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Teleporter Visibility

lysylyalysylya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
edited September 2014 in The Foundry
There is no current way of toggling visibility on teleporters, correct?

Currently, I am just hiding the teleporters with doors/walls/rocks/etc. and then just changing their visibility state. However, this gets a little bizarre in outdoor maps. Ladders against walls, for instance, would be nice to toggle visibility if a player brings a ladder over.

Anyhow, has anyone heard of a plan for toggling visibility on teleporters? Am I missing something? Does anyone have any other tips on handling this?

Thanks
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Post edited by lysylya on

Comments

  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited May 2013
    yes we currenty can not toggle visibility for teleporters you will have to continue hiding them like your doing now.
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  • h2orattyh2oratty Member, NW_CrypticDev, Neverwinter Beta Users, Cryptic Developers, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    This is on our too add list for the Foundry - I want it really bad too ;)

    -H2orat
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    h2oratty wrote: »
    This is on our too add list for the Foundry - I want it really bad too ;)

    -H2orat

    AWESOME! Thank you, fix the sound first though lol. I have hidden teleporters by hiding them in their own room and putting either a door, or a wall that can only be visable, or disappears when i want the player to find said teleporter.
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  • waveofmutilationwaveofmutilation Member Posts: 1 Arc User
    edited May 2013
    Glad to hear this is on the list! I've been using invisible walls to keep the teleporters from being accessible until I want them to be. It's not ideal, but it works for now.
  • myrkolithmyrkolith Member Posts: 212 Arc User
    edited May 2013
    Plus being able to have them appear when or be visible when would just make them have so many more uses then they currently can.

    I hope when you make them visable when that will also include the appear when.
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  • arkanargearkanarge Member Posts: 105 Arc User
    edited September 2014
    :| its been like a year+ already. I don't think its added still, I'm trying to use it right now.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2014
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited September 2014
    This thread will probably get closed for necro, but I remember Zebular saying he wouldnt close a thread for necro when the topic was still relevant. (Zebular got called out for necroposting in a topic he started). This thread is still relevant since it's still an issue.
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  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited September 2014
    Well, this issue is definitely still relevant. It's also been a fairly consistent pain in my rear. I'd really love for these to appear/disappear, even if it worked like doors, and "appear when" only made it usable. It wouldn't fix it completely, nor allow everything I WANT to do with Teleporters, but it would be an improvement if I could make them only usable after a certain quest objective, or upon component complete.
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