We all know by now either Warlock or Ranger will be coming out as the next class. Since I personally favor Warlock, I went ahead and made this thread for you guys to talk about what you think there powers and equipment will be like because there haven't been any hints one way or the other.
Here is a few things to help get your gears turning a bit...
First, I'll start with powers. Neverwinter uses a game mechanic similar to that of 4th Edition when it comes to doing roles for classes such as Leader, Striker, Controller, and Defender. We look at Warlock and see it as a Striker. Now then, what is the Warlock's MAIN thing in 4th Edition? Curses. So, how do you think their curses and pact boons will function in Neverwinter? From the Table-Top D&D of 4th Edition, curses are EVERYTHING to a Warlock. How do you think the development team will try to integrate it into our beloved Neverwinter? Next question is: What other varieties of Warlocks will we see next? The Scourge Warlock is a build type for just pure damage, and personally I think they'll use Infernal Pact for this(I could be wrong), but what about the other Pacts: Fey, Dark, Star, Gloom, Vestige, and Elemental? Do you think we'll see other Warlocks in the future and if so which Pact do you think will be next? My money is on Fey.
Next, I'll discuss equipment. We all know that they'll have most likely "cloth" and/or "leather" as their armor (and you are welcome to try and discuss how it will look), but what about their implement? Will they be using rods or pact blades(really fancy daggers/short swords, for those who don't know)? How do you think they'll use said implement in combat? Like the Control Wizard with the orb? You see them use it as a "focus" for most of their spells alongside with Somatic Components. I see the Warlocks using rods or something scepter-like as an implement and casting from that in various ways, maybe in a powerful or domanating way.
Feel free to throw more ideas so I can add them to this list. Discuss among yourself now...
Well, judging from the available materials, they weapon is for sure the Pact Blade (as it is already on the Tiefling in the character creation menu, and in the trailer of Neverwinter).
Concluding from the data-mined files, the SW, similarly to the GWF is a hybrid class. But as the GWF is Striker/Defender, the SW is Striker/Controller, with focus on powerful single target CC.
Armor is for now Cloth, but why not Leather is a surprise for me now.
Since we don't know about the TAB mechanic now (Shift is Shadowstep), the Curse can either be an encounter (in which case we have a variety of them) or the TAB mechanic. But in the latter, I would really like to see some personalization for the curse (f.e depending on your taken encounters, the curse changes a bit).
kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
All Warlocks are Strikers in the PHB.
Well we know the Warlock is the Scourge Warlock (it was revealed by AH etc). This is the high damage version of the Warlock.
As such I can tell you the stat are CON, INT, and CHA in that order of importance in the PHB. It will have powers from infernal and star pacts (as these are the Scourge warlock recommend pacts), though in game I expect to see more infernal powers.
Eldritch Blast is a fixed at will power for all warlocks so I expect this will be your starter at will.
I expect the tab skill will be the warlock curse based on the info in the PHB, summed up it reads as this:
It a minor action that makes enemies take more damage from warlock attacks each use applies it to one enemy duration until end of the encounter you can apply it to multiple enemies, but only one warlock curse can be applied to each.
There are other curses these are encounters or dailies, they do damage and inflect status effects.
Well, here's a list of datamined Scourge Warlock abilities (this is not final, it was in fact found a couple months ago and is all subject to change) to give you some ideas at least:
And here's a website which gives you the technical details of the abilities, if you're unfamiliar.
From this admittedly outdated information, it seems that the Warlock's Curse will most likely be their Tab mechanic. They'll have Shadowslip (a teleport, like CW and DC) as their Shift, and are focused on the Infernal pact. We saw that their first Paragon Path will be Hellbringer via the auction House, and like daemonsthere said they will obviously use Pact Blades (though not necessarily exclusively; CW's have Wands in addition to their Orbs, GF's have Axes, etc.).
I think Ranger would possibly make more sense to release first as there is already a caster to play where Ranger would be something a little different as far as ranged DPS goes.
I think Ranger would possibly make more sense to release first as there is already a caster to play where Ranger would be something a little different as far as ranged DPS goes.
warlock was almost done during bw3 ,there was gear droping for him,u could select him as class on ah so he will come first ,and ranger will not be ranged class how much i know
warlock was almost done during bw3 ,there was gear droping for him,u could select him as class on ah so he will come first ,and ranger will not be ranged class how much i know
I'd totally play a Warlock or a Ranger. I don't know much about the Ranger class in Neverwinter.. but not sure if a Ranger not being "Ranged" actually computes in my head, lol.
warlock was almost done during bw3 ,there was gear droping for him,u could select him as class on ah so he will come first ,and ranger will not be ranged class how much i know
I'd totally play a Warlock or a Ranger. I don't know much about the Ranger class in Neverwinter.. but not sure if a Ranger not being "Ranged" actually computes in my head, lol.
