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Great game, but...

trique76trique76 Member Posts: 95 Arc User
edited April 2013 in PvE Discussion
Title + so far it lacks some real options regarding classes. I always play with tanks/offtanks, but GFs seems to have their dps too low for my taste and they are too dependant on shields (including moves). My choice was the GWF since the beggining, but now I know the GWF is f* healing potions addicted and the class is totally broken. That left me with the Rouge (ugh) and the Cleric as demage dealer/dps (even the cleric can be build like that afaik). That is ME, but there are people who like to play as ranged dps. What should they do if the main dps in the game is a melee one?

Of course, if you are an althoolic, you can roll one now and others late. But that is not my case and there are many like me, people who doesnt care/have time/patience/or WANT dedicate to many toons for whatever reason. Pains me to think about roll "a son" now and drop him later when something "better" comes out. But I am stuck now... Either I do this or I wait 2, 3months to play this amazing game. Or not (they can release another caster class and that means more time waiting).

Again, this thread is suppose to be a positive criticism... The game is fun, graphically polished and very fun to play. I am recommending it to all my friends since BW1. But pains me to say that the major setback is the lack of classes, and I have sensed that in the forums. We are stuck with so very few options and the way that 4e designed classes is awful... We are limited in templates.

I hope that cryptic doesnt take too long to release more classes, because this game really needs it now.
Post edited by trique76 on

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    phaeriusphaerius Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited April 2013
    The GF gets very strong when you get the 100% extra power ability, they may actually hit harder than GWF.
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    teethxteethx Member Posts: 219 Arc User
    edited April 2013
    phaerius wrote: »
    The GF gets very strong when you get the 100% extra power ability, they may actually hit harder than GWF.

    thats not saying much lol....
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    warpetwarpet Member Posts: 1,969 Arc User
    edited April 2013
    phaerius wrote: »
    The GF gets very strong when you get the 100% extra power ability, they may actually hit harder than GWF.
    that will be nerfed ,look jut how much they ruin gwf i highly doubt they willl left that gf skill at 100% power this will go to 10-20% soon and that cleave might get nerf to like they did whit gwf aoe at wills if more targets u hit a lot weaker
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    gamercygamercy Member, Neverwinter Beta Users Posts: 34
    edited April 2013
    I still don't know what class to choose from, they all seem unbalanced and broken ... GWF and GF seem to be weaker than TR and TR has low health .. might choose CW ..

    DC is not on my list since they seem to be bad in this game ..
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    imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    gamercy wrote: »
    I still don't know what class to choose from, they all seem unbalanced and broken ... GWF and GF seem to be weaker than TR and TR has low health ..

    TR is a striker, GF and GWF are defenders, so that part is not surprising. What is surprising is that the GWF isn't really suitable as defender, either.

    Cleric seems very strong.
    Unsure about skills and feats? Check the Master List of Class Builds!
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    teethxteethx Member Posts: 219 Arc User
    edited April 2013
    imivo wrote: »
    TR is a striker, GF and GWF are defenders, so that part is not surprising. What is surprising is that the GWF isn't really suitable as defender, either.

    Cleric seems very strong.

    yeah the GWF is just lacking in anyway to make it worth while, I am confident they will fix it that is the reason I am making one my main.
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    mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited April 2013
    teethx wrote: »
    yeah the GWF is just lacking in anyway to make it worth while, I am confident they will fix it that is the reason I am making one my main.
    I'm with you on this one.
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    werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    Cleric is actually one of the best classes so far. The main whine with them so far it's that the heal themselves for less that their party members. Even still they do good damage and one of their main at wills still gives 100% heal.
    21.jpg
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    backbite44backbite44 Member Posts: 51 Arc User
    edited April 2013
    From my experience with the game so far, that being mostly with GF & CW, ive noticed that how you equip yourself really determines more how you can play. Have made pretty solid offensive and defensive versions of both classes but you do have to equip yourself according to your goals, not necessarily whats "recommended".

    Started last night with an offensive minded CW, made it as far as the Cloaktower where I grouped with 2TR and 2clr. Managed to place 2nd damage dealer and least taken.:) Was still able to provide some spot CC for the tougher groups too.

    While I do hope they fill out the option paths for all classes I'm going to first try theoptions that are available, there are some there currently imho.
    Saved!
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    imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    The combat is just fine and it is much better than the twitchy systems we see in other games. When I had first heard that you are rooted when you perform an ability, I was not thrilled and did not think it would work for me. Having seen it now in both PvE and PvP, it feels just fine and works really well. It is barely noticeable after a short while. PvP was a blast and felt really fast-paced. Much better than in other games where you have people running through you and circle strafing. Combat in Neverwinter still takes reflexes, but also some thinking and planning. I think it is a more intelligent system than what we see in WoW, Rift, etc. I am glad someone tries something new. (And no, early MMOs like UO and EQ did not have this.)
    Unsure about skills and feats? Check the Master List of Class Builds!
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    backbite44backbite44 Member Posts: 51 Arc User
    edited April 2013
    imivo wrote: »
    The combat is just fine and it is much better than the twitchy systems we see in other games. When I had first heard that you are rooted when you perform an ability, I was not thrilled and did not think it would work for me. Having seen it now in both PvE and PvP, it feels just fine and works really well. It is barely noticeable after a short while. PvP was a blast and felt really fast-paced. Much better than in other games where you have people running through you and circle strafing. Combat in Neverwinter still takes reflexes, but also some thinking and planning. I think it is a more intelligent system than what we see in WoW, Rift, etc. I am glad someone tries something new. (And no, early MMOs like UO and EQ did not have this.)

