I did a little searching, havent been able to find the answer yet.
Does anyone know the maximum amount of members a guild can have?
If there isn't a definitive answer, a good guess would be 500 - that's STO's cap.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
At this moment in time there is no information on a hard cap. This may have been due to no one hitting the cap that the developers have put in place. However with more players wanting to be more social/casual than hardcore the sizes of guilds have increased dramatically.
I imagine there is may be a 100 player cap, but this is just my guess. This is indeed something that many community based gaming guilds are interested in knowing.
Hero of the North & Guardian of Neverwinter Founder.
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soulwarrior78Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 541Arc User
edited April 2013
After a quick search on Google, all I could find out was that when asked in-game about guild cap, a gm said it was over 100.
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wesgarMember, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited April 2013
We had over 100 'characters' in our guild in the beta (The Older Gamers,) however, the 'actual' player number was much lower than that, as most of us were rolling alts to test every thing out.
I certainly hope that it is at least 500 though - other wise, we have to start messing with multiple guild's etc. in game, and that's just not fun.
Thanks,
zWolf / Wesgar
[SIGPIC][/SIGPIC]
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omnisandroMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited April 2013
Im sure they will charge for guild related things, like guild cap, at some point.
Karma is about to hit 500. Has anyone passed 500 yet? If not, I'll report back and let you know.
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kobuirisgamesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
We hit the cap pretty early in DDO. We had to create a second guild for alts and use a personal channel instead of the guild channel. It works, but it's an ugly solution. I really hope we don't run into the same situation here.
Maturity, Fair Play, Family Friendly. Sound good? Apply today at www.guildmedieval.com
Comments
If there isn't a definitive answer, a good guess would be 500 - that's STO's cap.
I imagine there is may be a 100 player cap, but this is just my guess. This is indeed something that many community based gaming guilds are interested in knowing.
60 Drow Trickster Rogue
11 Elf Control Wizard
Server: Beholder
Guild: Praetor Lupus
Guild Website: http://www.PraetorLupus.com
Hero of the North & Guardian of Neverwinter Founder.
I certainly hope that it is at least 500 though - other wise, we have to start messing with multiple guild's etc. in game, and that's just not fun.
zWolf / Wesgar
[SIGPIC][/SIGPIC]
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