direcrowBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Despite a few complaints the game is a LOT of fun.
Very cool combat, interesting character classes. I love that they included the Tiefling as a playable race.
Tons of different content to experience.
Its really fun.
Mindflayer Shard - @direcrow
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
Eh, it's a mixed bag so far. I enjoy the combat, in bursts, but I found myself ending a 2-hour leveling grind the other day where I had done nothing but click the left mouse button and occasionaly hit 'Q'. This made me a bit depressed, though from what I can see end-game is a bit more challenging. You have to also press 'E' and sometimes 'R'.
The Zen shop is overpriced, crafting appears to be a mini-game akin to the companion missions in SWTOR only with fewer actual crafting uses, and the hair on my characters looks like papermache.
However none of these have stemmed the flow of people throwing hundreds upon hundreds of dollars at the game to buy up Astral Diamonds for some unforseen shortage that is coming, where the currency will buy them...something?
If you can't tell, I'm a bit bitter about the whole thing. I didn't have expectations, not after the slew of other disappointing MMOs lately, but I still think this could have been SOOO much better than it currently is. The fact that it is one of my oldest and most-favorite liscenses, in one of my favorite campaign settings does little to appease me at this point.
The Foundry, at least, seems like it will be a fun method of storytelling, so that should keep me entertained. However even then I am a bit saddened that I will likely spend more time building missions than actually playing the game.
*goes back to crafting missions via the browser Gateway while playing Vanilla WoW on a private server*
It's good, but nothing groundbreaking. The combat is fast and fun, but at low levels (at least) there isn't much to it. The foundry is what makes or breaks the game as it doesn't have much to offer which isn't offered elsewhere (unless you really like the Neverwinter setting).
It looks and feels a bit cheap, like you'd expect from a ftp game, but considering the astronomical prices of the zen store it shouldn't.
If you haven't played yet, that means you are playing for free. The game is VERY playable for no cost, which is nice. I will see if that keeps up at high levels, but I haven't touched a bit of my money yet (other than my companion from the guardian pack), and the game would be the a great bargain for free. It seems fun enough to keep me well entertained for at least 3 months, which means my money was wisely spent, but I don't see this game having any real impact of the genre or marketplace.
What feels "cheap" about it? I have a better (and longer) leveling experience than I did in, say, Rift and SW:TOR. The PvP is also better than in those games. It all feels a lot more varied, especially compared to Rift, and less tedious, compared to SW:TOR (around release). It's about on par with vanilla WoW, perhaps better.
The only thing I feel it would really improve it further right now is more varied armor and weapon sets. The current choices (my CW is 45 at the moment, GWF and cleric just below 20) are a little same-y and unspectacular. But gameplay-wise, and in regard to the quest pacing (if you listen to the voice over and don't just accept everything and then follow the sparkles), I think it is above-average by MMO standards.
What feels "cheap" about it? I have a better (and longer) leveling experience than I did in, say, Rift and SW:TOR. The PvP is also better than in those games. It all feels a lot more varied, especially compared to Rift, and less tedious, compared to SW:TOR (around release). It's about on par with vanilla WoW, perhaps better.
The only thing I feel it would really improve it further right now is more varied armor and weapon sets. The current choices (my CW is 45 at the moment, GWF and cleric just below 20) are a little same-y and unspectacular. But gameplay-wise, and in regard to the quest pacing (if you listen to the voice over and don't just accept everything and then follow the sparkles), I think it is above-average by MMO standards.
You can't possibly be serious. You CAN'T.
Unless you have the actual meaning of the words 'varied' and 'tedious' reversed. And the PvP...it's the exact friggin same, only with fewer classes and mechanics.
And to compare THIS to Vanilla WoW???
Ugh, you give me a headache, which YOU should have from playing this game with those rose-tinted glasses. I'm leaving this convo before I have a heart-attack or swallow my tongue in a fit of uncontrollable laughter.
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jarsterMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 10Arc User
edited April 2013
i'm level 24 and having much more fun that i did in Rift and SWTOR. The pricing in Zen Store is astronomical, but you only really pay for the convenience (bags and bank slots) that you can do without.
i understand that it's f2p but i really hate that they rub that on your face.
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Game is fun to play for me right now and i enjoy it alot more then Guild Wars 2 (another Free to play game if we are to compare apples to apples)
Foundry is really whats going to be the make or break and its really too soon for me to tell.
Do you have any actual points besides the personal attacks and the flaming? If that is all you have to offer, fine, but my interest to play with you in the sandbox is fairly limited. Maybe get some sleep?
The PvP is better than in any other MMO that I have played, and that is not PvP-centric. It's the combat system, for one, which emphasis some sort of thinking at least, you do not get one-shotted, you do no die in a stunlock, you have many counter abilities (if you chose them), and while rogue dps is a little too high in PvP, I have never once left a match (regardless of outcome) where I was irritated. You also get rewarded for your personal performance, so even if you get a sucky team, you can still "win".