Rangers in DnD are not always ranged. They are just protectors of the forest.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
D&D Rangers come in archer and duel weapon types, every ranger focuses on one of these.
I just wish they would release the warlock on the 25th. Even if it is a half complete gimped class, we should have the option to choose it (maybe with a warning that the class is incomplete).
My reasoning? I don't want to waste time, zen, AD or founders items on a class I don't want to play when the class I want to play, warlock, is so close to release. T-T
[EDIT]
If a Dev reads this and is interested in bribes (to see that this gets done). PM Me. I have monies~
I just wish they would release the warlock on the 25th. Even if it is a half complete gimped class, we should have the option to choose it (maybe with a warning that the class is incomplete).
My reasoning? I don't want to waste time, zen, AD or founders items on a class I don't want to play when the class I want to play, warlock, is so close to release. T-T
[EDIT]
If a Dev reads this and is interested in bribes (to see that this gets done). PM Me. I have monies~
While I find your sarcasm delightful, the amount of QQ on the forums if they released an unbalanced class would be something not to call home about.
Whiners seem to be the bane of all modern games.
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spikespireMember, Neverwinter Beta UsersPosts: 14Arc User
Well, here's a list of datamined Scourge Warlock abilities (this is not final, it was in fact found a couple months ago and is all subject to change) to give you some ideas at least:
And here's a website which gives you the technical details of the abilities, if you're unfamiliar.
From this admittedly outdated information, it seems that the Warlock's Curse will most likely be their Tab mechanic. They'll have Shadowslip (a teleport, like CW and DC) as their Shift, and are focused on the Infernal pact. We saw that their first Paragon Path will be Hellbringer via the auction House, and like daemonsthere said they will obviously use Pact Blades (though not necessarily exclusively; CW's have Wands in addition to their Orbs, GF's have Axes, etc.).
Even tho it is an outdated piece of info, it gives an idea of what we're looking at when it comes to Powers for the Warlock. Which is a lot better then nothing in my opinion. As for the "Tab" Mechanic im not sure exactly how that works, seeing as I only got to play during one of the 4 Beta Weekends and never got far enough to unlock it for the CW I played. So i'll ask, how does that work exactly, and if everyone seems to be right about it, how do you think Curse will work as a Tab mechanic?
I just wish they would release the warlock on the 25th. Even if it is a half complete gimped class, we should have the option to choose it (maybe with a warning that the class is incomplete).
Even with all the warnings in the world, if its not complete, people with complain cry and give the devs a load of bull. There is no reason to release something that is not finished for many reasons. Complaint aside, an unfinished class could be very op, or trivialize or make something else go seriously wrong.
IE. One of the warlocks ability cool down is broken or something and lets them farm like nobodies business and seriously disrupt the economy ect. or lets them level silly quick ect ect.
Its more work then its worth to put out something not finished and have to correct such mistakes. However i am not against them rolling out a Public test shard with unfinished/broken classes on them.
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colhatickMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Even tho it is an outdated piece of info, it gives an idea of what we're looking at when it comes to Powers for the Warlock. Which is a lot better then nothing in my opinion. As for the "Tab" Mechanic im not sure exactly how that works, seeing as I only got to play during one of the 4 Beta Weekends and never got far enough to unlock it for the CW I played. So i'll ask, how does that work exactly, and if everyone seems to be right about it, how do you think Curse will work as a Tab mechanic?
If the tab ability is Curse then maybe it just applies various different curses to your encounter abilities. Such as extra damage or a slow.
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theje5tel2Member, Neverwinter Beta UsersPosts: 8Arc User
edited April 2013
does warlock have summoning spells? like conjuration in skyrim
Even tho it is an outdated piece of info, it gives an idea of what we're looking at when it comes to Powers for the Warlock. Which is a lot better then nothing in my opinion. As for the "Tab" Mechanic im not sure exactly how that works, seeing as I only got to play during one of the 4 Beta Weekends and never got far enough to unlock it for the CW I played. So i'll ask, how does that work exactly, and if everyone seems to be right about it, how do you think Curse will work as a Tab mechanic?
The Tab mechanic is different for each class (though GWF, TR and DC are all similar in that they have a resource meter and using their Tab drains it):
CW has Spell Mastery, which is an extra Encounter slot with extra effects added to whatever you put there;
GF has Mark, which marks a single enemy, giving it lots of aggro against you and lower damage resistance until it hits you;
TR has Stealth, the use of which drains their Stealth meter which refills slowly over time (or through certain powers);
DC has Channel Divinity, where they essentially toggle a super-charged mode where all of their powers get more powerful, but each power used in that state drains their Divinity meter, which refills mostly based on healing done;
GWF has Unstoppable, which makes them immune to CC, resistant to damage, and increases their attack speed (at the cost of slightly weaker attacks) for a short time and drains their Determination meter, which refills by taking damage or killing enemies.
