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rogues silence

dannyw22dannyw22 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31
edited April 2013 in PvE Discussion
just done a pvp and im playin a gwf the dmg on rogues is HAMSTER they are so strong, and to make it worse they have this 5 second silence on like a 10 second cd, by the time I can attack again, and yes I cant even use my auto attack on them ..... im almost dead thanks to the amount of dmg they do.
Post edited by dannyw22 on

Comments

  • bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited April 2013
    then you better learn to deal with it because right now rogue is major OP in pvp and there's going to be non stop threads about it, the other classes are just completely useless in comparison, rogue has better damage/control/survivability than all the other classes, and it is not good for the longevity of the game

    devs can either waste time trying to buff every class, or just nerf rogue, but that might be hard now because 50% of the population is now playing an OP rogue and it might make the money grubbers in perfect world unhappy
  • dannyw22dannyw22 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    im right in saying rogues are op as hell and just because you play a rogue and defend them to hell makes you a moron you cant even see how op they are top dps in pve and pvp with gwf last on both and wiz in the middle
  • tyler23434tyler23434 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited April 2013
    I dont mind the dmg that rouges do but it is not fair that their cc is the best in the game while the Control Wizards are scaled back so drastically. With GWF and TR having abilities to break and give cc immunity i dont see a reason for such a mechanic only to be applied to the CW
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    dannyw22 wrote: »
    just done a pvp and im playin a gwf the dmg on rogues is HAMSTER they are so strong, and to make it worse they have this 5 second silence on like a 10 second cd, by the time I can attack again, and yes I cant even use my auto attack on them ..... im almost dead thanks to the amount of dmg they do.

    One of the challenges to PvP is that a lot of teams simply don't perform well together. With a solid team, this is much less of an issue. I have done PvP where my TR (currently level 41) absolutely shreds the opposing teams, others where it is more balanced, and others where my guy spends half the time dead. In each case it has come down to teamwork. When I have a good team, it's great. When I have a bad team, I just want to log rather than spend most of my time dead.
    The right to command is earned through duty, the privilege of rank is service.


  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited April 2013
    rabbinicus wrote: »
    One of the challenges to PvP is that a lot of teams simply don't perform well together. With a solid team, this is much less of an issue. I have done PvP where my TR (currently level 41) absolutely shreds the opposing teams, others where it is more balanced, and others where my guy spends half the time dead. In each case it has come down to teamwork. When I have a good team, it's great. When I have a bad team, I just want to log rather than spend most of my time dead.

    Good teamwork can certainly prevail over unbalanced classes, but that does not negate the fact that class balance is important. Personally I do not have the knowledge yet to argue that HAMSTER class is under/over powered I am just stating it is an important aspect of the game regardless of teamwork. Like modt games I imagine it will be a neverending battle to get it "just right".
  • inexistinexist Member Posts: 0 Arc User
    edited April 2013
    bejita231 wrote: »
    then you better learn to deal with it because right now rogue is major OP in pvp and there's going to be non stop threads about it, the other classes are just completely useless in comparison, rogue has better damage/control/survivability than all the other classes, and it is not good for the longevity of the game

    devs can either waste time trying to buff every class, or just nerf rogue, but that might be hard now because 50% of the population is now playing an OP rogue and it might make the money grubbers in perfect world unhappy

    Stop trying to nerf a PVE game for PVP reasons!!!

    And how is it "wasting" time to buff up other classes but worth it to nerf instead? You, sir, are an idiot...

    This is a PVE game. The devs don't give a **** about your PVP whining.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    clurdge wrote: »
    Good teamwork can certainly prevail over unbalanced classes, but that does not negate the fact that class balance is important. Personally I do not have the knowledge yet to argue that HAMSTER class is under/over powered I am just stating it is an important aspect of the game regardless of teamwork. Like modt games I imagine it will be a neverending battle to get it "just right".

