Im playing a cleric and healing dungeons. One thing that really bothers me is that i cant find a way to target my allies. Lets say we are fighting a boss, everyone is jumping/running around, dodging aoe, killing adds, its one big mess. Trying to heal one specific person in that mess is close to impossible. Every time i get him in my sights, he moves somewhere else or someone jumps between us and i end up healing wrong person or not healing at all. So is there a way to "lock" him as my target (by pressing some keys or something) so i can heal him even if hes in the middle of 3 other players?
holding down control locks I believe, and I don't think you can rebind it either. So if someone (like the tank) is repeatedly getting healed by you, you can hold control when you have him in your crosshairs I believe.
0
maxpoweryoMember, Neverwinter Beta UsersPosts: 20Arc User
edited May 2013
Thanks. I was hoping for something more advanced but this will have to do i guess.
Yeah, this is why I took that regen skill off my bar, can't target the guys who need it and usually hits somebody who's full because they rolled into the way RIGHT as I push the button. I just run with sun burst, forgemaster's flame and bastion of health. No ally targeting required :P
Oh, and I always just activate divinity to use 1 skill, then swap back to using at wills.
Check out Malabog's Defense, my first good-length foundy : NW-DOPJBTXO9 :cool:
0
biscuitcatMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
Does anyone else have any other suggestions for healing people in dungeons or just groups in general? I just ran my first one and it was really a mess trying to heal anyone. I just don't get how we are supposed to heal anyone while they are running around all over the place. I had to chase people down to get a heal on them and I would see my team mates health bars going down but I had no idea where they were because of the running and dodging around. There has to be something I am missing.
Turn on the option to always show party members' health bars.
Get used to aiming, it's not easy but that said (at least to the point I'm at), most of your healing comes from your at-will right click, with AoE damage easily covered by sun-burst and the guardian phoenix thingo.
If someone's health drops very quickly, they may well have made a mistake. They probably should use a potion just in case, but a good player will make every attempt to dodge further damage and get a clear line of sight to the healer (at the same time). If you see damage incoming, pre-emptively put a HoT on people you can see.
From what I can gather though, it's just a far more interesting way of healing- you need to land a difficult shot on occasion.
IMO, it's much more enjoyable than watching health bars and healing people through an absolutely absurd amount of damage like you do in most MMOs.
Can you actually heal hovering over your party screen?(i haven't tested that yet and a tad bit curious regarding as i can't log in atm)
0
jac1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I really like the healing mechanic of Neverwinter. I usually play healers in MMO's and i have to say this is the hardest and most fun I've had healing. This is my first D&D game and i really like how the you have to really stay on top of the heals. It all revolves around teamwork. If you have people just standing around taking damage you are not going to have any success. From what i've seen i load up enemies with Astral Seal them pop a Hot on the Tank anyone else wants heals they come near me i pop bust. Things start to get dicey pop guardian. I also try to pull aggro and have the team peel. I think its easier for me because i'm coming over from GW2. Where there are no healers and you have to take turns taking aggro. If you are coming from WOW i can see how it can be hard. I stand around on my Holy paladin and spam heal like a robot no skill required. Devoted Cleric at least has a learning curve.
I make a point to state at the start of each group that if you need healing you need to get clear of everything so I can target, and if you didn't and now need healing desperately you should prepare to die.
It is an interesting change of pace making others partly responsible for whether they get healed or not, and I quite like it.
There's definitely a learning curve and it IS fun once you figure it out. We just have to accept the fact that this isn't like the other MMOs or D&D rules of healing to full life. You know that movie in the beginning? With the Cleric healing the Rogue that's almost dead? That's not a healing spell that's just clicking "F" to revive your ally which ANYBODY can do. I truly thought we were gonna get something similar to touch full heal like lay hands . Here I am thinking I can make my tank sweat then save him last minute /sigh :rolleyes:.
We have to stack our heals with astral shield, HW, etc. every tick counts so honestly I throw it on particular people that needs it more than others everytime I can cast it and see them - usually tank, off-tanks, and those that doesn't manage agro very well :mad: constantly on low health and never drinks a pot... who doesn't know what STRATEGY is.
Anyway, we can never out-heal the damage I think that's the right term. We just need to learn to hop around, position yourself well, learn to kite mobs, point that mouse like a gun and shoot. It's about strategy at this point. There are many ways to be a good healer. Good luck.