So far it's been pretty much entirely separate from pen and paper mechanics. So there's really no way to know what Curse will be like until we actually see it in action.
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spikespireMember, Neverwinter Beta UsersPosts: 14Arc User
edited April 2013
Maybe it will function like "x Feet AoE around Caster, targets are subject to additional effects from Powers"?
Comments
Concluding from the data-mined files, the SW, similarly to the GWF is a hybrid class. But as the GWF is Striker/Defender, the SW is Striker/Controller, with focus on powerful single target CC.
Armor is for now Cloth, but why not Leather is a surprise for me now.
Since we don't know about the TAB mechanic now (Shift is Shadowstep), the Curse can either be an encounter (in which case we have a variety of them) or the TAB mechanic. But in the latter, I would really like to see some personalization for the curse (f.e depending on your taken encounters, the curse changes a bit).
Well we know the Warlock is the Scourge Warlock (it was revealed by AH etc). This is the high damage version of the Warlock.
As such I can tell you the stat are CON, INT, and CHA in that order of importance in the PHB. It will have powers from infernal and star pacts (as these are the Scourge warlock recommend pacts), though in game I expect to see more infernal powers.
Eldritch Blast is a fixed at will power for all warlocks so I expect this will be your starter at will.
I expect the tab skill will be the warlock curse based on the info in the PHB, summed up it reads as this:
It a minor action that makes enemies take more damage from warlock attacks each use applies it to one enemy duration until end of the encounter you can apply it to multiple enemies, but only one warlock curse can be applied to each.
There are other curses these are encounters or dailies, they do damage and inflect status effects.
From this admittedly outdated information, it seems that the Warlock's Curse will most likely be their Tab mechanic. They'll have Shadowslip (a teleport, like CW and DC) as their Shift, and are focused on the Infernal pact. We saw that their first Paragon Path will be Hellbringer via the auction House, and like daemonsthere said they will obviously use Pact Blades (though not necessarily exclusively; CW's have Wands in addition to their Orbs, GF's have Axes, etc.).
warlock was almost done during bw3 ,there was gear droping for him,u could select him as class on ah so he will come first ,and ranger will not be ranged class how much i know
I'd totally play a Warlock or a Ranger. I don't know much about the Ranger class in Neverwinter.. but not sure if a Ranger not being "Ranged" actually computes in my head, lol.
Archer Ranger is a ranged class I believe.
Rangers in DnD are not always ranged. They are just protectors of the forest.
My reasoning? I don't want to waste time, zen, AD or founders items on a class I don't want to play when the class I want to play, warlock, is so close to release. T-T
[EDIT]
If a Dev reads this and is interested in bribes (to see that this gets done). PM Me. I have monies~
While I find your sarcasm delightful, the amount of QQ on the forums if they released an unbalanced class would be something not to call home about.
Whiners seem to be the bane of all modern games.
Even tho it is an outdated piece of info, it gives an idea of what we're looking at when it comes to Powers for the Warlock. Which is a lot better then nothing in my opinion. As for the "Tab" Mechanic im not sure exactly how that works, seeing as I only got to play during one of the 4 Beta Weekends and never got far enough to unlock it for the CW I played. So i'll ask, how does that work exactly, and if everyone seems to be right about it, how do you think Curse will work as a Tab mechanic?
"You know you wanna fondle my dragons."
Even with all the warnings in the world, if its not complete, people with complain cry and give the devs a load of bull. There is no reason to release something that is not finished for many reasons. Complaint aside, an unfinished class could be very op, or trivialize or make something else go seriously wrong.
IE. One of the warlocks ability cool down is broken or something and lets them farm like nobodies business and seriously disrupt the economy ect. or lets them level silly quick ect ect.
Its more work then its worth to put out something not finished and have to correct such mistakes. However i am not against them rolling out a Public test shard with unfinished/broken classes on them.
If the tab ability is Curse then maybe it just applies various different curses to your encounter abilities. Such as extra damage or a slow.
The Tab mechanic is different for each class (though GWF, TR and DC are all similar in that they have a resource meter and using their Tab drains it):
CW has Spell Mastery, which is an extra Encounter slot with extra effects added to whatever you put there;
GF has Mark, which marks a single enemy, giving it lots of aggro against you and lower damage resistance until it hits you;
TR has Stealth, the use of which drains their Stealth meter which refills slowly over time (or through certain powers);
DC has Channel Divinity, where they essentially toggle a super-charged mode where all of their powers get more powerful, but each power used in that state drains their Divinity meter, which refills mostly based on healing done;
GWF has Unstoppable, which makes them immune to CC, resistant to damage, and increases their attack speed (at the cost of slightly weaker attacks) for a short time and drains their Determination meter, which refills by taking damage or killing enemies.
So far it's been pretty much entirely separate from pen and paper mechanics. So there's really no way to know what Curse will be like until we actually see it in action.
"You know you wanna fondle my dragons."