No, I think they deal enough dmg for their survivability. Of course with this amount of dmg and if a player is a good rogue, they'll be OP, but what's to be expected of a good player. Of course they are OP.
Also, what is with the weird capitals in the poll. And I think you might want to add a 3rd option saying: it's about right. No seems like they need a buff.
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xotrasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
In terms of single player damage, the rogue is OP. But survivability is HAMSTER. I think the balance is fine.
But the terms of beeing OP is always compared to other classes. DMG is just one of the attributes.
Guardians tanking ability is OP, CW's crowd control is OP, DC's heal is OP, GWFs AE is OP.
I like it this way, there should be big differences between classes, each having theyre superior role and not blending into eachother.
It's mainly the skill of the one controlling it and adapting to the situation that makes one OP.
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daxx360Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I feel it has a nice balance at the moment. During a stint of PvP last night on my TR I was able to take down most opponents 1v1 if I was able to get the jump on them. Which seems right to me for a leather wearing class that rely's upon stealth and single target damage. I found if I tried to take on two opponents and one was control wizard I would generally be held in place long enough to not be able to deal any significant damage wile being beaten to death. Which again seems about right to me.
Though in saying that. I did run into one CW last night that had an amazing build. His CD's were so short he was able to keep me locked in place throughout an entire 1v1 fight. I think I got a total of 4 hits in on him. I'm not sure how he did it, but it was **** annoying to fight again. So props to that man, I tip my hat to him... Whoever he is...
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breeskreetMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited May 2013
Good responses guys. Though I still disagree slightly with the results thus far, I do value your opinion.
Something that brought this question to my attention was their ability to disable you completely. Its one thing to be cc'd, but its a whole other thing to not be able to block or shield depending on your class. I still find that given the average circumstances, the rogue is Simply Too Tanky for her ability to dps, cc, and survive. Anyone elses thoughts.
And for those of you who responded, Thanks, here is my brief thoughts.
If you have a hard time surviving, balance your DPS, simple as that.
You don't need to spam your abilities.
Yes ofc its important to balance, but that is the key point of my poll here. I'm asking if the rogue is balanced, not if the current character I am playing is balanced :P.
Also, what is with the weird capitals in the poll. And I think you might want to add a 3rd option saying: it's about right. No seems like they need a buff.
DOH! Ya that was pretty biased of me to not put in a "****... It's effin balanced!" section. Thanks for the input. And as for rogue buff. Idk, i suppose higher dmg with less survivability would make more sense but i'm sure a lot of people wouldn't agree with that.
Guardians tanking ability is OP, CW's crowd control is OP, DC's heal is OP, GWFs AE is OP.
I like it this way, there should be big differences between classes, each having theyre superior role and not blending into eachother.
I agree, each class should be "OP" in their ability. So if a rogue is a mass burst/dps player, his weakness should be the opposite aka his ability to sustain damage. I just don't quite see that here in domination. I do have to say I have DEFINITELY seen some epic squishy rogues with good dmg output but i still think when a good player gets behind the horns of a rogue class, they are too heavily fortified for an assasin type. Thanks for your input.
Best response yet. I find that the game is very balanced considering how new and diverse the classes are compared to a typical Rpg. I suppose my only argument to this would be, once again, that the disable on the rogue is toooo long for how often it pops. It's a great initiation but it's not used that way due to the short cooldown. Anyways great response daxx360.
Keep it up guys, great responses. And no trolls! (knock on wood :P) I would love to hear more from the guys that already responded and some new perspectives as well.
Comments
You don't need to spam your abilities.
Also, what is with the weird capitals in the poll. And I think you might want to add a 3rd option saying: it's about right. No seems like they need a buff.
But the terms of beeing OP is always compared to other classes. DMG is just one of the attributes.
Guardians tanking ability is OP, CW's crowd control is OP, DC's heal is OP, GWFs AE is OP.
I like it this way, there should be big differences between classes, each having theyre superior role and not blending into eachother.
Though in saying that. I did run into one CW last night that had an amazing build. His CD's were so short he was able to keep me locked in place throughout an entire 1v1 fight. I think I got a total of 4 hits in on him. I'm not sure how he did it, but it was **** annoying to fight again. So props to that man, I tip my hat to him... Whoever he is...
Something that brought this question to my attention was their ability to disable you completely. Its one thing to be cc'd, but its a whole other thing to not be able to block or shield depending on your class. I still find that given the average circumstances, the rogue is Simply Too Tanky for her ability to dps, cc, and survive. Anyone elses thoughts.
And for those of you who responded, Thanks, here is my brief thoughts.
@loqelex
Yes ofc its important to balance, but that is the key point of my poll here. I'm asking if the rogue is balanced, not if the current character I am playing is balanced :P.
@yarrmor
DOH! Ya that was pretty biased of me to not put in a "****... It's effin balanced!" section. Thanks for the input. And as for rogue buff. Idk, i suppose higher dmg with less survivability would make more sense but i'm sure a lot of people wouldn't agree with that.
@xotras
I agree, each class should be "OP" in their ability. So if a rogue is a mass burst/dps player, his weakness should be the opposite aka his ability to sustain damage. I just don't quite see that here in domination. I do have to say I have DEFINITELY seen some epic squishy rogues with good dmg output but i still think when a good player gets behind the horns of a rogue class, they are too heavily fortified for an assasin type. Thanks for your input.
@yarrmor
Let's be real here... Though I like that frame of mind, it's not that simple :P
@daxx360:
Best response yet. I find that the game is very balanced considering how new and diverse the classes are compared to a typical Rpg. I suppose my only argument to this would be, once again, that the disable on the rogue is toooo long for how often it pops. It's a great initiation but it's not used that way due to the short cooldown. Anyways great response daxx360.
Keep it up guys, great responses. And no trolls! (knock on wood :P) I would love to hear more from the guys that already responded and some new perspectives as well.