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Why are there two fighters?

lordrichterlordrichter Member, Neverwinter Beta Users Posts: 0 Arc User
edited March 2013 in General Discussion (PC)
I really don't understand what the developers were thinking, it seems to me like they are people who never ever actually played real Dungeons and Dragons, so this question is directly to them, which of course doesn't means others can't join the discussion.


Why are there two classes named Fighter? There is no point and no logic in that, I mean maybe someone will find logic yes but D&D is a game, and no don't even think to tell me this is not D&D, it is a D&D game or game based on D&D so I would expect it to act like one, or better say the developers to make one true to what is based on. D&D as I said is a game of differences, that's what makes it interesting, and having two classes named fighter really takes off a lot of that. Why for example didn't you named one simply fighter, for example the guardian fighter could have been only fighter while the great weapon one could have been say a barbarian, or even better the great weapon one could have been a fighter while the defender could have been a paladin, and believe me a D&D game where there is no paladin is not a real D&D game. Yes now many will say, dud there is a cleric, yes there is a cleric but that is not as same as the paladin, the cleric class I believe in a way is good represented in this game, sort of a ranged holy caster in heavy armor. If the developers go like that then why for example there are no two versions of same class for all the classes in the game, say two types of wizards or two types of rogues, a melee rogue and a ranged rogue, but that will rise the question, why the ranged rogue simply is not called ranger, which is also one of the classes that is very much played in D&D and is missing in this game. And I know someone will say now, the game is new give them time they will add new stuff, well I hope they will and I hope they will be named correctly in the D&D spirit.

Really developers, what were you thinking when you were deciding of which classes to put in this game?
Post edited by lordrichter on

Comments

  • manfrome15manfrome15 Member Posts: 26 Arc User
    edited March 2013
    This is still a beta version for one. And I think their approach is going with "subclasses." Think 4e, where a fighter chooses if he has combat superiority or something else, and if they get a bonus to one handed or two handed weapons. In fact now that I think about it, think more along the lines of the essentials series of the Knight and Slayer fighter subclasses.

    Also, in beta weekend 1 there were only the Guardian Fighter (Knight), Trickster Rogue and the Devoted Cleric. In BW2 there was the addition of the Controller Wizard, and now we have access to the Great Weapon Fighter (Slayer). And there is the "coming soon" extra class that we have no idea of what is atm.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2013
    They're straight out of the Fourth Edition Rule Books. ;)

    In the books they are builds, in Neverwinter they are changed to be more of "themes" and are actually best compared to Second Edition "Specialised" Classics.
    Due to the change in the mechanics giving full character builds is less than ideal and would make balancing the game...impossible is pretty close to what it would be haha.

    There's still some hope free builds will be explored in the future but that's something which won't be around for a while, if ever.
    That doesn't hurt the D&D elements. As a player who enjoyed Second Edition over all the others I actually see it as better D&D in *some* regards. Players accustomed to third edition might not enjoy that aspect of the get go but, *shrugs*, all I can tell you is to try to disregard conceptions of third edition and to try to enjoy the game as it is...which is not third edition.

    I can't say I agree with everything in the game but the game is incredibly fun and is a valid interpretation of D&D. Just not the one you may have been expecting.
  • ekhranekhran Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited March 2013
    I really don't understand what the developers were thinking, it seems to me like they are people who never ever actually played real Dungeons and Dragons, so this question is directly to them, which of course doesn't means others can't join the discussion.


    Why are there two classes named Fighter? There is no point and no logic in that, I mean maybe someone will find logic yes but D&D is a game, and no don't even think to tell me this is not D&D, it is a D&D game or game based on D&D so I would expect it to act like one, or better say the developers to make one true to what is based on. D&D as I said is a game of differences, that's what makes it interesting, and having two classes named fighter really takes off a lot of that. Why for example didn't you named one simply fighter, for example the guardian fighter could have been only fighter while the great weapon one could have been say a barbarian, or even better the great weapon one could have been a fighter while the defender could have been a paladin, and believe me a D&D game where there is no paladin is not a real D&D game. Yes now many will say, dud there is a cleric, yes there is a cleric but that is not as same as the paladin, the cleric class I believe in a way is good represented in this game, sort of a ranged holy caster in heavy armor. If the developers go like that then why for example there are no two versions of same class for all the classes in the game, say two types of wizards or two types of rogues, a melee rogue and a ranged rogue, but that will rise the question, why the ranged rogue simply is not called ranger, which is also one of the classes that is very much played in D&D and is missing in this game. And I know someone will say now, the game is new give them time they will add new stuff, well I hope they will and I hope they will be named correctly in the D&D spirit.