You are right, comparing it to vanilla WoW is off. Vanilla WoW was a tedious slug fest with half the features missing (no LFG tool, no BGs at all, constant server crashes with long downtimes, people falling through the ground, server rollbacks, etc.), so comparing the more polished Neverwinter to it is unfair to the game. It is a much better experience. By the time I was 60 (in the first week of WoW), I was pretty burnt out already -- had to constantly beg mages for water with my priest, and everything just felt really slow and un-fun. Playing a healer was completely painful, because you couldn't do anything solo. It got better later, but vanilla WoW was pretty bad in retrospect.
Yes, Neverwinter's leveling areas are varied. You can finish a zone and then move on to the next, which comes with completely different setting. Are the quest layouts similar or the same? Yes, of course. Like in every MMO. It, however, has a lot of lore (if you bother to actually read stuff), little bits of background story all over the place, most quests have voice overs (vanilla WoW had none, if I remember correctly), people can't "steal" your kills (counts for both), you can switch zone instances if you so wish, there are more dungeons and zones than vanilla WoW had, and more than SW:TOR had when it came out, and it also had no LFG tool (I couldn't even get to the max level there, it was so boring). Rift also had no LFG tool at launch. Those games cost $60 and a monthly subscription.
Anyway, you sound pretty aggressive and unhappy, and there is nothing I can say that will snap you out of your resentment. I hope you'll feel better later, genuinely.
I enjoy it, its new and fresh, I always hated questing so being able to run dungeons (yes technically its questing but I enjoy this method more) is very nice. The game has bugs, but what game doesn't ? Don't read into the forums to much, as always theres more doom and gloom posts then anything else but take them with a grain of salt.
All in all, I'm really enjoying the game and don't regret paying $60 at all.
I also am having much more fun here than GW2 (bleh and boring) and I would also say I'm having as much fun as I did in Vanilla WoW back in the day. Still can't understand everyone who complains about the cash shop. It is all fluff or time savers, nothing you can't live without.
This will be my new home until The Repopulation or Archeage, really really want a sandbox game where I can harvest, craft, fish, decorate homes, etc. and live in for hours. Repopulation looks awesome.
I also am having much more fun here than GW2 (bleh and boring) and I would also say I'm having as much fun as I did in Vanilla WoW back in the day. Still can't understand everyone who complains about the cash shop. It is all fluff or time savers, nothing you can't live without.
This will be my new home until The Repopulation or Archeage, really really want a sandbox game where I can harvest, craft, fish, decorate homes, etc. and live in for hours. Repopulation looks awesome.
If you are looking for a sandbox open world game check out planet explorers, theres an alpha version to try out too......but thats not why im here lol
I just wanted to ask in this thread since I cant make my own yet about elitism. Now I never found that in dungeons and dragons online, but being new to the IP and it's rulesets I found it horribly confusing and hard to tell whether I should be grouping with randoms and hurting their run (I just couldn't grasp if I was 'playing right'). I say this because other instanced games I run into elitism and being left out of runs because of gear scores or some other silly thing that in some cases is just made up by the player base.
From what veterans know of and from the few days in this game that people have played so far, can you foresee an elitist attitude when running dungeons in the future? I feel like the classes (and forgive my outside uneducated view on this) are dumbed down compared to the other d&d and honestly thats okay with me cause I will be able to understand what im doing more and it will make me confident to join groups. But that nagging voice in my head won't shut up and feel like i'll be getting into one of those games once again where im critiqued and denied by my fellow gamers.....my last experience with random groups was with DCUO......I care to forget that one.
I know about guilds and so forth but normally my first half of the game I like to solo or quest with the odd stranger here and there so this one thing has been hanging me up on this game. Im reallllly hungry for a new mmo though and I don't want to get my hopes to high only to run into that issue lol
PS don't get me wrong I don't expect not to run into it, I just hope it doesn't rule the game is all. And omg 12 EST cannot come soon enough atm.
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fusedmassMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 252Bounty Hunter
edited April 2013
I think the in game prices are way too high. I'm fairly new to this game. I never played in beta or neverwinter 2. I actually bought this game founders on the last day. I didn't know it was already being released. I'm figuring out everything but some things just seem very very pricy.
kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Well your bound to run into some of those people just like any other MMO, good thing is that you can group up only with friends and run foundry quests if nobody is around at the same time. Only problem i have right now with the foundry is to find the type of quests that i really like. Not because there are none but its hard to tell sometimes by just browsing them. There is far too many "test your might" style quests that are mostly good to test your build and learn how to deal with multiple ennemies. Still found some very good ones that were well balanced in terms of story/lore and combat.
