I came up with an idea for the final part of my first quest, but I simply don't know how to put it in play. This is what I want to do:
The final part is on an outside map. The objective is to go from point X to point Y, killing the mobs that appear along the way; Once you reach point Y and talk with a NPC there, the quest is complete.
However, I also wanted to add a side quest, where you go to point Z, kill the mobs there and fight a "boss". After defeating the boss, it turns into a normal NPC, and you can talk with it. It will also give you an item that will add a new dialogue prompt when you talk to the NPC in point Y.
Also, if you go directly from point X to Y, and speak with the NPC there, then the sub quest cannot be accessed.
I got most of that done, but I can't figure out how to trigger the quest correctly without breaking the flow, as well as make it give you an item that will add a new prompt to the NPC in point Y.
Does anyone know how I could solve this?
Thanks in advance!
- Thiago
Post edited by thiagomag on
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fenbenMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited April 2013
I'm still learning foundry stuff, but something I could think of is when X is defeated, chest Y spawns and gives item Z, if Item Z is in inventory, a new chat option is available.
If you go directly from point X to Y, and speak with the NPC there, then the sub quest cannot be accessed. That's the whole point of my sub quest and I forgot to add it. Sorry about that DX
EDIT: Found out how!
Turns out that the Story tab is ONLY for your Main Quest. NEVER add a Side Quest there, as it will treat it as a mandatory event. Instead, use triggers and manual NPCs to place things. Oh and some things in the Foundry lack some functionality, while others don't (multiple encounters have different functionalities than single encouters, as well as Clusters)
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sheyjinMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 23Arc User
edited May 2013
OK hope I got this correct..
My main quest is go speak to a Harper, she then sends you some where. From her house to a dungeon.
now I Want to add a small side quest. 2) there is a sick man in the bed room. He wants you to get his medicine out of the kitchen and bring it to him.
so far I got the Main quest (story Line) goto this dungeon.
Secondary quests
1) get the medicine.. I can get the medicine. But it ends there. It does not continue so I can take the medicine to him
2) Find my friends.. I got it so far where it takes you to find the 3 friends. But again ends there. does not let you go back and turn it in..
Comments
If you go directly from point X to Y, and speak with the NPC there, then the sub quest cannot be accessed. That's the whole point of my sub quest and I forgot to add it. Sorry about that DX
EDIT: Found out how!
Turns out that the Story tab is ONLY for your Main Quest. NEVER add a Side Quest there, as it will treat it as a mandatory event. Instead, use triggers and manual NPCs to place things. Oh and some things in the Foundry lack some functionality, while others don't (multiple encounters have different functionalities than single encouters, as well as Clusters)
My main quest is go speak to a Harper, she then sends you some where. From her house to a dungeon.
now I Want to add a small side quest. 2) there is a sick man in the bed room. He wants you to get his medicine out of the kitchen and bring it to him.
so far I got the Main quest (story Line) goto this dungeon.
Secondary quests
1) get the medicine.. I can get the medicine. But it ends there. It does not continue so I can take the medicine to him
2) Find my friends.. I got it so far where it takes you to find the 3 friends. But again ends there. does not let you go back and turn it in..
any ideas what I have done wrong?