    Well no, not really. The reason I disagree with this is that classes shouldn't be balanced for PvP as that not how D&D works. I understand that this is an MMO based on the D&D 4th edition ruleset, but as a primarily PvE game we shouldn't be seeing classes nerfed for PvP reasons. We've already seen some illogical changes to TR's for this reason, such as the change to sneak attack from damage to run speed.

    If there is an interest in creating a homogenized dueling scenario that is a fully level playing field and is effectively a separate mini-game, then great. Then everyone should be balanced.
    The right to command is earned through duty, the privilege of rank is service.


  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited April 2013
    rabbinicus wrote: »

    If there is an interest in creating a homogenized dueling scenario that is a fully level playing field and is effectively a separate mini-game, then great. Then everyone should be balanced.

    In other words something like a seperate pvp instance where people queue to get in groups and pvp? Oh wait they already have that and that is what this post is about. Not trying to be a jerk, but clearly that is the scenario being discussed here. Whether this is a primarily PvE game or not if they make PvP part of it they need to try to make that pvp balanced. There ard many ways to balance the pvp aspect without impacting the pve. Again I am not saying it is unbalanced now I have not played nearly enough to have an opinion, but if pvp "minigames" are part of the game then having them reasonably balanced is important.
  • idontcomehereidontcomehere Member, Neverwinter Beta Users Posts: 156 Bounty Hunter
    edited April 2013
    rabbinicus wrote: »
    One of the challenges to PvP is that a lot of teams simply don't perform well together. With a solid team, this is much less of an issue. I have done PvP where my TR (currently level 41) absolutely shreds the opposing teams, others where it is more balanced, and others where my guy spends half the time dead. In each case it has come down to teamwork. When I have a good team, it's great. When I have a bad team, I just want to log rather than spend most of my time dead.

    I havnt seen the real numbers but if it is a 5 second silence/CC with a 10 second cooldown, thats objectively overpowered no matter the faults, thats a one hit devastation on a class that can rinse and repeat fights. If you spend half the game down it probably means you're using stealth aggressively and not defensively, which is what most rogues do, use it for murdering. Also means the team is FOCUS FIRING THE ROGUES, which is a cool change of pace, usually its focus the healer or wizard, rogues arnt even that squishy.

    Can someone link the stats of his skill, or a picture ?

    Just imagine what rogues are going to be like in the world pvp areas...
  • lucienirenicuslucienirenicus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 71
    edited April 2013
    OMG the perpetual whining. At least this time it's from a GWF, last thread crying about this was from a **** CW of all things. CW, the MASTERS OF STUN!

    Learn your class, level your class, and practice. I've been utterly erased by many a GWF (although usually not in the earlier levels, GWF is a late bloomer).
    Cryptic: Fire your auction house dev.
  • guenom21guenom21 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited April 2013
    I play a rogue. The daze is one of the best things we have. However, once you know what the animation looks like, you can avoid it easily. It is a pretty slow cast time even if used coming out of stealth.
  • isukosanisukosan Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17
    edited April 2013
    Dazing strike is easy to dodge ... animation's skill take forever :p Just hit your shift key as soon as you see a rogue near you.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    clurdge wrote: »
    In other words something like a seperate pvp instance where people queue to get in groups and pvp? Oh wait they already have that and that is what this post is about. Not trying to be a jerk, but clearly that is the scenario being discussed here. Whether this is a primarily PvE game or not if they make PvP part of it they need to try to make that pvp balanced. There ard many ways to balance the pvp aspect without impacting the pve. Again I am not saying it is unbalanced now I have not played nearly enough to have an opinion, but if pvp "minigames" are part of the game then having them reasonably balanced is important.

    No, not at all.
    What we have is an option where people take their characters as-is into an instance to fight against other people's characters. It is by no means an equal dueling scenario nor should it be. Olympic fencing has rules to make everyone equal, a street fight does not. What we have here is more akin to a street fight. What I was referring to is more like fencing.
    The right to command is earned through duty, the privilege of rank is service.


