I would like to ask ... When you finish the main storyline, the maximum level, so probably most likely to be served "Foundry" and so I want to ask. Will be deemed to receive "something" (gold, better equipment, etc. ..) what will motivate me to do it? Or just for fun?
And PvP will later be developed somehow better? Tournament or something like that?
I played the last beta weekend, and I quite enjoy it, but it bothers me if I only reach a maximum level and Resolved story and it's over.
Sorry for my english, thanks.
Post edited by fssx on
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Comments
iazooMember, Neverwinter Beta UsersPosts: 33Arc User
edited March 2013
First off, you need to stop thinking of a level cap as the end of the game. That is the case with 95% of MMOs, but it was never the case with D&D. The great thing about D&D is that it is ever-expanding. TSR would give you a book that had a basic ruleset and campaign books that gave a good history and overview of a region, then making the world was up to the players. That is exactly the vision with this game.
The story will never be over, unless you make it so. You always have the option of creating and sharing more storylines and adding to the world.
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fssxMember, Neverwinter Beta UsersPosts: 12Arc User
edited March 2013
And example some "rarely" items ?
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iazooMember, Neverwinter Beta UsersPosts: 33Arc User
fssxMember, Neverwinter Beta UsersPosts: 12Arc User
edited March 2013
... Thanks for answering, but i want to know if "top gear" will be hard to get it or some "unique"(items, gear, etc....) do you understand what i think ?
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stormhammyMember, Neverwinter Beta UsersPosts: 3Arc User
On top of what iazoo stated please not eht Neverwinter End-Game has not been released yet.
It cuts off abruptly because 50 is not the cap, merely the cap for BWE3.
What if...the story never ends? (O.O)
darthpanda16: Firefox crashed on me.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows./Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope.
Konariraiden: You don't know what you are up against. You will lose.
I love this game but I admit that this question about end game is basicly the only thing that bothers me and makes me afraid. No game was able to catch my attention and keep me willing to play for long after top lv untill now, and I really hope that with Neverwinter it will change.
I saw a streaming when the lead designer said that its expected about 65hours playing to get cap lv, and that is pretty low. So the game have to give us ALOT of stuff to do and alot of goals after the cap lv.
I know that there will be Harder versions of dungeons (just like Heroics on WoW), but thats not even close to be enough to keep ppl playing, I suggest somethings like Territorial wars between guilds, Raids, large scale pvp .... there have to be a goal to give players reason to keep playing to get stronger and stronger and a good PvP and Territorial War system is the best option for that IMO.
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lmfaocookiesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
Fssx, there is blue items in this game and through the whole BW3 I only found one in 25 levels... So I think that if there is a tier higher then blue it would be harder to find and might be a case of grinding through dungeons if that's what you were looking for?
Fssx, there is blue items in this game and through the whole BW3 I only found one in 25 levels... So I think that if there is a tier higher then blue it would be harder to find and might be a case of grinding through dungeons if that's what you were looking for?
That would be up to you to decide... But honestly do you want the story to end?
I hope the game attracks more RPG player and less MMORPG players. This is not against other players but the way they grew up.
They think a RPG-Game is about WoW or DAoC, the quests are kill that 5 times and bring me 5 of these until you reach some amount of experience and have access to all available skills for the class. Then you go and fight each other.
Playing a single player RPG is a totally different story, especially a modular one like in the Neverwinter series. OK, this is not NWN3!
Still, it has a Foundry and you can enjoy endless adventures/campaigns/quests in the Foundry. No, the Foundry is not about creating hard content to beat endless strong monsters or loot items.
In NWN, the Modules worked a little bit like real D&D. You sit down, the DM tells you what level characters you need for the adventure and then you fill out your character sheet. In many NWN-Modules you came in, there was an NPC to level up and to give you gear so you were fit for the adventure.