    Really developers, what were you thinking when you were deciding of which classes to put in this game?

    I have sad news for you. There will probably like 4-5 more Wizards, and same with Rogue+Cleric Classes.

    Sub-Class system ftw.
  • ladyshaie1ladyshaie1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 109 Bounty Hunter
    edited March 2013
    Because only ONE can truly wield...

    THE BIGASS HAMMER OF WHOOPASS!

    But seriously it probably has more to do with the cross-class system of NWN & I agree with the person above me, there will be more of each type of class eventually.
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited March 2013
    They're straight out of the Fourth Edition Rule Books. ;)

    In the books they are builds, in Neverwinter they are changed to be more of "themes" and are actually best compared to Second Edition "Specialised" Classics.
    Due to the change in the mechanics giving full character builds is less than ideal and would make balancing the game...impossible is pretty close to what it would be haha.

    There's still some hope free builds will be explored in the future but that's something which won't be around for a while, if ever.
    That doesn't hurt the D&D elements. As a player who enjoyed Second Edition over all the others I actually see it as better D&D in *some* regards. Players accustomed to third edition might not enjoy that aspect of the get go but, *shrugs*, all I can tell you is to try to disregard conceptions of third edition and to try to enjoy the game as it is...which is not third edition.

    I can't say I agree with everything in the game but the game is incredibly fun and is a valid interpretation of D&D. Just not the one you may have been expecting.

    You should just sticky that info. Or sticky the 4E PHB classes.
    [SIGPIC][/SIGPIC]
  • raugarraugar Member, Neverwinter Beta Users Posts: 118 Bounty Hunter
    edited March 2013
    i wish they had changed one of the fighters for a paladin ^^
  • lordrichterlordrichter Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    Wouldn't it be better if instead of having to choose a specialisation during character creation to make it an in game build choice? Or even better, if anyone has played the original Neverwinter Nights, there was an option during character creation after choosing your class to choose a specialisation for it, gives little bit more of a personal touch during the character creation, yes I know some will say now what difference it will make if you choose the specialisation as part of the class or as a separate class, that may be true, but at least to me it gives a better personal feeling to the character creation experience, and it's better sorted that way, instead of having a screen with many classes to brows you'll have a screen with the basic classes, making it easier for the player to choose instead of browsing them all at once, and latter after he/she chooses the class can get another screen where the player can see the subclasses separately, it's more like getting a direction to what the player wants to focus on.

    I agree with raugar, I do hope this game will have a paladin class soon, as well as ranger or druid or maybe even monk.
  • shinon748shinon748 Member Posts: 3 Arc User
    edited March 2013
    I forgot where I heard it from but I know they're not done making classes.(obviously) but theres 3 that are already done and they want to wait a bit after release to implement them. And thats Archery Ranger, Warlock, and Bard. Also this is 4e, meaning unlike 3e and 3.5 that NWN1 and NWN2 where based off of where we chose a class then we got to be specific about how play them. In 4e theres the "father" class, for example the Fighter. And then theres subclasses like the Guardian Fighter and Great-Weapon Fighter that have different play styles and obtain different powers as they level. So they're not doing a poor job at choosing classes just stop going in hoping for a NWN3 using 3.5 rules. Or you will be disappointed. Sorry for typos its rather late and I'm tired.
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited March 2013
    ^ Dont forget the Melee Ranger shinon748
  • majeurevismajeurevis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    So other than the Warlock, Ranger, and (are you sure?) the Bard, are there going to be any more classes? More races? Here's hoping for Shamans and Artificers! Oh, don't forget the Gnomes.
    Artificer.jpg

    Member of the Bring Gith and Artificers to Neverwinter Party.
  • dddeemmdddeemm Member, Neverwinter Beta Users Posts: 19
    edited March 2013
    They're straight out of the Fourth Edition Rule Books. ;)

    In the books they are builds, in Neverwinter they are changed to be more of "themes" and are actually best compared to Second Edition "Specialised" Classics.
    Due to the change in the mechanics giving full character builds is less than ideal and would make balancing the game...impossible is pretty close to what it would be haha.

    There's still some hope free builds will be explored in the future but that's something which won't be around for a while, if ever.
    That doesn't hurt the D&D elements. As a player who enjoyed Second Edition over all the others I actually see it as better D&D in *some* regards. Players accustomed to third edition might not enjoy that aspect of the get go but, *shrugs*, all I can tell you is to try to disregard conceptions of third edition and to try to enjoy the game as it is...which is not third edition.

    I can't say I agree with everything in the game but the game is incredibly fun and is a valid interpretation of D&D. Just not the one you may have been expecting.

    Said "builds" were just sugestions to what players should pick.