  • stereoblindxstereoblindx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited April 2013
    You see, it would be a very large issue and something to look at if the crowd control abilities actually hit hard but they don't, and that is a good thing. There are also many ways to get out of these stunlock situations and the abilities you slot for PvP will end up being way different than the ones you slot for PvE come level 20 or so.
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited April 2013
    rabbinicus wrote: »
    No, not at all.
    What we have is an option where people take their characters as-is into an instance to fight against other people's characters. It is by no means an equal dueling scenario nor should it be. Olympic fencing has rules to make everyone equal, a street fight does not. What we have here is more akin to a street fight. What I was referring to is more like fencing.

    Oh I see since the scenario is not exactly like you picture then no balance is needed. Time to get over yourself and realize that if you think balance of the pvp game is not important you are in the minority. More importantly though you do not go into pvp "as is". Your levels is adjusted in an attempt to balance things. Which brings up the most important factor and that is the devs are trying to balance pvp so whether balance is important to you in anything other than your narrowly constrained parameters it is important to developers.....clearly because it is important to players.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    clurdge wrote: »
    Oh I see since the scenario is not exactly like you picture then no balance is needed. Time to get over yourself and realize that if you think balance of the pvp game is not important you are in the minority. More importantly though you do not go into pvp "as is". Your levels is adjusted in an attempt to balance things. Which brings up the most important factor and that is the devs are trying to balance pvp so whether balance is important to you in anything other than your narrowly constrained parameters it is important to developers.....clearly because it is important to players.

    Respectfully, there are multiple perspectives here and all can be expressed and regarded without trying to minimize the opinions of others. Those who complain tend to be far louder and more vocal than those who aren't particularly bothered by it. As you can see in this thread, there is a diversity of opinion on this topic.

    There is a significant difference between modifying relative power levels and changing skills entirely. The most important factor is people enjoying the game, which for some people involves PvP. Since the game is now fully in open beta, it remains to be seen how many people will view this as a key factor and it is premature at best to try and draw any conclusions about this.

    That being said, I'll again repeat that my experience of PvP so far has been entirely affected by how well the group plays together. More than any party skills that is the defining factor.
    The right to command is earned through duty, the privilege of rank is service.


  • xecutioner84xecutioner84 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 3
    edited April 2013
    I have a rogue and a CW just lock the rogue down I had a cleric with me and rogues couldn't kill us cause if he jumped cleric I would CC him to death and he jumped me I'd wait for the silence to end and then blink and cc him to death. The PvP in this game is very bland and boring and from what players have told me this isn't a pvp based game. Also the guy posting this OP was a gwf that class is so weak sorry to fell you but it's true :(
  • reillanreillan Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 67
    edited April 2013
    dannyw22 wrote: »
    just done a pvp and im playin a gwf the dmg on rogues is HAMSTER they are so strong, and to make it worse they have this 5 second silence on like a 10 second cd, by the time I can attack again, and yes I cant even use my auto attack on them ..... im almost dead thanks to the amount of dmg they do.

    be glad you're not fighting me. my cooldown is not 10s.
  • stereoblindxstereoblindx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited April 2013
    reillan wrote: »
    be glad you're not fighting me. my cooldown is not 10s.

    Isn't recovery the greatest thing since PvP whiners? :)
  • shadidioshadidio Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 21 Arc User
    edited April 2013
    I found it odd that the silence will stop you from doing physical sword swings. Should be limited to prevent "spell" like powers. I can't even raise my shield to block when silenced. I'll deal with it because that's the mechanic but it does seem counter intuitive.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    shadidio wrote: »
    I found it odd that the silence will stop you from doing physical sword swings. Should be limited to prevent "spell" like powers. I can't even raise my shield to block when silenced. I'll deal with it because that's the mechanic but it does seem counter intuitive.

    It's a daze effect rather than a silence effect. There are some enemies who have a similar attack.
    (I tried to think of something funny about having the shout to raise your shield, but couldn't come up with anything good :) )
    The right to command is earned through duty, the privilege of rank is service.


  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2013
    reillan wrote: »
    be glad you're not fighting me. my cooldown is not 10s.

    Good point. I have found that recovery specced characters are brutal in PvP.
    The right to command is earned through duty, the privilege of rank is service.


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