Here the Foundry quests are scaled to your character level. Why care about your level or endgame, at level 15 most classes have access to all relevant skills. Only gear is still a little weak
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fssxMember, Neverwinter Beta UsersPosts: 12Arc User
edited March 2013
So as I see it. It's best to wait and try it right .
I want to make this work as soon as possible .
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ordainedoneMember, Neverwinter Beta UsersPosts: 0Arc User
I love this game but I admit that this question about end game is basicly the only thing that bothers me and makes me afraid. No game was able to catch my attention and keep me willing to play for long after top lv untill now, and I really hope that with Neverwinter it will change.
I saw a streaming when the lead designer said that its expected about 65hours playing to get cap lv, and that is pretty low. So the game have to give us ALOT of stuff to do and alot of goals after the cap lv.
I know that there will be Harder versions of dungeons (just like Heroics on WoW), but thats not even close to be enough to keep ppl playing, I suggest somethings like Territorial wars between guilds, Raids, large scale pvp .... there have to be a goal to give players reason to keep playing to get stronger and stronger and a good PvP and Territorial War system is the best option for that IMO.
Yeah, well... It'd have to be more then that, because I can 100% promise PvP will become who can be the biggest Wallet Warrior. Don't believe me, check out any of PWE games. Ye who spends the most money will win the game. It should be PWE's logo. End game doesn't worry me so much, but as what will be added to the cash shop when players are finally hooked.
I never understood why MMO's have taken the route of must hit cap as quickly as possible. EQ/FFXI did that area right. Took me a Year and a half to hit 75 on my SMN in XI, and I loved it. Played it for 7 years and had a blast. I am fine with the short experience to cap, as long as there are things to do at end game where I don't have to pay more 15$ a month to be on equal footing as everyone else. PvP won't be one of those I can almost promise.
I'm usually Guild Leader/Raid Lead for any MMO I play, and I wouldn't really see 20 man raids in this, I think 10 mans would fit perfectly. Although I do not object to any extra's as you said, PvP Territorial Wars and such, I just won't play them because I want to be on equal ground not fighting the kid with mommies credit card.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Here the Foundry quests are scaled to your character level. Why care about your level or endgame, at level 15 most classes have access to all relevant skills. Only gear is still a little weak
That is how 4E works sadly.
4E was without a doubt designed to try to attract the players who wanted to surpass to the mid-late game content much faster. It's not my taste and if I was to play PnP I would probably go Second Ed. 3E is great in computer games but too rule restrictive in PnP IMO.
But Neverwinter...well as Aandre said in multiple NOCS he doesn't like 4E at all...but he really enjoys Neverwinter. I'm in complete agreement with him there.
Yeah, well... It'd have to be more then that, because I can 100% promise PvP will become who can be the biggest Wallet Warrior. Don't believe me, check out any of PWE games. Ye who spends the most money will win the game. It should be PWE's logo. End game doesn't worry me so much, but as what will be added to the cash shop when players are finally hooked.
I never understood why MMO's have taken the route of must hit cap as quickly as possible. EQ/FFXI did that area right. Took me a Year and a half to hit 75 on my SMN in XI, and I loved it. Played it for 7 years and had a blast. I am fine with the short experience to cap, as long as there are things to do at end game where I don't have to pay more 15$ a month to be on equal footing as everyone else. PvP won't be one of those I can almost promise.
I'm usually Guild Leader/Raid Lead for any MMO I play, and I wouldn't really see 20 man raids in this, I think 10 mans would fit perfectly. Although I do not object to any extra's as you said, PvP Territorial Wars and such, I just won't play them because I want to be on equal ground not fighting the kid with mommies credit card.
I know what you are talking about, I did play Perfect World for 4 years, and yeah PW was really about Pay to win, even so I managed to be between the TOP without put that many cash but I did expend several hours farmings to have enough equyipment to go to TWs, but even so it kept me playing for 4 years. In other hand I played Lineage 2 for 7 years and it had no cash store but was incredibly hard to hit cap level.
