Ok maybe I missed an edition of dnd, I know some guys still playing ADnD that shunned third edition and didn't wish to depart from the confusing thaco, but what happened to the "Wizard"? Why do we need "Control" Wizard this and "Trickster" rogue that when we could have a standard wizard or rogue and we can choose which direction we want to go. It makes them sound lame.
The beauty of dnd is in the customization of the characters, not one wizard is the same as another wizard. Now I have a ray of frost like every other wizard. Where is the flavour? That might sound like a platitude but it's not. The difference between two wizard of the same paragon shouldn't be the gear they're wearing. I think the influence of the "MMO" has detracted too far from dnd.
Please tell me i'm wrong, i've already spent 200 on this game and have been looking forward to it!
in 4e they're set up as preset's basically
control wizard is one who focuses on control abilities usually stuff like ice magic, grease, sleep etc.
a war wizard would be it's counterpart focusing on damaging attacks with fire magic and the like.
eventually they'll add more wizard types.
i don't see two control wizards being the same, they may take different feats...level up different abilities and most importantly have different abilities in they're toolbar.
Man dont forget that you are playing a MMO and not the tabletop game. I think that the most challenge for the DEVs on a MMO is to balance the classes in a way that one class dont be so overpowered or underpowered comparing with other classes. All classes have to be usefull in some way and they also have to be able to play solo.
I also would love the old system where you make a basic class and then you specialize it but to balance a almost infinite number of builds is close to impossible. The presets classes otherwise makes it alot easier to balance the game classes.
So I rather play a balanced game with preset classes than a unbalanced game where more than half of the players would play the same overpowered class with the overpowered build, at the end would be even worst and we would have even more characters with the same build.
I also think the multitudes of options would not have fit well with the rest of the game design:
1. This game has PVP. This is a big sign to anyone wanting variety and myriads of options... "balancing" for PVP always ends up with a bland all classes feel the same thing in the end. Nerfs that impact PVP always lead to PVE troubles and I generally wish games would stop blending PVE and PVP mmos.
2. The ability bar is far too small - 2 dailies, 3 encounters, 2 at-will - to fit with anything resembling a Neverwinter Nights wizard or an old D&D wizard or even anything like DDO wizards. Those wizard types work because you can have either same abilities x2-5 or variety of abilities. Where'd that all fit with just 7 buttons? Nowhere.
Having said that, I already have plans on making a damage focused tiefling CW and a purely control focus elf CW at open beta. Obviously the control one will have some dps abilities, duh, bot focusing more on Oppressor or Renegade trees. The damage dealer will only have 1 encounter CC and 1 daily CC (maybe), otherwise all DPS.
So I do not feel that CW is that restricted. I do wish they'd have started with sorcerer instead, sigh.
Please tell me i'm wrong, i've already spent 200 on this game and have been looking forward to it!
You are wrong, the game is going to be great and CW is going to be a lot of fun to play, with enough diversity between builds to make you want to respec often and try them all out. You will also have plenty of resources to help level up any new professions that get released because you bought the awesome $200 pack.
in 4e they're set up as preset's basically
control wizard is one who focuses on control abilities usually stuff like ice magic, grease, sleep etc.
a war wizard would be it's counterpart focusing on damaging attacks with fire magic and the like.
eventually they'll add more wizard types.
i don't see two control wizards being the same, they may take different feats...level up different abilities and most importantly have different abilities in they're toolbar.
Well mate, due to how the CW is setup, you can pretty much count on every single CW usin the same skillsets as the next one....the public wanted more customization...and all they did was make the same spells into tiers instead of doin what the players really wanted...a CHOICE in what they cast and OPTIONS of different spells...they didnt add that at all...so as it was before..it is the same now..one CW is the same as another CW.
Really, this same old argument. Once an uber build is found, it becomes the build of choice. That will never change. YOU could pick all the skills no one uses just to be different, why not do that??
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glaurungthefirstMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited April 2013
I dont agree in Beta four my elven CW was using very different spell combos then other wizzies out there for instance I had no lightning based attacks at all...except the 50 level dailypower which was really nice...What chnages for everyone is the ability to use the spell mastery aspect of only 1 spell...being able to place the ice floor spell or being able to cast ray of enfeeblement twice adds alot of dimension I think
This game would not be playable if you could customize your character like in previous D&D. MMO's need to have less player choices to be balanced. It is impossible to balance classes if every class can be morphed into 100 different builds.
It's good they don't have a "wizard" class, because if they made a class with ALL the spells a wizard have, this game would be a worse bar-filling-screen-game than wow.
This game would not be playable if you could customize your character like in previous D&D. MMO's need to have less player choices to be balanced. It is impossible to balance classes if every class can be morphed into 100 different builds.
It's good they don't have a "wizard" class, because if they made a class with ALL the spells a wizard have, this game would be a worse bar-filling-screen-game than wow.
The game doesn't need to be "balanced" in the sense that all characters are equal, just so that there isn't one build that everyone is going to play because it can do anything. Having all the possible spells available but limiting choices (as the game already does) would be a viable way to create a greater variance in builds at different levels.
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Comments
control wizard is one who focuses on control abilities usually stuff like ice magic, grease, sleep etc.
a war wizard would be it's counterpart focusing on damaging attacks with fire magic and the like.
eventually they'll add more wizard types.
i don't see two control wizards being the same, they may take different feats...level up different abilities and most importantly have different abilities in they're toolbar.
I also would love the old system where you make a basic class and then you specialize it but to balance a almost infinite number of builds is close to impossible. The presets classes otherwise makes it alot easier to balance the game classes.
So I rather play a balanced game with preset classes than a unbalanced game where more than half of the players would play the same overpowered class with the overpowered build, at the end would be even worst and we would have even more characters with the same build.
1. This game has PVP. This is a big sign to anyone wanting variety and myriads of options... "balancing" for PVP always ends up with a bland all classes feel the same thing in the end. Nerfs that impact PVP always lead to PVE troubles and I generally wish games would stop blending PVE and PVP mmos.
2. The ability bar is far too small - 2 dailies, 3 encounters, 2 at-will - to fit with anything resembling a Neverwinter Nights wizard or an old D&D wizard or even anything like DDO wizards. Those wizard types work because you can have either same abilities x2-5 or variety of abilities. Where'd that all fit with just 7 buttons? Nowhere.
Having said that, I already have plans on making a damage focused tiefling CW and a purely control focus elf CW at open beta. Obviously the control one will have some dps abilities, duh, bot focusing more on Oppressor or Renegade trees. The damage dealer will only have 1 encounter CC and 1 daily CC (maybe), otherwise all DPS.
So I do not feel that CW is that restricted. I do wish they'd have started with sorcerer instead, sigh.
You are wrong, the game is going to be great and CW is going to be a lot of fun to play, with enough diversity between builds to make you want to respec often and try them all out. You will also have plenty of resources to help level up any new professions that get released because you bought the awesome $200 pack.
Well mate, due to how the CW is setup, you can pretty much count on every single CW usin the same skillsets as the next one....the public wanted more customization...and all they did was make the same spells into tiers instead of doin what the players really wanted...a CHOICE in what they cast and OPTIONS of different spells...they didnt add that at all...so as it was before..it is the same now..one CW is the same as another CW.
It's good they don't have a "wizard" class, because if they made a class with ALL the spells a wizard have, this game would be a worse bar-filling-screen-game than wow.
The game doesn't need to be "balanced" in the sense that all characters are equal, just so that there isn't one build that everyone is going to play because it can do anything. Having all the possible spells available but limiting choices (as the game already does) would be a viable way to create a greater variance in builds at different levels.