It would be nice to start filling out some details while CB3 is going. Screenshots and whatnot can be gathered and uploaded to the wiki, etc. I know a header/footer would have to be created stating this is beta and information could change.
Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.
um. wanting official one. like nw-wiki.perfectworld.com
Why, in your opinion, does it matter if a wiki is official or unofficial? Either way its player run. The whole point of a wiki is that anyone can edit it. When an official one comes(if it does) what information do you think it will contain that an unofficial wiki would not?
I'd rather use my efforts toward an official wiki. one where i can use one login for the wiki and forums. I assume we'll get it when NW live (or Open Beta) but i'd rather have it now.
Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.
I'd rather use my efforts toward an official wiki. one where i can use one login for the wiki and forums. I assume we'll get it when NW live (or Open Beta) but i'd rather have it now.
Why would you assume that, neither STO or CO's wikis share a common login with ones Perfect World account. In fact I don't think that any of Perfect World's or Cryptic's games have a Perfect World stored wiki.
Unofficial projects like this are so much better, they provide the players with much more freedom and usually far more resources (disk space and the like).
Keep up the great work!
SHADOW - A secret cabal for those who thirst for wealth and power. Check out SHADOW on YouTube!
Unofficial projects like this are so much better, they provide the players with much more freedom and usually far more resources (disk space and the like).
Keep up the great work!
Thanks ryger5! I definitely agree. Although there is something to be said for legitimacy of a project through an official seal(and thus the ability to avoid contentious issues like copyright of material that's put on a wiki) I think overall its better to be seperate, as long as the game developers understand that a certain amount of content from the game has to go on there to make it useful as a resource, and afterall, its just more exposure for the game, its not like anyone reads a wiki instead of playing.
Why would you assume that, neither STO or CO's wikis share a common login with ones Perfect World account. In fact I don't think that any of Perfect World's or Cryptic's games have a Perfect World stored wiki.
I've used the same login for Forsaken World wiki and the forums.
Unofficial projects like this are so much better, they provide the players with much more freedom and usually far more resources (disk space and the like).
Keep up the great work!
Disk space really isn't ever any issue.
Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.
A wiki is a great idea! We probably won't have one until after the game launches, however as with some of the other PWE games, we do comb the forums for guides and walkthroughs to add to the wiki. It might be better to wait until the CB launches (I know, I can hear your groans through the interwebz), because then there will be actual info to write up, such as class guides. The wiki is a group effort to update, and we love having player contributions!
Yep- as soon as the closed beta launches, I expect that there will be many posts that can be migrated to a wiki. I look forward to seeing class guides and even lore guides! Maintaining the wiki will be a group effort, and I'll definitely be pitching in. I think with how dedicated our community is here we won't have any trouble filling up a wiki with pages about everything from Classes to specific NPC backgrounds and more.
We're working on it! The actual building and integration of the wiki is being worked on right now. I might have been on something very strong when I said by closed beta, but the plan is to have one ready at launch.
We're working on it! The actual building and integration of the wiki is being worked on right now. I might have been on something very strong when I said by closed beta, but the plan is to have one ready at launch.
So the Logical question is, what something very strong are you one now?
So the Logical question is, what something very strong are you one now?
She kind of said that wiki would be launched with game launch, which is probably how it will be.
Though by closed beta we were expected to have user made guides etc., but there are not many of those if you scour the forums. Except for a few lore related stuff which has more to do with 4e than the game itself ...
We're working on it! The actual building and integration of the wiki is being worked on right now. I might have been on something very strong when I said by closed beta, but the plan is to have one ready at launch.
Can't say that I'm super thrilled about this. I didn't realize the other PW games had PW hosted wikis but from looking at them it looks like only PW employees have admin rights. While this may look good on the surface, what guarantees to we have that these admins will actually admin, from the looks of it they are not active users, meaning that pages in need of deletion won't get deleted, and that users are stuck with the interface that PW creates with no additional desired extensions.
I'd be far better IMO to have something like what STO has than what FW has, even if it means creating a second login.