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direcrowBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Unless you have the actual meaning of the words 'varied' and 'tedious' reversed. And the PvP...it's the exact friggin same, only with fewer classes and mechanics.
And to compare THIS to Vanilla WoW???
Ugh, you give me a headache, which YOU should have from playing this game with those rose-tinted glasses. I'm leaving this convo before I have a heart-attack or swallow my tongue in a fit of uncontrollable laughter.
Rose colored glasses? Look who's talking Mr. I only play the purest Vanilla WoW.
This game is better than vanilla WoW. VWoW had godawful quest design (admitted by developers), poorly tuned raids, and was missing tons of features we take for granted now. Neverwinter's combat is a Hell of lot better than current WoW, let alone vanilla.
This game has smooth combat, impressive spell visuals, player created content, better crafting, and a ton of other content far more enjoyable to me, than WoW.
You're just one of those lame *** nostalgia gamers who refuses to accept that even WoW evolved. Hell you play on a VWoW private server.
Do yourself a huge favor. Stay on that private server. Because no new game will ever satisfy your need to play VWoW with prettier graphics.
Mindflayer Shard - @direcrow
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
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pickygamerMember, Neverwinter Beta UsersPosts: 0Arc User
Well your bound to run into some of those people just like any other MMO, good thing is that you can group up only with friends and run foundry quests if nobody is around at the same time. Only problem i have right now with the foundry is to find the type of quests that i really like. Not because there are none but its hard to tell sometimes by just browsing them. There is far too many "test your might" style quests that are mostly good to test your build and learn how to deal with multiple ennemies. Still found some very good ones that were well balanced in terms of story/lore and combat.
I have a feeling like with STO I will probably lean towards a particular type of foundry mission. Are the foundry missions going to be part of a daily like in STO?
And sorry I will end the questions in this thread, don't want to hijack it. Thnx
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direcrowBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I have a feeling like with STO I will probably lean towards a particular type of foundry mission. Are the foundry missions going to be part of a daily like in STO?
And sorry I will end the questions in this thread, don't want to hijack it. Thnx
Yes, I have a daily quest right now to complete an applicable Foundry quest.
Mindflayer Shard - @direcrow
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I have a feeling like with STO I will probably lean towards a particular type of foundry mission. Are the foundry missions going to be part of a daily like in STO?
And sorry I will end the questions in this thread, don't want to hijack it. Thnx
Yes there is a foundry daily for elligible quests.
Comments
Very cool combat, interesting character classes. I love that they included the Tiefling as a playable race.
Tons of different content to experience.
Its really fun.
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
The Zen shop is overpriced, crafting appears to be a mini-game akin to the companion missions in SWTOR only with fewer actual crafting uses, and the hair on my characters looks like papermache.
However none of these have stemmed the flow of people throwing hundreds upon hundreds of dollars at the game to buy up Astral Diamonds for some unforseen shortage that is coming, where the currency will buy them...something?
If you can't tell, I'm a bit bitter about the whole thing. I didn't have expectations, not after the slew of other disappointing MMOs lately, but I still think this could have been SOOO much better than it currently is. The fact that it is one of my oldest and most-favorite liscenses, in one of my favorite campaign settings does little to appease me at this point.
The Foundry, at least, seems like it will be a fun method of storytelling, so that should keep me entertained. However even then I am a bit saddened that I will likely spend more time building missions than actually playing the game.
*goes back to crafting missions via the browser Gateway while playing Vanilla WoW on a private server*
This game must be failing if you're having any sleep.
It looks and feels a bit cheap, like you'd expect from a ftp game, but considering the astronomical prices of the zen store it shouldn't.
If you haven't played yet, that means you are playing for free. The game is VERY playable for no cost, which is nice. I will see if that keeps up at high levels, but I haven't touched a bit of my money yet (other than my companion from the guardian pack), and the game would be the a great bargain for free. It seems fun enough to keep me well entertained for at least 3 months, which means my money was wisely spent, but I don't see this game having any real impact of the genre or marketplace.
The only thing I feel it would really improve it further right now is more varied armor and weapon sets. The current choices (my CW is 45 at the moment, GWF and cleric just below 20) are a little same-y and unspectacular. But gameplay-wise, and in regard to the quest pacing (if you listen to the voice over and don't just accept everything and then follow the sparkles), I think it is above-average by MMO standards.
It's basically something fun to play until Elder Scrolls Online comes out.
You can't possibly be serious. You CAN'T.
Unless you have the actual meaning of the words 'varied' and 'tedious' reversed. And the PvP...it's the exact friggin same, only with fewer classes and mechanics.
And to compare THIS to Vanilla WoW???
Ugh, you give me a headache, which YOU should have from playing this game with those rose-tinted glasses. I'm leaving this convo before I have a heart-attack or swallow my tongue in a fit of uncontrollable laughter.
i understand that it's f2p but i really hate that they rub that on your face.
