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Dev or User Generated (New Content) Questions

draconusxxdraconusxx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
edited May 2013 in The Foundry
I realize that I might be getting a head of the game a little, so to speak, but I had a few questions regarding implementation of future content for the Foundry.

Will user generated content like new tile sets and creatures have a way to be implemented for use? Is there going to be an approval process and where can I find more information about that?

What plans are in place to add new content to the foundry for us to use in creation of our own adventures?

Is there a place we can go to request new content, either Dev Created or User Generated?


(Just in case here would be one of the correct places I've included a list below.)
Request for Creatures:
Bulette, Displacer Beast, Drider, Frost Giant, Gargoyle, Gelatinous Cube, Golems, Hell Hound, Medusa, Rust Monster, Xorn

Request for Bosses:
Beholder
Dracolich

Request for Tile Sets:
Castle Interior
Dark Temple
Dwarven Halls



One of the things I loved about the Neverwinter Nights game and the toolset was that you had access to use everything the Dev's did when making your own modules and it looks like so far we have access to most things that are in the game but at this point I've noticed a few items in-game that are not available yet in the Foundry and I'm curious why?
_______________________________________________________________________
(Brennus CW, Keyser Soze SW)
Foundry Quest(s): Missing in Neverwinter Wood (NW-DUH59T5XA)
[SIGPIC][/SIGPIC]
Post edited by draconusxx on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited April 2013
    draconusxx wrote: »
    Will user generated content like new tile sets and creatures have a way to be implemented for use?
    Is there going to be an approval process and where can I find more information about that?

    Request for Bosses:
    Beholder
    Dracolich

    One of the things I loved about the Neverwinter Nights game and the toolset was that you had access to use everything the Dev's did when making your own modules and it looks like so far we have access to most things that are in the game but at this point I've noticed a few items in-game that are not available yet in the Foundry and I'm curious why?
    No. Not gonna happen.
    Doesn't exist, see above.
    There are no bosses for Foundry content, at least at this time.
    Because Cryptic doesn't make their content in the Foundry.
  • draconusxxdraconusxx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited April 2013
    No. Not gonna happen.
    Doesn't exist, see above.
    There are no bosses for Foundry content, at least at this time.
    Because Cryptic doesn't make their content in the Foundry.

    I understand it is still early yet, but I'm hoping that will change...
    _______________________________________________________________________
    (Brennus CW, Keyser Soze SW)
    Foundry Quest(s): Missing in Neverwinter Wood (NW-DUH59T5XA)
    [SIGPIC][/SIGPIC]
  • draconusxxdraconusxx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited May 2013
    As a side note, I'd like to see those types of creatures included even if they are just higher level Brutes or something. Just so we can still use them in our mods.
    _______________________________________________________________________
    (Brennus CW, Keyser Soze SW)
    Foundry Quest(s): Missing in Neverwinter Wood (NW-DUH59T5XA)
    [SIGPIC][/SIGPIC]
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