as the beta is mere hours away I need help picking a class to start with. I have been reading through the forums and watching vids here and there on class game play but I just can't make up my mind. of the 5 released my 3 main interested are the great weapon fighter, the control wizard and the trickster rogue. Now I play a lot of warriors of the dps / offtank variety so great weapon fighter seemed perfect. my main concern however is watching them they seemed boring. it seemed like all the people playing great weapon fighter were slashing 4 times and doing an occasional stomp. that looks like it would get boring fast. does the great weapon fighter have more variety of attack or will he be bland like that for the most part?
the control wizard looks fun but it seems that his only spell focus is ice? that kind of off puts me to
the trickster rogue looks awesome and it seems like they have a lot of attack variety maybe even some magic thrown in? (I saw them summon a purple sword and impale someone on one of the videos.) can the rogues be brawler types or even ones that bleed and use dots or are they straight physical dagger only types right now?
GWF's are gonna be almost everywhere, as a CW from last beta I'm telling you - picking a 'new' class and then trying to get 'your share of loot' in the dungeons is not so fun at all(because among 4 other members, you have at least 1-2 people of same class as you).
CW may be good - they got buffed according to devs (alot of people may want to try them though because of that). Aside from ice, CW has quite alot of arcane magic as well, and some lighting starting from level 30. Personally, I didn't use ice that much, had only 1-2 ice spells that I used most of the time, others were pure control (like 'steal time' slow/buff or 'hold' which stuns a single enemy or repel which blasts stuff away).
Rogue - personally I have no idea about them, only thing I'm sure is that you can't really choose some specific path until level 30(like for other classes). Also, rogues are quite similar with GWF role (sort of melee DD), so dungeoning may be a bit painful (especially if difficulty level goes higher, last beta was quite easy with any setup). In that aspect, a priest woul be the most needed class for this weekend (it was last time as well, but now priests will be even more viable)
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited March 2013
I played a bit of all 4 classes.
Cleric: Strongest AOE damage, most spells do damage with a bit of healing. Is the only class that can heal outside of dailies and potions. No true burst heals and only one skill I found so far that that just heals is the regen spell.
Rogue: Single target DPS monster with some CC.
GF: Very Tanky can stand and block most attacks with shield has ok AOE/Single target damage (DPS lower then other classes) and is almost unstoppable once you get the life steal daily power.
CW: is mostly single target DPS, with mili second slows & stuns when I played them, this was the hardest class at the levels I played (low damage no real CC) though they been buffed now so should play better.
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blightwraitheMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 16Arc User
edited March 2013
I get the feeling every class is going to be fun to play.
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prunetracyMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
Personally, I love the rogue because the stealth mechanic has a huge impact on how they play. The other tab skills don't seem to have the same impact.
CW: An extra encounter is cool, but doesn't radically alter gameplay aside from giving you an extra customizable option.
DC: Channel Divinity is the closest, but it seemed like the best use was to pop in, hit an encounter, and pop out again.
GF: Marking is the only one that can be used at-will, but it has very little effect, particularly when solo.
GWF: Unstoppable is a cooldown, primarily survival. Nice visual, but doesn't seem to change your gameplay that much. Ok, you swing faster (but do less damage to compensate).
The rogue stealth kit comes together really early, and I find it a blast to play. Not for everyone though. Rogues don't have much in the way of area attacks at early levels, and I'm not really sure how good the later ones are. They're also squishier than GWF and GF when not stealth, so making good use of stealth is very important to your survival.
All that said, I had fun with every class, so there's something to appreciate in all of them.
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quickthornMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
Of the two high damage melee classes I think Trickster rogue is much more fun, although to be fair the rogue is at lvl 20 and the GWF is only 6. So I haven't opened up that many skills.
DC is worse since last beta, as the heals have been nerfed and aggro generation has increased. I didn't find it the most fun class to pay before but now I'm finding it tedious
just don't pick cleric right now, or you will end up leaving this game before launch...
--- I loved clerics in this game --- <--- My youtube video. [R.I.P good cleric now they nerfed our self healing by 50%]
Look forward to my long campaigns and short stories in the foundry upon release.
tekaruMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
bumping thread.
in my experience, playing all of the classes to at least lvl 12-13, and a few to lvl 20+ the TR was the fumnest/easiest to play. that, and I didn't burn through health potions like I did with the other classes. the GWF was pretty fun, but was a potion sponge.
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koffeedrinkerMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
Sounds like the TR will be a good choice
Be afraid be very afraid for I have coffee and know now to use it mwahaha :cool:
Comments
CW may be good - they got buffed according to devs (alot of people may want to try them though because of that). Aside from ice, CW has quite alot of arcane magic as well, and some lighting starting from level 30. Personally, I didn't use ice that much, had only 1-2 ice spells that I used most of the time, others were pure control (like 'steal time' slow/buff or 'hold' which stuns a single enemy or repel which blasts stuff away).
Rogue - personally I have no idea about them, only thing I'm sure is that you can't really choose some specific path until level 30(like for other classes). Also, rogues are quite similar with GWF role (sort of melee DD), so dungeoning may be a bit painful (especially if difficulty level goes higher, last beta was quite easy with any setup). In that aspect, a priest woul be the most needed class for this weekend (it was last time as well, but now priests will be even more viable)
Cleric: Strongest AOE damage, most spells do damage with a bit of healing. Is the only class that can heal outside of dailies and potions. No true burst heals and only one skill I found so far that that just heals is the regen spell.
Rogue: Single target DPS monster with some CC.
GF: Very Tanky can stand and block most attacks with shield has ok AOE/Single target damage (DPS lower then other classes) and is almost unstoppable once you get the life steal daily power.
CW: is mostly single target DPS, with mili second slows & stuns when I played them, this was the hardest class at the levels I played (low damage no real CC) though they been buffed now so should play better.
CW: An extra encounter is cool, but doesn't radically alter gameplay aside from giving you an extra customizable option.
DC: Channel Divinity is the closest, but it seemed like the best use was to pop in, hit an encounter, and pop out again.
GF: Marking is the only one that can be used at-will, but it has very little effect, particularly when solo.
GWF: Unstoppable is a cooldown, primarily survival. Nice visual, but doesn't seem to change your gameplay that much. Ok, you swing faster (but do less damage to compensate).
The rogue stealth kit comes together really early, and I find it a blast to play. Not for everyone though. Rogues don't have much in the way of area attacks at early levels, and I'm not really sure how good the later ones are. They're also squishier than GWF and GF when not stealth, so making good use of stealth is very important to your survival.
All that said, I had fun with every class, so there's something to appreciate in all of them.
DC is worse since last beta, as the heals have been nerfed and aggro generation has increased. I didn't find it the most fun class to pay before but now I'm finding it tedious
Look forward to my long campaigns and short stories in the foundry upon release.
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in my experience, playing all of the classes to at least lvl 12-13, and a few to lvl 20+ the TR was the fumnest/easiest to play. that, and I didn't burn through health potions like I did with the other classes. the GWF was pretty fun, but was a potion sponge.