Foundry is really whats going to be the make or break and its really too soon for me to tell.
Do you have any actual points besides the personal attacks and the flaming? If that is all you have to offer, fine, but my interest to play with you in the sandbox is fairly limited. Maybe get some sleep?
The PvP is better than in any other MMO that I have played, and that is not PvP-centric. It's the combat system, for one, which emphasis some sort of thinking at least, you do not get one-shotted, you do no die in a stunlock, you have many counter abilities (if you chose them), and while rogue dps is a little too high in PvP, I have never once left a match (regardless of outcome) where I was irritated. You also get rewarded for your personal performance, so even if you get a sucky team, you can still "win".
You are right, comparing it to vanilla WoW is off. Vanilla WoW was a tedious slug fest with half the features missing (no LFG tool, no BGs at all, constant server crashes with long downtimes, people falling through the ground, server rollbacks, etc.), so comparing the more polished Neverwinter to it is unfair to the game. It is a much better experience. By the time I was 60 (in the first week of WoW), I was pretty burnt out already -- had to constantly beg mages for water with my priest, and everything just felt really slow and un-fun. Playing a healer was completely painful, because you couldn't do anything solo. It got better later, but vanilla WoW was pretty bad in retrospect.
Yes, Neverwinter's leveling areas are varied. You can finish a zone and then move on to the next, which comes with completely different setting. Are the quest layouts similar or the same? Yes, of course. Like in every MMO. It, however, has a lot of lore (if you bother to actually read stuff), little bits of background story all over the place, most quests have voice overs (vanilla WoW had none, if I remember correctly), people can't "steal" your kills (counts for both), you can switch zone instances if you so wish, there are more dungeons and zones than vanilla WoW had, and more than SW:TOR had when it came out, and it also had no LFG tool (I couldn't even get to the max level there, it was so boring). Rift also had no LFG tool at launch. Those games cost $60 and a monthly subscription.
Anyway, you sound pretty aggressive and unhappy, and there is nothing I can say that will snap you out of your resentment. I hope you'll feel better later, genuinely.
All in all, I'm really enjoying the game and don't regret paying $60 at all.
This will be my new home until The Repopulation or Archeage, really really want a sandbox game where I can harvest, craft, fish, decorate homes, etc. and live in for hours. Repopulation looks awesome.
Nuff said.
:cool:
What Class Are You?
If you are looking for a sandbox open world game check out planet explorers, theres an alpha version to try out too......but thats not why im here lol
I just wanted to ask in this thread since I cant make my own yet about elitism. Now I never found that in dungeons and dragons online, but being new to the IP and it's rulesets I found it horribly confusing and hard to tell whether I should be grouping with randoms and hurting their run (I just couldn't grasp if I was 'playing right'). I say this because other instanced games I run into elitism and being left out of runs because of gear scores or some other silly thing that in some cases is just made up by the player base.
From what veterans know of and from the few days in this game that people have played so far, can you foresee an elitist attitude when running dungeons in the future? I feel like the classes (and forgive my outside uneducated view on this) are dumbed down compared to the other d&d and honestly thats okay with me cause I will be able to understand what im doing more and it will make me confident to join groups. But that nagging voice in my head won't shut up and feel like i'll be getting into one of those games once again where im critiqued and denied by my fellow gamers.....my last experience with random groups was with DCUO......I care to forget that one.
I know about guilds and so forth but normally my first half of the game I like to solo or quest with the odd stranger here and there so this one thing has been hanging me up on this game. Im reallllly hungry for a new mmo though and I don't want to get my hopes to high only to run into that issue lol
PS don't get me wrong I don't expect not to run into it, I just hope it doesn't rule the game is all. And omg 12 EST cannot come soon enough atm.
Rose colored glasses? Look who's talking Mr. I only play the purest Vanilla WoW.
This game is better than vanilla WoW. VWoW had godawful quest design (admitted by developers), poorly tuned raids, and was missing tons of features we take for granted now. Neverwinter's combat is a Hell of lot better than current WoW, let alone vanilla.
This game has smooth combat, impressive spell visuals, player created content, better crafting, and a ton of other content far more enjoyable to me, than WoW.
You're just one of those lame *** nostalgia gamers who refuses to accept that even WoW evolved. Hell you play on a VWoW private server.
Do yourself a huge favor. Stay on that private server. Because no new game will ever satisfy your need to play VWoW with prettier graphics.
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
I have a feeling like with STO I will probably lean towards a particular type of foundry mission. Are the foundry missions going to be part of a daily like in STO?
And sorry I will end the questions in this thread, don't want to hijack it. Thnx
Yes, I have a daily quest right now to complete an applicable Foundry quest.
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
Yes there is a foundry daily for elligible quests.