I've started playing around with the Foundry, and I'm immediately getting warnings in dialog trees concerning "profanity".
Are Foundry quests and campaigns only allowed to be rated G? Are we not allowed to create any stories that contain any words that might be considered "profane"? For the record, I had an NPC commenting on the plight of some of the women of Neverwinter turning to HAMSTER after the devastating attacks, in order to make ends meet.
Is this just going to be a tool used to create kill X of Y and grant random loot and exp packaged in Disney-Level storytelling?
Why so severely restrict the timber and tone of content players are allowed to make? Our characters slaughter people and creatures by the thousands, in a game world that includes things like succubi, but I can't have an NPC make mention of the realistic occurrence of HAMSTER as a means of survival after a devastating war?
Don't nearly all MMO-type games have disclaimers about content ratings involving player interactions online? Why these content restrictions on the Foundry?
Heck, I apologize about the reference to Disney. I suspect I'd have a hard time transcribing some of their stories into the Foundry as well.
But, hey, it's just letters. There are certainly a myriad of ways to get around censoring. The question is, is there a good reason for why the Foundry is censored to begin with?
The other side of the story. I don't recall profanity in much of any DnD products at all. Read most of Dragonlance and Forgotten realms and can't honestly remember one swear word.
The other side of the story. I don't recall profanity in much of any DnD products at all. Read most of Dragonlance and Forgotten realms and can't honestly remember one swear word.
there are curse words but in a slang way like Battlestar Galactica using Frak for fck
D&D has always been very family-friendly. My suggestion is to avoid anachronistic words and instead go for something that is less obvious yet still carries the original meaning. An example suitable to your problem might be "woman of ill repute", for example.
The other side of the story. I don't recall profanity in much of any DnD products at all. Read most of Dragonlance and Forgotten realms and can't honestly remember one swear word.
Lankhmar was the only D&D product I recall that had mature language in it. Actually, the D&D products never did, but the original stories by Fritz Leiber did use colourful language sparingly.
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kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2013
Like tilt42 says, you need to use other Words for same meaning. The game protects the kids and other people getting offended by some words. It is how it is, so try to find cleaver ways to get around it.
D&D has always been very family-friendly. My suggestion is to avoid anachronistic words and instead go for something that is less obvious yet still carries the original meaning. An example suitable to your problem might be "woman of ill repute", for example.
This guy has it right. Profanity is the crutch of the inarticulate. There are always alternate ways to phrase something to carry across the meaning you desire. Tilt hit it right on the spot.
But they need to loosen it up so you can make dialogue like "isn't it". That's just overboard! You won't stop people from bypassing the filter if they want to, just make the obvious ones off-limits (IMO).
I've started playing around with the Foundry, and I'm immediately getting warnings in dialog trees concerning "profanity".
Are Foundry quests and campaigns only allowed to be rated G? Are we not allowed to create any stories that contain any words that might be considered "profane"? For the record, I had an NPC commenting on the plight of some of the women of Neverwinter turning to HAMSTER after the devastating attacks, in order to make ends meet.
Is this just going to be a tool used to create kill X of Y and grant random loot and exp packaged in Disney-Level storytelling?
Why so severely restrict the timber and tone of content players are allowed to make? Our characters slaughter people and creatures by the thousands, in a game world that includes things like succubi, but I can't have an NPC make mention of the realistic occurrence of HAMSTER as a means of survival after a devastating war?
Don't nearly all MMO-type games have disclaimers about content ratings involving player interactions online? Why these content restrictions on the Foundry?
Heck, I apologize about the reference to Disney. I suspect I'd have a hard time transcribing some of their stories into the Foundry as well.
But, hey, it's just letters. There are certainly a myriad of ways to get around censoring. The question is, is there a good reason for why the Foundry is censored to begin with?
This guy has it right. Profanity is the crutch of the inarticulate. There are always alternate ways to phrase something to carry across the meaning you desire. Tilt hit it right on the spot.
But they need to loosen it up so you can make dialogue like "isn't it". That's just overboard! You won't stop people from bypassing the filter if they want to, just make the obvious ones off-limits (IMO).
No, you have it wrong. Syntactical censorship is a hobgoblin of illiterate boneheads. Syntax is not semantics; using syntactical methods to 'protect' innocent ears accomplishes nothing but furtherance of ignorance.
My favorite profane word in the Foundry is "55". ~AHEM~
As for the OP: My favorite word to describe what you want to describe: "Strumpet". ~winks~
The problem is that MS Word and other highly-limited spell checkers and texting practices, etc., has dumbed-down our language to the most basic, limited and uncreative lexicon in history. There are dozens of alternate words beside the common words we use everyday that not only look and sound better but actually describe a more precise meaning.
Look, if you're going to create a typical hack-n-slash Foundry Quest: no one cares how simple or complex your dialogs will be. But if you're going to put good effort into a story, don't go haphazard with it: be creative not only in the story itself but also in the telling of it and a good trick to learning to do this is: "can I use fewer words to say the exact same thing with even better clarity"?
And to practice what I preach: "Explore your lexicon for concise meaning".
Comments
It gets worse, just wait till you try to use words like "put a" or "isn't it" and get the language warning.
Work around it, it's not that big of a deal.
there are curse words but in a slang way like Battlestar Galactica using Frak for fck
Lankhmar was the only D&D product I recall that had mature language in it. Actually, the D&D products never did, but the original stories by Fritz Leiber did use colourful language sparingly.
Best of luck with your quest.
adultery, fornication, harlotry, hooking, hustling.
See if any of these fit into your dialogue.
This guy has it right. Profanity is the crutch of the inarticulate. There are always alternate ways to phrase something to carry across the meaning you desire. Tilt hit it right on the spot.
But they need to loosen it up so you can make dialogue like "isn't it". That's just overboard! You won't stop people from bypassing the filter if they want to, just make the obvious ones off-limits (IMO).
Actually the game hasn't been rated yet because it isn't even officially out yet. It's in open beta.
If the ESRB gives the game a rating of mature, then you can complain about not being able to use swears in dialogue in quests.
As for the OP: My favorite word to describe what you want to describe: "Strumpet". ~winks~
The problem is that MS Word and other highly-limited spell checkers and texting practices, etc., has dumbed-down our language to the most basic, limited and uncreative lexicon in history. There are dozens of alternate words beside the common words we use everyday that not only look and sound better but actually describe a more precise meaning.
Look, if you're going to create a typical hack-n-slash Foundry Quest: no one cares how simple or complex your dialogs will be. But if you're going to put good effort into a story, don't go haphazard with it: be creative not only in the story itself but also in the telling of it and a good trick to learning to do this is: "can I use fewer words to say the exact same thing with even better clarity"?
And to practice what I preach: "Explore your lexicon for concise meaning".