I have been trying to figure out how to use the unlock door component for a few days now.
I have the quest objective listed on the story board as shown.
Then I linked the component to a small wooden door
But the door shows up completely off the wall area and I can't figure out how to rotate it. There other doors I select from the DETAILS options are rotatable, but any component I link to the UNLOCK DOOR objective does not have a rotate option.
Maybe I am doing this wrong. Any assistance would be highly appreciated! Thank you!
Post edited by katbrat on
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
I had this problem also. I think right now you can only use the pre-made door generated between rooms. I may be wrong though, but I know those work.
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drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
when you click on the door, there might be an option to rotate it in numerical values? I would have to play with this and see.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
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johnnyallenMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited May 2013
Correct, the only doors that will open are ones that are created when adding two rooms together. I have not been able to make a door open when adding it to a pre built map. just double click the green conjoined area and select a door on the drop down list.
Also, I noticed in your images, that you have a failure text but no required item. I'm sure you may already know.. but to require a locked door to be unlock by an item, you need to add the item to required, after you have created the item of course..
I hope this helps.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
Also, locked doors is currently bugged (at least it was at the start of open beta), and you can sometimes use doors that are supposed to be locked. This happened in one of my quests, someone reported it to me and I confirmed it.
Comments
Also, I noticed in your images, that you have a failure text but no required item. I'm sure you may already know.. but to require a locked door to be unlock by an item, you need to add the item to required, after you have created the item of course..
I hope this helps.
ID: NW-DC42XFJ5B
Author: @Fugln
Quest
Tag: #Combat, #story, #GROUP
NWS-DA213JHNY - The Shadows of the Sword Coast
NW-DE6UU7ZQA - Chapter One - A Fool's Errand.
Author: @Fugln
Tag: #Story #Solo #Group #Humor.