Thing is, i cant even think of a way to code the system that it would behave like this. The current one must be an artpiece
The one he has is blue, the one he looted is green. That makes the system view the rare item (even though it's worse stat-wise) as better than the uncommon item.
Luckily, the box on the new item that shows what you gain (I completely ignore what's recommended) is all the pertinent information.
The one he has is blue, the one he looted is green. That makes the system view the rare item (even though it's worse stat-wise) as better than the uncommon item.
*i looted
Yes, but color itself doesnt matter in the slightest, any comparison systems should be based solely on numerical values. The fact that they coded color to matter shows how terrible the system is.
@Armored22: Left item is currently equipped. Right item is freshly looted. New item has DOUBLE the stats of the current item, as well as an extra socket, but the worse item is still "recommended".
Yes, but color itself doesnt matter in the slightest, any comparison systems should be based solely on numerical values. The fact that they coded color to matter shows how terrible the system is.
@Armored22: Left item is currently equipped. Right item is freshly looted. New item has DOUBLE the stats of the current item, as well as an extra socket, but the worse item is still "recommended".
My thinking is color matters because it affects item value, and item value somehow figures in (though it shouldn't). Honestly, I don't know HOW it works for sure, as I obviously had nothing to do with programming it...but I can guess at how the logic works. Unfortunately, as you said, it's a flawed logical system apparently (and completely unneeded with the stat comparison box).
My thinking is color matters because it affects item value, and item value somehow figures in (though it shouldn't). Honestly, I don't know HOW it works for sure, as I obviously had nothing to do with programming it...but I can guess at how the logic works. Unfortunately, as you said, it's a flawed logical system apparently (and completely unneeded with the stat comparison box).
As i said, i have no bloody clue how that can even be programmed. I dont mean in the way of "its impossible". I mean it in a way of "If someone does it, he deserves to be shot". That is the most simple logic ever in existence.
Step 1: Take value 1
Step 2: Apply multiplier
Step 3: repeat for rest of values, then add up
There you go. Comparison system done. How in tarnation someone can bring item color into the system escapes me.
As i said, i have no bloody clue how that can even be programmed. I dont mean in the way of "its impossible". I mean it in a way of "If someone does it, he deserves to be shot". That is the most simple logic ever in existence.
Step 1: Take value 1
Step 2: Apply multiplier
Step 3: repeat for rest of values, then add up
There you go. Comparison system done. How in tarnation someone can bring item color into the system escapes me.
Maybe we're misreading "recommended" to mean "recommend for equip" when it really means "recommend to vendor, if they're equal otherwise". :P
Comments
Thing is, i cant even think of a way to code the system that it would behave like this. The current one must be an artpiece
Luckily, the box on the new item that shows what you gain (I completely ignore what's recommended) is all the pertinent information.
The one he has is blue, the one he looted is green. That makes the system view the rare item (even though it's worse stat-wise) as better than the uncommon item.
Yes, but color itself doesnt matter in the slightest, any comparison systems should be based solely on numerical values. The fact that they coded color to matter shows how terrible the system is.
@Armored22: Left item is currently equipped. Right item is freshly looted. New item has DOUBLE the stats of the current item, as well as an extra socket, but the worse item is still "recommended".
My thinking is color matters because it affects item value, and item value somehow figures in (though it shouldn't). Honestly, I don't know HOW it works for sure, as I obviously had nothing to do with programming it...but I can guess at how the logic works. Unfortunately, as you said, it's a flawed logical system apparently (and completely unneeded with the stat comparison box).
As i said, i have no bloody clue how that can even be programmed. I dont mean in the way of "its impossible". I mean it in a way of "If someone does it, he deserves to be shot". That is the most simple logic ever in existence.
Step 1: Take value 1
Step 2: Apply multiplier
Step 3: repeat for rest of values, then add up
There you go. Comparison system done. How in tarnation someone can bring item color into the system escapes me.
Maybe we're misreading "recommended" to mean "recommend for equip" when it really means "recommend to vendor, if they're equal otherwise". :P
Oh.
My.
Gods.
I just checked it. It looks like you're 100% right. It seems to be all about vendor cost.
Mind = blown
As mentioned, the coding is simple:
"Highest Selling Price = Recommended Item"
Yay. Go 'logic'.