0
auferoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I find trying to target heals quite annoying, particularly because successful combat in this game involves so much running around and dodging out of AE effects that healing one person in particular can be like trying to spear one particular fish in a stream.
That said, I suspect I'll either get used to it or people will learn to get clear of the crowd if they desperately need healing. Or both.
I have to admit, I long for the ability to use something like mouseover macros. lol. Seeing the party frame showing the Rogue at like, 20% health, but being unable to target him because he won't stand still for more than 1 second is absolutely frustrating.
0
piklenMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
Rogue here. I usually play rogues as my main and healers as an alt class in mmos. I can understand how frustrating it can be when you are trying to heal somebody who is jumping all over the place. All I can say is that this just adds another strategical element to the gameplay where the other classes will also have to keep a lookout for there healer and make sure they can get successfully healed rather than running all over the place and later blaming the cleric for no heals.
0
lanessar13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 8Arc User
edited May 2013
How to never need a target heal:
1. Get Hallowed Ground Daily power.
2. Get every AP-generating feat or skill you can.
3. Max Charisma and Recovery.
4. Get 5 points in Moon Touched feat.
5. Spam Hallowed Ground.
1. Get Hallowed Ground Daily power.
2. Get every AP-generating feat or skill you can.
3. Max Charisma and Recovery.
4. Get 5 points in Moon Touched feat.
5. Spam Hallowed Ground.
6. ???
7. Profit? (i.e. phat lewt)
0
mceediiiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Unfortunately... try turning down some of the fancy spell effects, This will allow for easier targeting of group members in battle. For that reason I wish they would allow another way to target group members.
As stated before use your right click reverse damage shield (heal) and use your AOE. This will get you through most encounters.
If you play with people regularly set up a system for managing agro and getting open for heals.
Here's hoping they will actually give us an alternate way of targeting before this goes live or down the road somewhere. Alienating thousands of current or potential players is not the way to start an MMO.
Here's hoping they will actually give us an alternate way of targeting before this goes live or down the road somewhere. Alienating thousands of current or potential players is not the way to start an MMO.
Neither is making it just like every other MMO...plenty are just trying to be clones of the more successful ones and falling flat on their faces.
Comments
Oh, and I always just activate divinity to use 1 skill, then swap back to using at wills.
Get used to aiming, it's not easy but that said (at least to the point I'm at), most of your healing comes from your at-will right click, with AoE damage easily covered by sun-burst and the guardian phoenix thingo.
If someone's health drops very quickly, they may well have made a mistake. They probably should use a potion just in case, but a good player will make every attempt to dodge further damage and get a clear line of sight to the healer (at the same time). If you see damage incoming, pre-emptively put a HoT on people you can see.
From what I can gather though, it's just a far more interesting way of healing- you need to land a difficult shot on occasion.
IMO, it's much more enjoyable than watching health bars and healing people through an absolutely absurd amount of damage like you do in most MMOs.
*edited for clarity.
It is an interesting change of pace making others partly responsible for whether they get healed or not, and I quite like it.
We have to stack our heals with astral shield, HW, etc. every tick counts so honestly I throw it on particular people that needs it more than others everytime I can cast it and see them - usually tank, off-tanks, and those that doesn't manage agro very well :mad: constantly on low health and never drinks a pot... who doesn't know what STRATEGY is.
Anyway, we can never out-heal the damage I think that's the right term. We just need to learn to hop around, position yourself well, learn to kite mobs, point that mouse like a gun and shoot. It's about strategy at this point. There are many ways to be a good healer. Good luck.
That said, I suspect I'll either get used to it or people will learn to get clear of the crowd if they desperately need healing. Or both.
The default way every time you are targeting someone only their health bar pops up so it's easy to know who you're targeting.
But asides from that just practice a bit, you will be pro in no time :P
1. Get Hallowed Ground Daily power.
2. Get every AP-generating feat or skill you can.
3. Max Charisma and Recovery.
4. Get 5 points in Moon Touched feat.
5. Spam Hallowed Ground.
7. Profit? (i.e. phat lewt)
As stated before use your right click reverse damage shield (heal) and use your AOE. This will get you through most encounters.
If you play with people regularly set up a system for managing agro and getting open for heals.
Most of all enjoy!
Neither is making it just like every other MMO...plenty are just trying to be clones of the more successful ones and falling flat on their faces.
I agree completely.