Only thing PW was better tham Lineage (and it was the main thing that kept me playing) was that the game was balanced enough to allow me to kill some1 that expend ALOT of money just cuz I knew how to play better than him, and in other Hand Lineage even without cash shop there was alot of farmers and players who bought alot from farmers was like impossible to beat dont matter how better you play and that was the reason for me to quit Lineage 2.
Actually what I saw from NW cash shop dont makes me worry that much cuz it looks better than the other cash games that I saw, but nobody knows what will come next and if they will make some cash items needed to get thru end game challenges.
NW looks alot more like other cryptic game sthan like PWE games, but I didnt play any other Cryptic games before, lets see what this mix of Cryptic and PWE will bring to us, anyways I like to think positive and hope that they will surprise us with good news for cash shop and for end game just like the game surprised me so far and made me have the most fun I ever had playing a MMO since the very beggining.
That is how 4E works sadly.
4E was without a doubt designed to try to attract the players who wanted to surpass to the mid-late game content much faster. It's not my taste and if I was to play PnP I would probably go Second Ed. 3E is great in computer games but too rule restrictive in PnP IMO.
But Neverwinter...well as Aandre said in multiple NOCS he doesn't like 4E at all...but he really enjoys Neverwinter. I'm in complete agreement with him there.
Yeah, if you take 3e and start making the necessary changes to make a marketable MMORPG out of it, you pretty much wind up with 4e anyway.
Original D&D was designed to take people who came from miniatures wargames, and bring them into a new, character-focused type of play, but still miniatures-oriented. 3e targeted people who came from other PnP games, not necessarily as miniatures-focused, and bring them over into a more miniatures-oriented combat experience, while still retaining the "story teller" style of non-combat play.
4e is trying to deal with the current reality, which is that most PnP players are old. No longer do most people get into MMORPGs by coming from PnP games; it's the other way around now, they come from MMORPGs and potentially try out D&D as their first PnP game. 4e is trying to get out in front of that changing paradigm and be accessible to those people. Whether it succeeds or fails, it's still a valiant and necessary effort, if the hobby is to survive. Otherwise we all might as well just be buying the forthcoming reprint of the original books (which I totally am), and playing it the way Gary and Dave did on their dining table in 1974.
And for those who think one particular version of the past is best; Wizards is printing them ALL in electronic form now, so you can go buy your favorite in DRM-free PDF form and have it forever. Which is awesome for me, since I lost original, Basic/Expert, and 1st Edition AD&D books alike all in a fire. All I have is 3e and the beginnings of a 4e collection now.
Comments
The story will never be over, unless you make it so. You always have the option of creating and sharing more storylines and adding to the world.
If you haven't already watched it, check out this video. Pay close attention to 24:35.
It cuts off abruptly because 50 is not the cap, merely the cap for BWE3.
What if...the story never ends? (O.O)
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows./Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope.
Konariraiden: You don't know what you are up against. You will lose.
I saw a streaming when the lead designer said that its expected about 65hours playing to get cap lv, and that is pretty low. So the game have to give us ALOT of stuff to do and alot of goals after the cap lv.
I know that there will be Harder versions of dungeons (just like Heroics on WoW), but thats not even close to be enough to keep ppl playing, I suggest somethings like Territorial wars between guilds, Raids, large scale pvp .... there have to be a goal to give players reason to keep playing to get stronger and stronger and a good PvP and Territorial War system is the best option for that IMO.
That would be up to you to decide... But honestly do you want the story to end?
There was a NPC selling Purple stuff
They think a RPG-Game is about WoW or DAoC, the quests are kill that 5 times and bring me 5 of these until you reach some amount of experience and have access to all available skills for the class. Then you go and fight each other.
Playing a single player RPG is a totally different story, especially a modular one like in the Neverwinter series. OK, this is not NWN3!
Still, it has a Foundry and you can enjoy endless adventures/campaigns/quests in the Foundry. No, the Foundry is not about creating hard content to beat endless strong monsters or loot items.
