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[Q] Dialogue: Response 1 = Trigger Encounter; Response 2 = Don't Trigger encounter

roguejd000roguejd000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 32
edited May 2013 in The Foundry
Hey all.

I'm working on a very elaborate Foundry Campaign. Here's the setup to my question:

- Fight an encounter of Minions / Standards
- "Leader" is an NPC
- Upon completing the encounter of the "Leader's" men, quest progresses to Dialogue
- Speak with "Leader"
- - Choose option 1 to complete the dialogue = NPC Despawns, Encounter Spawns
- - Choose Option 2 to complete the dialogue = NPC Despawns, No further encounter

The intent is to give the leader the option to walk away. (My quest will hopefully have MANY of these types of options.

How is this accomplished?
Post edited by roguejd000 on

Comments

  • agentjasporagentjaspor Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
    You'll have to make sure you have the NPC say one more thing after choosing option 1. Then use the Visibility triggers for appear and disappear to be based upon "Dialogue prompt reached." Pretty straightforward once you understand how the triggers work.
  • roguejd000roguejd000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 32
    edited May 2013
    Yes! Of course. Thank you!
  • roguejd000roguejd000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 32
    edited May 2013
    Hmm... something's not right. I've set up the visibility triggers, but the encounter is not spawning. I have visibility set to appear at the trigger dialogues, and "never" as a disappear setting. I've played with several different settings, and I can't seem to get it to spawn.
  • deathssickledeathssickle Member Posts: 0 Arc User
    edited May 2013
    just remember the Foundry is not able to use "either/or" type statements only "both/and"
    I am usually Deaths Crowbar.


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  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    You don't have a quest objective to kill the spawning encounter, do you? If you do, that completely overrides any appearance settings you might be placing on the encounter.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
  • roguejd000roguejd000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 32
    edited May 2013
    That's probably what it is... I have two separate options that will trigger a spawn. I tried to include them both. It sees it as "and", not either/or.

    Good save. Testing now.

    //Edit - Yep. I'll have to create two encounters, one for each option.
  • saurecsaurec Member Posts: 9 Arc User
    edited May 2013
    Edit: Gonna put my question in a separate thread.
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