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Does anyone else feel Reaping Strike is kind of useless? (GWF)

fredalbobfredalbob Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
So, not complaining and could probably go the whole game without it bothering me.
However, I'm level 32 currently and I just feel like Reaping Strike is kind of useless.

The determination gain from it isn't all that great and the damage is low considering the charge/release time.
Also, you can be knocked down during your release a split second before it hits the enemy. :/

The charge and release is slow enough that I'm more inclined to use wicked strike.
Especially when I have to move.

Do any of the other Great Weapon Fighters feel this way?

(Please no whining)
Post edited by fredalbob on

Comments

  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited May 2013
    I think I used it once or twice, i moved wicked strike over it, and never gave it a second thought.
  • djleberdjleber Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Totally agree it's a waste of power points. When wicked strike was available I changed it and now weapon master strike is available Im using that. Do not put extra points into reaping
  • neverasherneverasher Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    reaping strike is underrated. has the highest damage to power ratio for any at-will and will hit as hard or harder than your encounter powers with proper feats. it actually hits one time for each charge, hitting 3 times in one at 3 charge ups.
    2uhmn1l.jpg
  • iggydashiggydash Member Posts: 1 Arc User
    edited May 2013
    I feel like it is useful as a premeditated assault strategy. I use it one of 2 ways (btw neverasher is right, it does do tons of damage)
    1rst useful way- Charge it when approaching a group of mele mobs they will come towards you, release and pop a couple of aoe encounter powers. (insta kill)
    2nd useful way- (this is the best way to use it) when you come across large mobs with slow animations, this is the best time to use it. Basically you want to charge it as they are heading towards you, release it, and sprint before their attack animation finishes, then rinse and repeat. This keeps you safe and gives you max dps while avoiding hard hit attacks. Say a caster is going to do an aoe around himself, obviously you cant hit him in the red circle because it wont give you time to run away. instead back out of the red circle and charge, as soon as his attack is done move in and release.

    I wouldn't use it in regular combat, this attack is something you plan not something you charge while you're getting your a** kicked

    TLDR- reaping strike gives gwf the opportunity to passively charge up a strong attack out of harms way.
  • zurkhonzurkhon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 390 Bounty Hunter
    edited May 2013
    It has very limited usage imo.
    I dont even bother with it.
    "Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."

    - Drizzt Do'Urden
    ― R.A. Salvatore
  • supernaut72supernaut72 Member Posts: 0 Arc User
    edited May 2013
    Reaping Strike is probably the best secondary at-will to use if you are running a heavy determination based build, since it builds more determination while you are charging it. However, for all other situations the other at-wills are probably better to use.
  • argantisargantis Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I like it for solo play, but in group play where wizards and clerics knock back because they can, or in PvP, it is pretty useless.

    I also use it a lot on bosses when they put a red splat down, I charge it up while their splat is going off. I am really not sure if I will take the 25% damage to a single target with it or not. I can tell you in beta I had that and it made reaping strike hit as hard as anything not slam. Or the Instigator Wicked Strike.
  • theblitsstheblitss Member Posts: 5
    edited May 2013
    I use it at low lvls for starting fights use reaping strike max charge then Not So Fast and the whole group is almost dead 1 hit each mob and its over
  • volcxxxvolcxxx Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Yes, it is useless.
    As many other skills, GWF class was rushed and if you look closer, some things there are just tottaly messed up :)
    5cm82e.jpg
    Old "Blood and Sand: Unchained" quest
    Played more than 100 000 times!
    > TRY IT NOW!

    http://www.youtube.com/watch?v=-Ecy4o6JqLc
  • tarutataruta Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    People need to also notice that damage is not being scaled properly for the GWF example my reaping strike is 68-78 but there is no difference between my weapon being equipped and being unequipped There is a problem that people are not noticing.
  • memorythoughtmemorythought Member Posts: 49 Arc User
    edited May 2013
    While it's come a long way from BW3, it's still not a very fun mechanic for most folks. I'd only use it to get my destroyer bonus damage rolling, but even then it just feels clunky. I can see how to get good use out of it in both group and solo play but it just isn't the skill for me. Charge skills have never appealed to me in games and it's even worse in an online game where just a little bit of lag can either stop the skill completely if you're knocked and you generally can't time it just right to fit in maximum number of swings.

    If it's working for some of ya'll that's nice. But I just got Wicked and I'm not looking back - though I'll probably replace wicked with swordmasters.
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