The official wikis of STO and CO are exceptional. So I would say this meathod is tested and proved. Also having official people in charge of things - I would not have any other way. That way people with grievance(not the guild) have someone accountable to talk to.
They would be the ones to appoint the community admins for that site.
The official wikis of STO and CO are exceptional. So I would say this meathod is tested and proved. Also having official people in charge of things - I would not have any other way. That way people with grievance(not the guild) have someone accountable to talk to.
They would be the ones to appoint the community admins for that site.
As I understand it they're talking about doing something like this:
The solution is simple: Have an OFFICIAL wiki that players may also edit. Obviously they would need to somewhat limit the player base editing, but if they are really administrating the wiki, then they would do it the same as they do for the forum. Something ridiculous gets posted, it gets deleted. Simple as that. I like the idea of it being run by official admins, but I also like the idea of users being able to fix and edit things as it only makes the admin's job easier.
I would like to see a wiki hosted by Perfect World but run by user. This ensure the content will at least as long there as the game is supported by the company, good bandwidth and availability.
They run the software and do the software/server updates, the users edit/create the content.
To have a parallel user driven wiki is OK until release and thanks for that shaudius, I only wonder about the licence for the content? I had it with a Linux distribution, which had over years a wiki hosted privately and then they finally launched an official wiki (the private wiki twice corrupted its database and lots of content was gone, there were downtimes etc.). All the authors of the private wiki had to rewrite the content on the new wiki, copy/paste not allowed.
To have a parallel user driven wiki is OK until release and thanks for that shaudius, I only wonder about the licence for the content? I had it with a Linux distribution, which had over years a wiki hosted privately and then they finally launched an official wiki (the private wiki twice corrupted its database and lots of content was gone, there were downtimes etc.). All the authors of the private wiki had to rewrite the content on the new wiki, copy/paste not allowed.
I'll still take a ton of screenshots this weekend, but I haven't yet determined if I'm going to continue to edit the current wiki, since PW's history is that there won't be player admins on the PW hosted wiki I won't be easily able to import the wiki pages(which I would otherwise be able to do with admin privileges because mediawiki has an import function and PW's existing websites also use mediawiki.) I'm gonna see about getting temporary access to import pages or if they can add that functionality to regular users, if I can get them to allow page importation(which isn't any more damaging that page creation except its multiple at once) then we can certainly get a huge head start in wikiness.
Here are some of my concerns, and why I spearheaded setting up nwowiki. I have played MMO's where at launch their official held wiki's were great, but as time goes on, they get abused. And by abused I mean forgotten about, or not enough admins to go around to help police up the edits, so spam and junk edits begin to rule. Wiki's are great when the information is displayed properly, but who has time to go back over hundreds of edits and template-ize each one specifically.
Now, if PW/Cryptic would have player wiki-admins, then I could see it being a much bigger success. Also, many official wiki's I've edited on can have a tendency to only want certain content on its pages. By that I mean, that pages could be over-moderated because the company doesn't want every final spec of information about the content public facing. Spoilers and the like are quite the commonplace on player-run wiki's and I can foresee such things not being allowed on the official wiki. I've seen it done, not with PW, but other companies.
Can't say that I'm super thrilled about this. I didn't realize the other PW games had PW hosted wikis but from looking at them it looks like only PW employees have admin rights. While this may look good on the surface, what guarantees to we have that these admins will actually admin, from the looks of it they are not active users, meaning that pages in need of deletion won't get deleted, and that users are stuck with the interface that PW creates with no additional desired extensions.
I'd be far better IMO to have something like what STO has than what FW has, even if it means creating a second login.
Wikis aren't mutually exclusive. For any given game I typically use 2-3 wikis to get the info I need. There will be (and already exist) other wikis besides the "official" one.
0
ooeyes1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
The official wikis of STO and CO are exceptional. So I would say this meathod is tested and proved. Also having official people in charge of things - I would not have any other way. That way people with grievance(not the guild) have someone accountable to talk to.
They would be the ones to appoint the community admins for that site.