    Pretty much felt the same. Coming from ddo most recently, where casting is very mobile via jump/cast tactics, was kina bummed. After playing a decent amount I found I really liked the feel of combat, the attacks felt like they have the right "weight" so to speak. Like you say also it makes you think a little harder, I don't want to play the mmo version of Gauntlet, very happy with combat feel in NWO rolled out here. I think its important for the squishy classes to be as concerned with evading attacks/damage as the are with dishing them out and am happy they highlight stats other than DPS...
    Saved!
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    xratasxratas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited April 2013
    I really like that one needs to stop when attacking, makes things much more reasonably based. Running and swinging is just plain stupid IMO. This alone is one of the main selling points for me. So, opinions differ. Surprise.

    Indeed more classes would be nice, but I really hope they get these fully balanced before adding more into the game. Not that I'm hurt with small choice, both of my preferred classes are in already.
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    saamarsaamar Member Posts: 31 Arc User
    edited April 2013
    I like the stop to attack thing too. Since everyone has to do it, it's not a balance issue. Plus I've actually spent a lot of time watching PvP videos because the combat is so aesthetically pleasing with fighters stopping to cross steel. And I realize some might have found the gameplay mechanic of jump casting fun or challenging, but hopping around casting spells...? Meh.

    Anyways, I like the combat. Like xratas said above this post, opinions differ!
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    trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    This is open beta, balance WILL come. And we sure know that more class too. Eventually. That is the problem and yes, there is nothing we can actually do about it now but point, ask and wait. Asking for balance, on the other hand, is nice but it is something that all majors companies do on monthly bases sometimes.
    The game DO lack classes and options. Some people love ranged dps (not me BTW). Do we have one? Uh, no... That being said, the ranger (understand as the striker/bow templared designed by WotC for 4e) SHOULD be here right now. Yeah, you can say that the cleric can be spec as dps, but I am sure that most people who loves playing with ranged dps chars will tell you "it is not the same thing".
    Grab all MMOs out there and you will see the major class-roles on releases.
    It is amazing this wasnt pointed or noticed by their team or regular testers. This is not a thread to flame Cryptic or anything, but throw positive criticism at things they must add asap. I loved the game, I am talking about it to all my friends and I will play it. Both Hero and Guardian buyer since the packs became aviable so that show how much faith and respect I have for this project.
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    dominemesisdominemesis Member Posts: 269 Arc User
    edited April 2013
    It sounds like they would have been better off using the Slayer as the two handed weapon DPS fighter instead, from D&D Essentials.
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    trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    It sounds like they would have been better off using the Slayer as the two handed weapon DPS fighter instead, from D&D Essentials.


    Actually, looking at this issue over the commercial angle, makes very little sense release the GWF as one of the 5 (if it HAS to be only 5) starting classes.
    Why?
    Because it is another fighter, another tank (is it? lol) and a broken one so far. Just read about it here. And it will get worse tomorrow and on april 30 when more people play with them. This role, the "hybrid" one, should have been filled by the Paladin, wich is also a nice mix of caster and warrior. NOT 2 fighters being one of them without any proper role setted.
    The Paladin and the Ranger. Period.
    It is important to notice - and in order to understand the problem here - that classes are very different on 4E. They are like templates and you are somehow stuck on what you get. Want to roll a cleric of Torm and use greatsword? Nope, you are a devoted cleric, you just have the ranged/magical attack. What about using a bow in your trickster rouge? No, you cant, only daggers for you. That is how things works. No complains. BUT this is also the single and sole reason why it is so important get more classes asap. The game is great but 4E isnt. And people who come to play ANY MMO wants diversity.
    Now people always ask for the most crazy and unique classes from the other books but the PHB That is not how things work commercially. The starting classes are always the core ones, then you move to the exotic. On a F2P game, you put them for sale. Like the drow since everyone wants to be one.
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    healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited April 2013
    Meh, what this game really does need is movement in combat... stop and go is 1980's mmorpg style...

    Game would be ridiculously easy then.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
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    moskibearmoskibear Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I like attacks being rooted, gives the combat some weight.
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    thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    people expecting too much from games these days.
    back in my day we used to be a square on a screen and load games off cassette tapes.
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    bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited April 2013
    Controller and cleric does more damage than rogue at higher levels, rogue does more DPS on bosses, cleric and controller are fine for ranged damage
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    trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    bejita231 wrote: »
    Controller and cleric does more damage than rogue at higher levels, rogue does more DPS on bosses, cleric and controller are fine for ranged damage

    Clerics are fine for... ranged damage? Yeah, that is how NW cleric was designed. But this is highly debatable.
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    horrorscope666horrorscope666 Member, Neverwinter Beta Users Posts: 415 Bounty Hunter
    edited April 2013
    thevlaka wrote: »
    people expecting too much from games these days.

    Or most games aren't raising the bar anymore.
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