In NWN, the Modules worked a little bit like real D&D. You sit down, the DM tells you what level characters you need for the adventure and then you fill out your character sheet. In many NWN-Modules you came in, there was an NPC to level up and to give you gear so you were fit for the adventure.
Here the Foundry quests are scaled to your character level. Why care about your level or endgame, at level 15 most classes have access to all relevant skills. Only gear is still a little weak
I want to make this work as soon as possible .
Yeah, well... It'd have to be more then that, because I can 100% promise PvP will become who can be the biggest Wallet Warrior. Don't believe me, check out any of PWE games. Ye who spends the most money will win the game. It should be PWE's logo. End game doesn't worry me so much, but as what will be added to the cash shop when players are finally hooked.
I never understood why MMO's have taken the route of must hit cap as quickly as possible. EQ/FFXI did that area right. Took me a Year and a half to hit 75 on my SMN in XI, and I loved it. Played it for 7 years and had a blast. I am fine with the short experience to cap, as long as there are things to do at end game where I don't have to pay more 15$ a month to be on equal footing as everyone else. PvP won't be one of those I can almost promise.
I'm usually Guild Leader/Raid Lead for any MMO I play, and I wouldn't really see 20 man raids in this, I think 10 mans would fit perfectly. Although I do not object to any extra's as you said, PvP Territorial Wars and such, I just won't play them because I want to be on equal ground not fighting the kid with mommies credit card.
That is how 4E works sadly.
4E was without a doubt designed to try to attract the players who wanted to surpass to the mid-late game content much faster. It's not my taste and if I was to play PnP I would probably go Second Ed. 3E is great in computer games but too rule restrictive in PnP IMO.
But Neverwinter...well as Aandre said in multiple NOCS he doesn't like 4E at all...but he really enjoys Neverwinter. I'm in complete agreement with him there.
Only thing PW was better tham Lineage (and it was the main thing that kept me playing) was that the game was balanced enough to allow me to kill some1 that expend ALOT of money just cuz I knew how to play better than him, and in other Hand Lineage even without cash shop there was alot of farmers and players who bought alot from farmers was like impossible to beat dont matter how better you play and that was the reason for me to quit Lineage 2.
Actually what I saw from NW cash shop dont makes me worry that much cuz it looks better than the other cash games that I saw, but nobody knows what will come next and if they will make some cash items needed to get thru end game challenges.
NW looks alot more like other cryptic game sthan like PWE games, but I didnt play any other Cryptic games before, lets see what this mix of Cryptic and PWE will bring to us, anyways I like to think positive and hope that they will surprise us with good news for cash shop and for end game just like the game surprised me so far and made me have the most fun I ever had playing a MMO since the very beggining.
Yeah, if you take 3e and start making the necessary changes to make a marketable MMORPG out of it, you pretty much wind up with 4e anyway.
Original D&D was designed to take people who came from miniatures wargames, and bring them into a new, character-focused type of play, but still miniatures-oriented. 3e targeted people who came from other PnP games, not necessarily as miniatures-focused, and bring them over into a more miniatures-oriented combat experience, while still retaining the "story teller" style of non-combat play.
4e is trying to deal with the current reality, which is that most PnP players are old. No longer do most people get into MMORPGs by coming from PnP games; it's the other way around now, they come from MMORPGs and potentially try out D&D as their first PnP game. 4e is trying to get out in front of that changing paradigm and be accessible to those people. Whether it succeeds or fails, it's still a valiant and necessary effort, if the hobby is to survive. Otherwise we all might as well just be buying the forthcoming reprint of the original books (which I totally am), and playing it the way Gary and Dave did on their dining table in 1974.
And for those who think one particular version of the past is best; Wizards is printing them ALL in electronic form now, so you can go buy your favorite in DRM-free PDF form and have it forever. Which is awesome for me, since I lost original, Basic/Expert, and 1st Edition AD&D books alike all in a fire. All I have is 3e and the beginnings of a 4e collection now.