STOWiki is not proof of this model; it's much more a demonstration of the opposite. As a community admin there who was promoted by other community admins who was eventually hired by Curse and is now the official liaison for STOWiki, I can assure you that neither PWE nor Cryptic Studios plays any role whatsoever in administrating STOWiki.
And as for administration of STOWiki by Curse, my last major admin action was nominating (not appointing) three more community administrators. While I was a just a regular admin, Curse was rather hands-off and trusted us to take care of the wiki. I've done much the same thing as I don't play Star Trek Online much anymore; that was the point of encouraging the community to support promoting three trustworthy members of the community to admin. Certainly, part of an admin's role is to limit abuse, but the abuse tends to come from spammers and the occasional vandal; so many people seem to overestimate how much of a problem vandalism really is. They really are the exception, not the rule.
Developer involvement in a game's wiki is by no means a prerequisite for a wiki's success, though their endorsement certainly helps. Keeping a community on a short leash, though, is just a good way to slow a wiki's growth. Wikis operate best with an high degree of trust in their communities. The wiki spirit is a naturally optimistic one, and they succeed because of it, not in spite of it.
I hate constantly bringing up GW2 here, but it has a lot of really good things about it and the wiki is one of them.
I honestly don't know how exactly the GW1 and GW2 wikis function on the backend or who administrates what. What I do know is the Arenanet set them up, they are integrated into the game (/wiki <topic> will open the wiki page in a browser for you) and they are very well done from a users perspective (imho).
As I said, not sure how they run exactly but I would be thrilled if the wiki for this game looked like GW1 when all is said and done (GW2 wiki isn't as good as GW1 yet but it's well on it's way).
Comments
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Why, in your opinion, does it matter if a wiki is official or unofficial? Either way its player run. The whole point of a wiki is that anyone can edit it. When an official one comes(if it does) what information do you think it will contain that an unofficial wiki would not?
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Why would you assume that, neither STO or CO's wikis share a common login with ones Perfect World account. In fact I don't think that any of Perfect World's or Cryptic's games have a Perfect World stored wiki.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Unofficial projects like this are so much better, they provide the players with much more freedom and usually far more resources (disk space and the like).
Keep up the great work!
Check out SHADOW on YouTube!
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
Thanks ryger5! I definitely agree. Although there is something to be said for legitimacy of a project through an official seal(and thus the ability to avoid contentious issues like copyright of material that's put on a wiki) I think overall its better to be seperate, as long as the game developers understand that a certain amount of content from the game has to go on there to make it useful as a resource, and afterall, its just more exposure for the game, its not like anyone reads a wiki instead of playing.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
I've used the same login for Forsaken World wiki and the forums.
Here's a list of my contributions on the FW wiki.
http://fw-wiki.perfectworld.com/index.php/Special:Contributions/Jetah
Disk space really isn't ever any issue.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Neverwinter Wiki
http://nw-forum.perfectworld.com/showthread.php?6571-Help-create-a-neverwinter-wiki&highlight=wiki
and
http://nw-forum.perfectworld.com/showthread.php?24461-Neverwinter-Wiki&highlight=wiki
To quote a few. There are more.
stupid 10 characters. priest, mage, monk, bard, warrior, druid, lock, paladin.. how many more characters do i need again?
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
We're working on it! The actual building and integration of the wiki is being worked on right now. I might have been on something very strong when I said by closed beta, but the plan is to have one ready at launch.
@Effreet in game
Terms of Service and Rules of Conduct. Learn them, Love them
So the Logical question is, what something very strong are you one now?
Neverwinter Wiki
Though by closed beta we were expected to have user made guides etc., but there are not many of those if you scour the forums. Except for a few lore related stuff which has more to do with 4e than the game itself ...
Can't say that I'm super thrilled about this. I didn't realize the other PW games had PW hosted wikis but from looking at them it looks like only PW employees have admin rights. While this may look good on the surface, what guarantees to we have that these admins will actually admin, from the looks of it they are not active users, meaning that pages in need of deletion won't get deleted, and that users are stuck with the interface that PW creates with no additional desired extensions.
