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The Panther Blows!

tacoman2232tacoman2232 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
edited May 2013 in PvE Discussion
So i bought the HOTN pack and got right into the game on Thursday i made my Drow got my gear and went questing. From playing in beta weekend 3 I know what a pet/ Companion is supposed to act like. And i was VERY disappointed at the panther. I would be fighting a large group of enemies And guess who was just sitting there licking himself while i got my butt kicked. So i decided ill just wait till my Guardian of Neverwinter friend gets on Saturday and see how his dire wolf is. Are you kidding me! I payed $200 Dollars for a reason God dammit! And the freaking Dire wolf is like 4 times better then the Pea brain panther. The Dire-Wolf does like 350 Damage and level 14, The panther does 100 at level 14. What kind of <font color="orange">HAMSTER</font> is that. Not only does he do very little damage But he just sits there like and idiot licking himself while i fight half the time. He is the WORST companion. he should not suck this much Its makes no sense that the $60 dollar pet is better then the $200 that's <font color="orange">HAMSTER</font>!

Side note: I also hate the dust of creation its pointless and dumb.
Post edited by tacoman2232 on

Comments

  • unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited April 2013
    One thing I do wonder is how Cryptic allowed the panther to be so limp since it's so obvious. I've also noticed that the panther will often just sit there licking himself while I'm doing the fighting. He takes his sweet time and by the time he starts to do the pounce animation, I've already finished off the enemy. I do wish there was an attack command that I could point the companion to start attacking.
  • x0y1x0y1 Member Posts: 29 Arc User
    edited April 2013
    Tsts, your should know that all companions have some issues. I play a CW and my direwolf sometimes doesn't engage a enemy on range. It seems if I hit some mobs from range with e.g. Magic Missle he ignores the mobs until the close in.

    The good point is the are very well aware of it and working on it. If you follow the game over the last few month you should know that all companions have this kind of problem and here have a cookie.
    brisbymuridae
    user-offline.png
    System Designer
    Thanks for the feedback on companion AI everyone. I’m the designer primarily working on companions, and I’m excited that you guys feel companions are as important to the game as we do. It is crucial for the overall design of companion behavior to enhance the immersion of action combat. Therefore many of the decisions we have made, and will make, are intended to ensure that companions contribute positively to the combat experience. Rest assured that we are listening and we will be working to improve companion behavior up to launch and beyond. I look forward to hearing more ideas about what you want companion behavior to feel like in Neverwinter!


    http://nw-forum.perfectworld.com/showthread.php?101241-companion-ai-needs-improvement-a-lot

    So relax...........
  • carrotpakcarrotpak Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    Any pets for non paying customers?
  • mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited April 2013
    im sure there are pets for F2P folks. You can pretty much get anything in STO that more affluent players buy if you are willing to grind.
  • aevlomaevlom Member Posts: 117 Arc User
    edited April 2013
    x0y1 wrote: »
    Tsts, your should know that all companions have some issues. I play a CW and my direwolf sometimes doesn't engage a enemy on range. It seems if I hit some mobs from range with e.g. Magic Missle he ignores the mobs until the close in.

    The good point is the are very well aware of it and working on it. If you follow the game over the last few month you should know that all companions have this kind of problem and here have a cookie.


    http://nw-forum.perfectworld.com/showthread.php?101241-companion-ai-needs-improvement-a-lot

    So relax...........

    LOL Relax? That was a standard politician/dev canned statement. It has absolutely no indication of anything beyond "we're listening".
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    x0y1 wrote: »
    Tsts, your should know that all companions have some issues. I play a CW and my direwolf sometimes doesn't engage a enemy on range. It seems if I hit some mobs from range with e.g. Magic Missle he ignores the mobs until the close in.

    The good point is the are very well aware of it and working on it. If you follow the game over the last few month you should know that all companions have this kind of problem and here have a cookie.


    http://nw-forum.perfectworld.com/showthread.php?101241-companion-ai-needs-improvement-a-lot

    So relax...........

    I have seen the same thing as you with my DC and wolf pet. So I don't think its the panther so much but rather buggy pet control.
  • kittykaswickkittykaswick Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    There is a red tag post about them. Supposdly the panther and dire have same dps but the dire does a knock back. I have both and much prefer the dire.
  • darkchinosdarkchinos Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited April 2013
    Yep I've seen my dire wolf chilling while mobs are in my face, so i'm pretty sure its more of the 2 companion issues rather than the panther alone. pathing are also a problem as they may get "stuck" on uneven ground or stairs.
  • graysantgraysant Member Posts: 11 Arc User
    edited April 2013
    That why I hate cats.. Cat in their true nature are worthless pets. That we say " A dog is a man best friend.
    Don't duck with me
  • dtrain69dtrain69 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    The problem with the Wolf and probably the Panther as well is that if you have the Founder pack weapon on at low levels you oneshot everything and the pet has no time to react. As your levels get higher it starts being more useful.

