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How does the Tank-DPS-Healer-Concept work in this game?

malazath66malazath66 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 12 Arc User
edited April 2013 in PvE Discussion
In Neverwinter we find the classic roles Tank, DPS and Healer.

Since you can

*oops* just found out my post was not complete. please see below what my point was :)
Post edited by malazath66 on

Comments

  • frost168frost168 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    LoL at ya'll still thinking the cleric is a healing class. POTS are the healing class. Why are clerics trying to heal ? u are a supplemental heal. People have not learned how to play this game yet. Clerics are not a healing class. Don't play it as one. Watch for when the boss's spawn waves of adds. Of course u are going to draw agro from any and all mobs that spawn and no one dmgs or agros them. YOU Will agro them when u heal.

    Treat your class as a damage dealer first, and healer second. That's how they made the cleric. live with it. It's ok to let your tanks quaff hp pots, our role is no longer to keep them from doing so. And where are the other classes??? My CW friend stands by and does one thing, make sure all mobs attacking ME, the cleric, are controlled It's a strategy that works for us, and the friends I play with. Dungeons have the Boss, and waves of adds. All 5 of u do not need to be on the boss


    Think outside the box with this cleric, cause it's no longer the tab and heal cleric of most MMO's. So don't play it as such.
  • xantrisxantris Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited April 2013
    malazath66 wrote: »
    In Neverwinter we find the classic roles Tank, DPS and Healer.

    Since you can

    Guardian tanks the biggest meanest guy.
    Wizard control adds and try and keep the cleric from getting the HAMSTER knocked out of him.
    GWF kills the smaller adds with his AoE
    Rogue kills the bigger beefier single target adds and focuses on the boss.
    Cleric heals while doing his own bit of control and DPS.

    If adds are continuous, you need to bounce back and forth to make sure DPS is getting put on the boss, but always maintaining control of the add situation.
  • tfangeltfangel Member Posts: 0 Arc User
    edited April 2013
    frost168 wrote: »
    POTS are the healing class.

    This. Clerics are an added bonus, as that one video of the guy who decided to play his more tank-like, and rocked the place. Pots are awesome, cheap, and can be bought with gold. There is no cool down when used out of combat, so if people aren't topping themselves off between fights, they aren't playing as well as they should. Most classes have a good skill that can be put on tab too that will improve survival, and they should use it.
  • arixar2arixar2 Member Posts: 21 Arc User
    edited April 2013
    Erm, the cleric is a very potent healer at level 60. Pots are a joke compared to the constant hps...
  • skrootooskrootoo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited April 2013
    frost168 is exactly right when he says "People have not learned how to play this game yet." They haven't. I've done dungeons where the rogue stands in the big red Dont' Stand In Me zone every time, then runs back when his health is low and stands next to me typing "heal."

    I've played nothing but the cleric since BW2, and a love it. I also raid healed in WoW for five years. Here are some tips:

    1) Don't stand in HAMSTER. If there's a big red zone in front or around the mob/boss/whatever, move the eff out of it. Unless you are the tank (who should block it if able), you have a dodge. USE IT. People will stand in the boss's cleave every single time. Stop. Just ... stop. Like any MMO, damage not taken is better than damage that has to be healed.

    2) The aforementioned rogue would also never use a potion. This is stupid. They drop on like ... every pull. If you are using pots on every trash pull you are doing it wrong. See #1. Don't stand in the HAMSTER.

    3) Chains/Sunbust: If you get too happy with this you are going to be chugging potions yourself. I know it's fun, I've done it many times. Better to let a guardian get some aggro first. What is really great is if you have two guardians and at least one knows what he's doing. A good one will see you chain your aoe's then taunt off you. Also if you see an X over a mob it means it's taunted. Taunts in this game seem to be of the "attack the tank for x seconds" rather than "swap your aggro table with someone else's" variety. From what I can tell, if the mob has an X over it, you can go balls out.

    4) If your tank is having trouble, save your divine power for Healing Touch. A channeled healing touch is huge.

    5) Daily. Hallowed ground is awesome for groups but a lot of people don't know that they need to stand in it. Lately I've been using Guardian primarily as an emergency heal.

    Think of yourself as a support/hybrid class and not a primary healer and you'll do fine. Everyone else needs to think of you this way too.
  • malazath66malazath66 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 12 Arc User
    edited April 2013
    Actually my question pointed towards another direction, not only to the clerics point of view. I am playing MMOs since Everquest 1 and - with a skilled group - fights always have been organized. To show what mean let me give you a simplified example of a fight:

    Tank pulls, 3 Mobs are incoming. Tank picks on ( i.e. he clicks on it). Crowd Control identifies the two other mobs and takes them out for a short while. DPS assist Tank on first one until it’s down. Tank picks next one etc.

    As I said this is a very simplified description. It just shall illustrate what I mean with “organized combat”. How would this situation work in Neverwinter where you cannot assist your Tank by just hitting a certain key to get the same target as he has or to identify which one he does not have?
  • therepstertherepster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
    edited April 2013
    The tanks uses voice chat to says "kill the gnoll, cc the bandits". And you kill the Gnoll and cc the bandits.

    Voice chat is built into the game. Supposedly. I have not tried it yet, as I've been straight playing with a friend, and we use other voice communication software to also talk to other people in other games, chilling, etc. If you want to "organized combat", use proper communication and organize your combat.
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    CC doesn't break on damage in this game either, so it's not nearly as important to have target calling up. Plus the CC doesn't last a ton of time per application (though you can certainly apply it a lot as a CW).
  • ceonnynceonnyn Member Posts: 28 Arc User
    edited April 2013
    Here is how it works -

    DPS tanks everything because their DPS > tank's tanking threat abilities
    Cleric heals DPS. Now cleric tanks everything because cleric healing threat > dps threat > tank threat
    Tank runs around like a moron
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