There is no current way of toggling visibility on teleporters, correct?
Currently, I am just hiding the teleporters with doors/walls/rocks/etc. and then just changing their visibility state. However, this gets a little bizarre in outdoor maps. Ladders against walls, for instance, would be nice to toggle visibility if a player brings a ladder over.
Anyhow, has anyone heard of a plan for toggling visibility on teleporters? Am I missing something? Does anyone have any other tips on handling this?
Thanks
Veteran MMO player; Veteran D&D Player
From M59, UO EQ, & DaoC to the present
Post edited by lysylya on
0
Comments
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited May 2013
yes we currenty can not toggle visibility for teleporters you will have to continue hiding them like your doing now.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
This is on our too add list for the Foundry - I want it really bad too
-H2orat
AWESOME! Thank you, fix the sound first though lol. I have hidden teleporters by hiding them in their own room and putting either a door, or a wall that can only be visable, or disappears when i want the player to find said teleporter.
Glad to hear this is on the list! I've been using invisible walls to keep the teleporters from being accessible until I want them to be. It's not ideal, but it works for now.
Plus being able to have them appear when or be visible when would just make them have so many more uses then they currently can.
I hope when you make them visable when that will also include the appear when.
Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
This thread will probably get closed for necro, but I remember Zebular saying he wouldnt close a thread for necro when the topic was still relevant. (Zebular got called out for necroposting in a topic he started). This thread is still relevant since it's still an issue.
Well, this issue is definitely still relevant. It's also been a fairly consistent pain in my rear. I'd really love for these to appear/disappear, even if it worked like doors, and "appear when" only made it usable. It wouldn't fix it completely, nor allow everything I WANT to do with Teleporters, but it would be an improvement if I could make them only usable after a certain quest objective, or upon component complete.
Comments
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
-H2orat
AWESOME! Thank you, fix the sound first though lol. I have hidden teleporters by hiding them in their own room and putting either a door, or a wall that can only be visable, or disappears when i want the player to find said teleporter.
I hope when you make them visable when that will also include the appear when.
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
Nope, still not doable. Maybe a few more years.
Encounter Matrix | Advanced Foundry Topics