    I will say the knock back with the dire wolf is probably the greatest thing ever.

    --
    graysant wrote: »
    That why I hate cats.. Cat in their true nature are worthless pets. That we say " A dog is a man best friend.

    I agree with this.
  • streethawkestreethawke Member Posts: 705 Arc User
    edited April 2013
    x0y1 wrote: »
    Tsts, your should know that all companions have some issues. I play a CW and my direwolf sometimes doesn't engage a enemy on range. It seems if I hit some mobs from range with e.g. Magic Missle he ignores the mobs until the close in.

    The good point is the are very well aware of it and working on it. If you follow the game over the last few month you should know that all companions have this kind of problem and here have a cookie.


    http://nw-forum.perfectworld.com/showthread.php?101241-companion-ai-needs-improvement-a-lot

    So relax...........

    This is my only quarrel with the companions. Non melee hits... Glad they are on the case on this. I like my Dire Wolf more than my panther, but it seems the panther is more responsive than the wolf at times. But my Phoena or whatever fire bird reacts fine.
    b_ro.png
    When you want to break the mold


    BETA Tips and Tricks
    Never saw Pants in beta?
  • xk27xk27 Member Posts: 22 Arc User
    edited April 2013
    dtrain69 wrote: »
    I will say the knock back with the dire wolf is probably the greatest thing ever.

    Except in dungeons, where 4 people with dire wolves is enough to generate absurd knock back (often into geometry).
  • x0y1x0y1 Member Posts: 29 Arc User
    edited April 2013
    xk27 wrote: »
    Except in dungeons, where 4 people with dire wolves is enough to generate absurd knock back (often into geometry).

    Yeah "standard companions" in dungeons are a bit annoying. One reason why I spent the 600k Astral Diamonds from my Guardian + a bit of Zen (exchange 1:500) and got the Cat for 980k Astral Diamonds. Extra Crit/Recovery and it stays out of the way. :)

    I use my direwolf for solo play but for a group setting you should use IMO a Cat/Ioun Stone, except you don't have a tankcleric. ;)
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited April 2013
    carrotpak wrote: »
    Any pets for non paying customers?
    You should get a free pet from one of the NPCs at level 16.
  • morvek01morvek01 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 118 Bounty Hunter
    edited April 2013
    Panther has serious trouble, direwolf will usually engage after enemies come in range. Noticed direwolf does seem to hit harder than panther currently. There are 2 non combat companions that give stat boosts, ioun stone of might for trade bars and the cat for AD. No matter if you're a founder or a f2p player, I'd continue leveling your favorite companion as the AI is being looked at. Whether you like the response from the developers or not, it will get fixed at some point. When? Who knows. At least you can have your preferred companion maxed out and ready for when it will become truly useful. Until then I see the majority of folks going for non combat companions as a main companion. Wish they'd bring back the ioun stone of allure.
    If you can't be constructive in your criticism, go back to world-of-whiners.
  • shaokumashaokuma Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2013
    carrotpak wrote: »
    Any pets for non paying customers?

    Customer
    a person who purchases goods or services from another; buyer; patron.

    So pets for non paying players. =P
    And yes you can, better than the wolf and cat even.
  • rjax097rjax097 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
    edited May 2013
    Actually I could not use my preferred pet because they removed it from the Zen vendor. I wanted a Tomb Spider, i used it in beta 2 and 3 and I really liked it. But the problem was it was listed as a "controller" and it had no control abilities.

    But I still want one, hoping that they bring it back soon.
    morvek01 wrote: »
    Panther has serious trouble, direwolf will usually engage after enemies come in range. Noticed direwolf does seem to hit harder than panther currently. There are 2 non combat companions that give stat boosts, ioun stone of might for trade bars and the cat for AD. No matter if you're a founder or a f2p player, I'd continue leveling your favorite companion as the AI is being looked at. Whether you like the response from the developers or not, it will get fixed at some point. When? Who knows. At least you can have your preferred companion maxed out and ready for when it will become truly useful. Until then I see the majority of folks going for non combat companions as a main companion. Wish they'd bring back the ioun stone of allure.
  • isakongmingisakongming Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited May 2013
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