Cleric has to DPS to get enough divine power for solid healing, but in dungeons it aggros all the mobs like hell. I think they should add more AoE Aggro to tank or reduce aggro% on cleric's skills. This problem actually makes me "unwant" this awesome class.
I didn't get far enough along to spec much into threat reduction. Did any one test it to see if the aggro went down much? Sometimes I felt like I was just "automatically" pulling everything in the area..other times not so much...
Please read some of the discussions on the forums before posting. This is a "Known Bug" that Cryptic has already addressed and responded to. They are correcting this issue and dropping cleric threat significantly.
Please read some of the discussions on the forums before posting. This is a "Known Bug" that Cryptic has already addressed and responded to. They are correcting this issue and dropping cleric threat significantly.
Can you link that thread? The one with the red PW next to it? Because I've searched,and could not find anything official..
any help would be much appreciated.
[SIGPIC][/SIGPIC]
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
That is the AskMeAnything with the lead combat Dev.
Specifically from that:
[–]Cryptic_LordAzrael 11 points 3 days ago
Still tinkering with the aggro system. There was a time when Clerics could never pull aggro, and it made things a bit less hectic for them than we'd like. In the beta event they were pulling way way too much aggro though, that will certainly be fixed.
Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.
It was also creating situations where Clerics would just self heal tank through encounters.
So as unfortunate as the reduction is, it does make you a more concerned with taking damage in combat, which hopefully leads to a more satisfying experience at the end of the day.
In regards to the 50% self healing debuff:
[–]Cryptic_LordAzrael 6 points 3 days ago
This power had a subtle bug to it. It was also reducing the effect of healing buffs.
As far as rewording goes, that is an excellent point and something I'd love to update, but is a bigger task than it sounds.
But! Always feels better to have a boost than a reduction, so it will happen at some point.
Comments
Can you link that thread? The one with the red PW next to it? Because I've searched,and could not find anything official..
any help would be much appreciated.
And more info here: http://www.reddit.com/r/Neverwinter/comments/1b01hp/iama_lead_combat_designer_kevin_stocker_for/
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Nice! I feel way better now.. I thought the class was broken!
Thanks again!
That is the AskMeAnything with the lead combat Dev.
Specifically from that:
In regards to the 50% self healing debuff:
Dev post on Guardian Threat and Cleric agro:
http://nw-forum.perfectworld.com/showthread.php?99501-Heal-threat-wtf&p=1431891#post1431891
http://nw-forum.perfectworld.com/showthread.php?78261-Guardian-Fighter-tanking-feedback&p=1334801#post1334801