I'd be far better IMO to have something like what STO has than what FW has, even if it means creating a second login.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
They would be the ones to appoint the community admins for that site.
As I understand it they're talking about doing something like this:
http://fw-wiki.perfectworld.com/index.php?title=Special:ListUsers&group=sysop
http://blacklight-wiki.perfectworld.com/index.php?title=Special:ListUsers&group=sysop
Those admins are Perfect World employees, no community admins.
Compare this with STO Wiki which is endorsed by PW through their website but is actually run by Curse.com:
http://www.stowiki.org/index.php?title=Special:ListUsers&group=sysop Community admins.
The latter thing is what I would prefer(STO model), the former is what they are working on.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
he has made some exceptional videos.
https://www.youtube.com/watch?v=f0089KMzJFk&hd=1
Neverwinter Wiki
They run the software and do the software/server updates, the users edit/create the content.
To have a parallel user driven wiki is OK until release and thanks for that shaudius, I only wonder about the licence for the content? I had it with a Linux distribution, which had over years a wiki hosted privately and then they finally launched an official wiki (the private wiki twice corrupted its database and lots of content was gone, there were downtimes etc.). All the authors of the private wiki had to rewrite the content on the new wiki, copy/paste not allowed.
I'll still take a ton of screenshots this weekend, but I haven't yet determined if I'm going to continue to edit the current wiki, since PW's history is that there won't be player admins on the PW hosted wiki I won't be easily able to import the wiki pages(which I would otherwise be able to do with admin privileges because mediawiki has an import function and PW's existing websites also use mediawiki.) I'm gonna see about getting temporary access to import pages or if they can add that functionality to regular users, if I can get them to allow page importation(which isn't any more damaging that page creation except its multiple at once) then we can certainly get a huge head start in wikiness.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Now, if PW/Cryptic would have player wiki-admins, then I could see it being a much bigger success. Also, many official wiki's I've edited on can have a tendency to only want certain content on its pages. By that I mean, that pages could be over-moderated because the company doesn't want every final spec of information about the content public facing. Spoilers and the like are quite the commonplace on player-run wiki's and I can foresee such things not being allowed on the official wiki. I've seen it done, not with PW, but other companies.
http://thedungeoncrawlers.enjin.com
Wikis aren't mutually exclusive. For any given game I typically use 2-3 wikis to get the info I need. There will be (and already exist) other wikis besides the "official" one.
STOWiki is not proof of this model; it's much more a demonstration of the opposite. As a community admin there who was promoted by other community admins who was eventually hired by Curse and is now the official liaison for STOWiki, I can assure you that neither PWE nor Cryptic Studios plays any role whatsoever in administrating STOWiki.
And as for administration of STOWiki by Curse, my last major admin action was nominating (not appointing) three more community administrators. While I was a just a regular admin, Curse was rather hands-off and trusted us to take care of the wiki. I've done much the same thing as I don't play Star Trek Online much anymore; that was the point of encouraging the community to support promoting three trustworthy members of the community to admin. Certainly, part of an admin's role is to limit abuse, but the abuse tends to come from spammers and the occasional vandal; so many people seem to overestimate how much of a problem vandalism really is. They really are the exception, not the rule.
Developer involvement in a game's wiki is by no means a prerequisite for a wiki's success, though their endorsement certainly helps. Keeping a community on a short leash, though, is just a good way to slow a wiki's growth. Wikis operate best with an high degree of trust in their communities. The wiki spirit is a naturally optimistic one, and they succeed because of it, not in spite of it.
I honestly don't know how exactly the GW1 and GW2 wikis function on the backend or who administrates what. What I do know is the Arenanet set them up, they are integrated into the game (/wiki <topic> will open the wiki page in a browser for you) and they are very well done from a users perspective (imho).
As I said, not sure how they run exactly but I would be thrilled if the wiki for this game looked like GW1 when all is said and done (GW2 wiki isn't as good as GW1 yet but it's well on it's way).