Thanks for sharing - looks good - killing it AOE wise! I liked the class, and never had a problem with it. My problem now is what am I going to start with! I'm really liking most of the classes
虎穴に入らずんば虎子を得ず。If you do not enter the tiger's cave, you will not catch its cub.
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belaz50Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
That looks boring as hell. Too bad too, this was easily my fav class last beta weekend. Now I wouldn't touch it with a 20 billion foot pole.
game looks boring. and lol @ level 52 requirement at the end. (also the item stats looked boring)
I'm sorry. "The Stats Look Boring"? What the heck are they supposed to look like? It's a numerical value applied to your character's attributes as an entity in the game world which translate into combat effectiveness through formulae. It's pretty freaking dull.
I'm sorry the numbers don't shoot off fireworks while lovingly toussling your wind-swept hair on the prow of a ship in the storm of the century, but that's kind of beyond the power and function of a +2 longsword.
-Rachel-
Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
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derresshMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
I'm sorry. "The Stats Look Boring"? What the heck are they supposed to look like? It's a numerical value applied to your character's attributes as an entity in the game world which translate into combat effectiveness through formulae. It's pretty freaking dull.
I'm sorry the numbers don't shoot off fireworks while lovingly toussling your wind-swept hair on the prow of a ship in the storm of the century, but that's kind of beyond the power and function of a +2 longsword.
-Rachel-
This is by far my favorite post on this forum to-date.
As for GWF, I would really like to play one at some point, but for some reason during BWE4 my level 8 GWF couldn't take down a pack of 3 mobs without coming close to death. Not sure if I had built him terribly, or if I was just too used to playing my CW and couldn't adapt properly to the vastly different play-style. Either way, glad to see they grow into their job later on.
I'm sorry. "The Stats Look Boring"? What the heck are they supposed to look like? It's a numerical value applied to your character's attributes as an entity in the game world which translate into combat effectiveness through formulae. It's pretty freaking dull.
I'm sorry the numbers don't shoot off fireworks while lovingly toussling your wind-swept hair on the prow of a ship in the storm of the century, but that's kind of beyond the power and function of a +2 longsword.
As for GWF, I would really like to play one at some point, but for some reason during BWE4 my level 8 GWF couldn't take down a pack of 3 mobs without coming close to death. Not sure if I had built him terribly, or if I was just too used to playing my CW and couldn't adapt properly to the vastly different play-style. Either way, glad to see they grow into their job later on.
At lvl 8, I would hope you could take down a pack of 3 mobs no matter how you built your character, but I agree, in BW4 at very low levels, it seemed to be lacking in enough DPS which would result in longer battles and taking far more damage than intended.
My fear of this result will cause new players to NWO and the GWF class to get a very bad "first impression" of the game / class and dismiss the class due to the poor lack of tuning at lower starting levels. If a player new to the game and is not familiar as the rest of us tries a class such as GWF that is really lacking at early levels, they might just quit the game, where as a person who starts a CW or Rogue will have a much different and probably positive experience..
"There are more things in heaven and earth,
Than are dreamt of in your philosophy."
Comments
I played my GWF totally differently, and it was just as effective.
And I loved to see the big enemies on high level instance.
Edit: I saw a guy named Colinas. This is the name of a city from my state Tocantins in Brazil :P
I'm sorry. "The Stats Look Boring"? What the heck are they supposed to look like? It's a numerical value applied to your character's attributes as an entity in the game world which translate into combat effectiveness through formulae. It's pretty freaking dull.
I'm sorry the numbers don't shoot off fireworks while lovingly toussling your wind-swept hair on the prow of a ship in the storm of the century, but that's kind of beyond the power and function of a +2 longsword.
-Rachel-
This is by far my favorite post on this forum to-date.
As for GWF, I would really like to play one at some point, but for some reason during BWE4 my level 8 GWF couldn't take down a pack of 3 mobs without coming close to death. Not sure if I had built him terribly, or if I was just too used to playing my CW and couldn't adapt properly to the vastly different play-style. Either way, glad to see they grow into their job later on.
Dang Rachel, you feisty!
At lvl 8, I would hope you could take down a pack of 3 mobs no matter how you built your character, but I agree, in BW4 at very low levels, it seemed to be lacking in enough DPS which would result in longer battles and taking far more damage than intended.
My fear of this result will cause new players to NWO and the GWF class to get a very bad "first impression" of the game / class and dismiss the class due to the poor lack of tuning at lower starting levels. If a player new to the game and is not familiar as the rest of us tries a class such as GWF that is really lacking at early levels, they might just quit the game, where as a person who starts a CW or Rogue will have a much different and probably positive experience..
Than are dreamt of in your philosophy."