomag wrote: »
    Try playing pvp with a melee class at 200ms. Playable yes but far from optimal.

    Better than what it used to be...there's server side balancing, but yes, not ideal, but reaction times are a lot smoother and equal. Mine hovers between 150-180ms and I was messing with the GF on one of the BW :) Probably worse given you need time the blocks ;)
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited April 2013
    It is worth noting here that we failed to crash the server. GRRRRRRRR.. lol. it was pretty solid. So the servers get my seal of approval.

    We did crash the server well lagged it out on the first day (even the GMs where lagging).
  • luckylukedluckyluked Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited April 2013
    Are these servers located at the same locations as the previous D & D games like the Eberron : Unlimited?
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2013
    luckyluked wrote: »
    Are these servers located at the same locations as the previous D & D games like the Eberron : Unlimited?

    There's absolutely no correlation between any other D&D games and Neverwinter.
  • chomagchomag Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 200 Bounty Hunter
    edited April 2013
    Wow. Not only I DO have 200ms while I had 50 in WoW but there seems to a major, major case of lag and "server is not responding" messages. Game is unplayable tbh.

    Playing from EU btw and have an 8 Mb connection. Yes, I did set Eu in proxy in the launcher.

    Looks like another 60$ wasted. No way I can play it like this, lol.
  • nexygonnexygon Member Posts: 2 Arc User
    edited May 2013
    hm, i was thinking why can't i dodge enemies telegraphs even if i See that i've already done that successfuly. checked my ping - 200ms
    like i'm playing from another continent...
  • jaexjaex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    erideita wrote: »
    There is no lag.

    Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.

    At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.

    There is too much lag. EU peoples have mainly 200ms latency because Neverwinter servers in NA. And this lag very noticeable when you doing blocking etc. Even when you do block in proper time still you getting damage or you releasing block key but few miliseconds later still blocking dmg. Servers not located all over the world stop talking without know anything. Many peoples telling there is no lag because they don't even notice it because of many animations etc. client side but actually in server side those actions happening later.

    Perfect World planning to open europe servers? Because playing with high ping is less fun for me.
  • kullendorffkullendorff Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1 Arc User
    edited May 2013
    Playing from EU with 200ms - makes it a dealbreaker for me.
    :/

    Will there be EU servers? And don't give me any BS about "200ms is just fine" because apparently it is not.
  • psyhorrorpsyhorror Member Posts: 1 Arc User
    edited May 2013
    there are lags, quite a lot. i am a EU player an sometimes the server crashes completely. is so annoying in pvp that players are stuck or porting around, evading is useless, cuz if you try he will hit you anyway and you have wasted the energy
  • spyke2009spyke2009 Member Posts: 674 Bounty Hunter
    edited May 2013
    chomag wrote: »
    Wow. Not only I DO have 200ms while I had 50 in WoW but there seems to a major, major case of lag and "server is not responding" messages. Game is unplayable tbh.

    Playing from EU btw and have an 8 Mb connection. Yes, I did set Eu in proxy in the launcher.

    Looks like another 60$ wasted. No way I can play it like this, lol.

    DON'T SET IT TO PROXY EU!

    That CAUSES more lag that anything... I'm in friggin Ireland, and have little to no lag spikes or problems and am perfectly fine at a 150-170ms with 200ms in towns, if however I turn on the proxy to EU setting I get MASSIVE rubberbanding and issues.
  • qlarityqlarity Member Posts: 2 Arc User
    edited May 2013
    erideita wrote: »
    There is no lag.

    Shards are clusters of servers that are located all over the world, and some of them might be physically close to your location, so the game selects them for you so you get no lag.

    At least, that is the theory, as I had no lag playing closed beta, but we had nowhere near the amount of players that are going to be playing at release.

    Bull****.
    I figured out all 3 server IP's with netstat while making a char on all 3 servers.
    All 3 servers are located in california.
    So it sucks for EU players to ping all the way to US West coast, that's why we all have ~200ms.
  • vaultfairyvaultfairy Member Posts: 67 Arc User
    edited May 2013
    I've started to experience this quite alot now. Now i cannot be bothered to log in anymore as it is just unplayable.
  • noiaxanoiaxa Member Posts: 1 Arc User
    edited May 2013
    Yeap, noticed this aswell when doing pvp, some people stomp killsteal from me, even if im spamming F while im killing people, and i have fibre optic net, living in denmark, and have 10 ms ping to freaking amsterdam, the entire server and everything with it, is on US, because nowhere in EU do i have a ping over 25.


    Hopefully Crypic fixes this massive blunder, else they just ****ed over everyone not in the US when it comes to PVP, and that is no way to make money.
  • somebobsomebob Member Posts: 1,887 Arc User
    edited May 2013
    spyke2009 wrote: »
    DON'T SET IT TO PROXY EU!

    That CAUSES more lag that anything... I'm in friggin Ireland, and have little to no lag spikes or problems and am perfectly fine at a 150-170ms with 200ms in towns, if however I turn on the proxy to EU setting I get MASSIVE rubberbanding and issues.

    For some people it works. For others it doesn't. It's just something to try. Why it's an option that you can flip on and off if you want.

    Also, there will be no EU (or anywhere else in the world) servers. Cryptic is and always has been a single server (technically) location game.
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