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Eztrals TR PvP thread

eztraleztral Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
Edited for grammar, as English isn't my first language.

This is a guide will be just be basic guidelines for PvP.

It's still very much in progress, but some initial thoughts and response would be awesome.

The reason I make this guide is that I see a lot of bad pvp'ers out there, and yes. I am an elitist jerk.

I play PvP to win, the argument that you play to have fun, is invalid for me, it's not fun too lose, or to ruin the game for the other 4 players.

So first off, let me start with what most people do wrong, and how to fix it.

Tunnelling A term in short for Tunnel vision, most people who have done, driving, martial arts, hunting, or similar things, that requires above average amounts of concentration are familiar with this at some points.
Essentially it means that, you can only see what you've set your task on, you lose your preferential vision, reduced hearing etc.

Essentially obsessing over one task forgetting about the bigger picture.

So lets give a few examples of where this usually applies.


The middle scenario.

Your team captured home base, and the enemy captured their home base, 1 and 3 respectably.

Your team is now fighting fiercely in the middle against their team, and you'll spend 3 minutes fighting the first enemy you started on, and if you win, you'll realize that first of all you only have one base. Or even worse, you realize you wiped, and they have all 3 bases.


How to avoid it.

What you prevents this, is to learn too pan the camera around the sides, real quick during combat, and watch for that red outline on your base tag.

If someone from their team snuck behind you during the middle zerg, you have 2 options really, one head back to your base, and try and kill the invader, or break free of combat and move for their home base.

Nine out of ten times in my experience the best thing is to break for their base, as they will most likely feel "safe" with the capture of your home base.


Scenario 2

The 1 v 1.

This is my nemesis.
This is where I most often catch myself, feeling like a proper idiot.

You are heading for a base, or you are fighting at a base, and it's you versus another player.
There is no greater feeling then toying with your opponent, and as a good TR you can really do so.

Don't do it though, aim to finish the encounter as fast as possible, because:
Murphy's law applies. Everything that can go wrong, will.

You should always 1 v 1 with these premises.

He will get backup before me, my team will fail in my absence, and I will fail to kill him.

The odds of one of these or all coming true, escalates proportional with the time you take to finish an enemy off.

How to avoid it.

It's pretty easy, avoid 1 v 1 encounter as best you can, it's a team game, try to capture empty nodes and assisting your team, but don't go for a 1 v 1. As a team mate to come along, and 2v1 him quickly, cap the base and move back into the fray.


Now for some general errors, that a lot of players do, and you should tell your team to avoid them, in a friendly manner, I myself, I'm terrible at it, I'll usually curse and get no response what so ever, but if you are a better person then me, try to communicate.

Not fighting at the nodes, and or being baited.

A lot of times you will see a 4 v 4 or 5 v 5 battle in the middle, and it's usually won by the simple fact that they or you, have two players on the node, and the rest are franticly running around it.

I can't stress this enough.

If you don't fight on the node, you are giving it up.

For the baited part, you are at a node, with another team mate, and your team is off fighting for another node, you see a lonely enemy approach, and you think, I'll stop him before he caps the node.

As long as the two of you are on the node, he can't capture it, and he has to be really good to kill 2 v 1.

What most people do though, is go after him, and then be murdered around the corner, by two of his team mates.
Leaving your team mate 1 v 3 for the middle, essentially giving it up rather then delaying the capture 2 v 3 and hopefully get backup.

Lastly, but not least Team fighting.


Rogues, are a special breed in PvP.
We have massive damage, a lot of mobility, and stealth which gives us a lot of opportunities.

In a team fight, you are a damage dealer, but don't focus on kills, do your damage, but there is no point in trailing a single target, blowing all your cooldowns on him.

In a team fight, initiate from stealth, with your "auto attacks". When you are starting to take some heat, "blink" too their CW or Priest, and "stun" him, try to move for the kill, but alone you probably won't, however in this time, your team mates will most likely have brought someone down pretty far. Assist them, by throwing daggers while you wait for your blink/stun to get up again.

Make decisions on who are the bigger threat for your team. If the CW is running away from the node to get heals, or hide, blink to someone low on the node, or the healer, and interrupt him.

Your role is to sabotage their cc and heals as much as it is to kill people.
There is no point in being number one on a losing team. That just makes you the king of losers.
Post edited by eztral on

Comments

  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Some good all around advice that can apply to most classes.
    [SIGPIC][/SIGPIC]
  • eztraleztral Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Thanks.
    It started as a general guide, then I realized I was writing it from a TR perspective.
    Sadly when it comes down to buckling down and writing I have the attention of a 5 year old in a toy factory.

    I'll update it as I level with skills and more tactics. Maybe even break it down into a general and TR part.
  • cereal56789cereal56789 Member Posts: 1 Arc User
    edited May 2013
    I got tunnel vision on the fact that you seem to think the word loose is the same as lose. It's not for future reference.
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