So I'm approaching Lv 30 and I'm contemplating on the different paragon tree feat choices.
Conqueror honestly looks pretty meh to me. The Cleave damage upgrade might be nice and the final feat looks insane, but I dunno. The full bonus is only at 100% guard meter, and at least with my playstyle I need it to actually, you know, guard and can't afford to leave it up for a damage bonus. And aside from those two feats, the rest in the tree seem meh-ish to me.
The Protector tree looks very good to me. Some flat 5% bonuses to many very useful defensive stats, more efficient use of the guard meter, enemy damage debuff I like that a lot.
Now the tactitian tree has some very interesting things. I especially like the group buff and the cooldown reduction.
So far I'm leaning towards Protector, but Tactician isn't out of the race yet.
What do my fellow GF players think?
Post edited by arcademaster on
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rohk007Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited April 2013
i am just sticking to the tanking tree....i hope they get test server on soon. I hate to spend zen respecing trying to figure this stuff out.
[SIGPIC][/SIGPIC]
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quickness87Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
+1 on the tree. If any high level or CBT tester could share their thought regarding to Paragon Tree for Guardian Fighter, that would be lovely.
-Picked Plate Agility over Armor of Bahamut because I rarely let my guard meter break, and I think it only applies to the attack that actually breaks the meter, where I can always use 5% more deflection chance.
-Picked Shieldmaster over Brawling Warrior because 10% more guard meter is useful every time I use my block. Although it was a tough choice since I love Enforced Threat in groups. I may end up switching once I've seen Knight's Valor in action a few times.
-Picked Balanced Shield fighter over Overwhelming Impact because I liked the 15% more damage from my at-wills, over the occasional DR from 1 daily (I haven't slotted Supremacy of Steel).
My build is pretty much based on running with groups in instances.
I initially liked the tactics tree because it seemed to be a nice balance of damage dealing and defense feats. As I got to a higher level though, I realized that I was not using (or planning to use) most of the Powers mentioned in that tree.
Comments
Protector
5/5 armor of bahamut
5/5 shield defense
5/5 brawling warrior
5/5 overwhelming impact
1/1 iron guard
Tactician
5/5 fight on
5/5 daunting challenge
not sure what most others are doing but i will respec once more info gets out on different builds players are trying.
That's awesome dude, thanks for sharing your build, once I'm home, I'm going to read what each skill does, again, I appreciated this
Currently:
5/5 Plate Agility
5/5 Shield Defense
5/5 Shieldmaster
5/5 Balanced Shield Fighter
1/1 Iron Guard
Planned:
5/5 Fight On
5/5 Daunting Challenge
-Picked Plate Agility over Armor of Bahamut because I rarely let my guard meter break, and I think it only applies to the attack that actually breaks the meter, where I can always use 5% more deflection chance.
-Picked Shieldmaster over Brawling Warrior because 10% more guard meter is useful every time I use my block. Although it was a tough choice since I love Enforced Threat in groups. I may end up switching once I've seen Knight's Valor in action a few times.
-Picked Balanced Shield fighter over Overwhelming Impact because I liked the 15% more damage from my at-wills, over the occasional DR from 1 daily (I haven't slotted Supremacy of Steel).
My build is pretty much based on running with groups in instances.
I initially liked the tactics tree because it seemed to be a nice balance of damage dealing and defense feats. As I got to a higher level though, I realized that I was not using (or planning to use) most of the Powers mentioned in that tree.