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Great work on the Que!

dakxerdakxer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
edited May 2013 in General Discussion (PC)
I owe the developers an apology. I expected a Que delay and I couldn't afford to pay to get past the delay, but I also expected the delay to take more than 1 day to fix. If it's gone for good, or even if it comes back and is just a few minutes, I have to say I'm impressed.

I was spoiled by the instant access I had gotten 3 days prior to opening the flood gates and became very disgruntled by the sudden hour wait. At the same time, my friends and I just had to laugh about setting up our first nightly Neverwinter session on Tuesdays...forgetting when the doors opened. Whoops.

We played last night, all of us getting in without issue, and had a ball. On day 2 of open play. I'm sure I'll find other things to complain about (that's our job right? Spend dozens of hours and then complain?lol), but how refreshing to have it not be that I can't play due to a Que delay.:cool:
Post edited by dakxer on

Comments

  • rathenau15rathenau15 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited May 2013
    Couldn't agree more, great work on the servers. Can't say how much I appreciate the immediate and thorough action, great work guys!
  • clannamuirclannamuir Member, Neverwinter Beta Users Posts: 217 Bounty Hunter
    edited May 2013
    +1 Thanks for the fast work. I amazed it didn't take a week.
  • famousamos#6123 famousamos Member Posts: 5 Arc User
    edited May 2013
    rathenau15 wrote: »
    Couldn't agree more, great work on the servers. Can't say how much I appreciate the immediate and thorough action, great work guys!

    Agreed guys, thanks for resolving this PWE/Cryptic.
  • silmaeriasilmaeria Member Posts: 3 Arc User
    edited May 2013
    You have done a really good job, seriously. Go on with it!
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Agreed, another thing I've noticed, (granted I've been playing for all of 2 days) is the devs seem to respond a lot more on the forums if its a legit question or concern than in other games I have beta'd or played.

    I'm an old school D&D player since 1979 and this really feels like a game that I could actually set up a weekly session with friends which imho is the essence of D&D.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • jackcutlassjackcutlass Member Posts: 28 Arc User
    edited May 2013
    The Queue was beyond all levels of Horrible. But a day to fix it was tolerable. Haven't seen one at all since yesterday.
  • shootnlootshootnloot Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 35
    edited May 2013
    The queue was impacting me (even though I'm HoTN) because a close IRL friend started with te game at launch and couldn't play with me. The next day he was complaining to me on Skype, sarcastically stating "ok I'm logging in now, see you in 3 hours.... holy ****, they fixed that fast!". I think this alone motivated him to keep playing a good amount, and so I just wanted to drop by here to say: "Good on you Cryptic/PWE, if some of the other games I've played learned from your timeliness in upping servers they would have a lot less returns *Cough* EA *Cough*. I find this specially impressive from a f2p developer and will contine to pour my money into you as if there were a hole leafig directly to my bank account if you keep up this great work!".
  • makaifymakaify Member, Neverwinter Beta Users Posts: 11 Arc User
    edited May 2013
    Put your tinfoil hats on guys, I'm about to drop a bomb...
    The queue was their plot to give the Hero founders their ViP access. They paid for it, so of course they had to do it to give them what they paid for. It took them a day to "fix" the problem. After one patch, they managed to get 15k-20k more players in the game. That doesn't seem like a small bug that could have gone unnoticed for so long.
  • sdneversdnever Member, Neverwinter Beta Users Posts: 116 Bounty Hunter
    edited May 2013
    makaify wrote: »
    Put your tinfoil hats on guys, I'm about to drop a bomb...
    The queue was their plot to give the Hero founders their ViP access. They paid for it, so of course they had to do it to give them what they paid for. It took them a day to "fix" the problem. After one patch, they managed to get 15k-20k more players in the game. That doesn't seem like a small bug that could have gone unnoticed for so long.

    More like it was a plot to get more people to buy the founders pack. Thank you cryptic for fixing the queues. And thanks to those who bought the founders pack so that I can keep playing for free.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    Yes credit where credit is due they did fix the issue very quickly.
  • shootnlootshootnloot Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 35
    edited May 2013
    I can't believe people are putting this as a conspiracy. What this was in my honest opinion, was most likely a company who has access to much in the way of servers (with the three-four MMO's currently running) allocating additional server power to their new game when it launched in an excellently timely manner. The major flaw in my eyes with seeing it as a conspiracy towards selling more HoTN packs is that most of these people already waited 5 days beyond when they could have started playing. What individual thinks "nah.... I'm not going to pay for 5 days early access... Now 2-3 hours: I'll pay for that". It seems to me like these days even when a company does someone commendable like fixing problems within 2 days, they catch heat over it from some people. I'd personally like o reiterate my thanks to Cryptic/PWE. Keep up with the good work!
  • tharkantharkan Member Posts: 0 Arc User
    edited May 2013
    Man, all the people who were bawwing about the queues on the 30th and said "OMG worst release EVAR!" must feel a might embarrassed right now
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