    Seriously all they had to do was add the great weapon fighter options inside a regular Fighter because that's pretty much what you get from this game! I'm still puzzled by the idea of splitting up the class and pretty much just changing the powers.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2013
    Suggestions but not entirely feasible considering the changes made to the core mechanics such as at-wills.

    It might be possible with a lot more time testing, there's no "absolutely not" answer given by Cryptic. Just "not now" and likely not in the immediate future.

    It doesn't effect mine and other's enjoyment. Sure it would be nice to have free builds but what is here now is plenty of fun. I just wish I could choose the power progression more.


    To answer majeurevis's question:
    No classes have been confirmed. None ;)
    There will be plenty of classes past launch. That is the only thing which has been officially confirmed.
  • infi321infi321 Member Posts: 311 Arc User
    edited March 2013
    I really don't understand what the developers were thinking, it seems to me like they are people who never ever actually played real Dungeons and Dragons, so this question is directly to them, which of course doesn't means others can't join the discussion.


    Why are there two classes named Fighter? There is no point and no logic in that, I mean maybe someone will find logic yes but D&D is a game, and no don't even think to tell me this is not D&D, it is a D&D game or game based on D&D so I would expect it to act like one, or better say the developers to make one true to what is based on. D&D as I said is a game of differences, that's what makes it interesting, and having two classes named fighter really takes off a lot of that. Why for example didn't you named one simply fighter, for example the guardian fighter could have been only fighter while the great weapon one could have been say a barbarian, or even better the great weapon one could have been a fighter while the defender could have been a paladin, and believe me a D&D game where there is no paladin is not a real D&D game. Yes now many will say, dud there is a cleric, yes there is a cleric but that is not as same as the paladin, the cleric class I believe in a way is good represented in this game, sort of a ranged holy caster in heavy armor. If the developers go like that then why for example there are no two versions of same class for all the classes in the game, say two types of wizards or two types of rogues, a melee rogue and a ranged rogue, but that will rise the question, why the ranged rogue simply is not called ranger, which is also one of the classes that is very much played in D&D and is missing in this game. And I know someone will say now, the game is new give them time they will add new stuff, well I hope they will and I hope they will be named correctly in the D&D spirit.

    Really developers, what were you thinking when you were deciding of which classes to put in this game?

    The irony is: all us healers so far are stuck on 1 healing class.


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  • koldmiserkoldmiser Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131
    edited March 2013
    raugar wrote: »
    i wish they had changed one of the fighters for a paladin ^^

    NO! Go play WoW!

    Kidding aside...I would rather see more unique classes instead of rehashes of what other games have, and D&D has quite opportunity for that!
  • infi321infi321 Member Posts: 311 Arc User
    edited March 2013
    koldmiser wrote: »
    NO! Go play WoW!

    Kidding aside...I would rather see more unique classes instead of rehashes of what other games have, and D&D has quite opportunity for that!

    You know I actually hoped they would consider adding a paladin for both healing and dps...or a druid class for that matter.
    "Your story may not last forever; but it will exist forever"
  • deadmanswrathdeadmanswrath Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 55
    edited March 2013
    majeurevis wrote: »
    So other than the Warlock, Ranger, and (are you sure?) the Bard, are there going to be any more classes? More races? Here's hoping for Shamans and Artificers! Oh, don't forget the Gnomes.

    I doubt there will be Artificer (being that it is a Eberron class and this is forgotten realms). If anything I would hope to see the Swordmage class from the Forgotten Realms book.
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  • occulasocculas Member Posts: 11 Arc User
    edited March 2013
    I doubt there will be Artificer (being that it is a Eberron class and this is forgotten realms). If anything I would hope to see the Swordmage class from the Forgotten Realms book.

    Guys and Gals, remember the game is FTP, when they release it with 5 classes. No cost of box/DL or monthly subscription, if you find something you like at the start, awesome! I have played all of the beta weekends and love some classes and not real fond of the GWF. But, try what you like and play, and remember they will be adding content all the time. They are not forced to have all the classes done at release. So, be happy! its free! and play to your hearts content. I am going to have a ton of fun with the game. :cool:
  • syberghostsyberghost Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,474
    edited March 2013
    If they allowed mixing and matching of powers, it would not only make balancing things orders of magnitude harder, but it would greatly complicate animation timing, since it's an action MMO. They have to test things to make sure they flow smoothly from one power to another, much more so in an action game than in the usual pseudo-turn-based. I think their development time is better spent on other things.

    Matching each 4e suggested build with an eventual class was the right call, as was keeping the number of starting classes low and building them up as they have time to do deep development on each.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited March 2013
    I too feel that they should have started (and I will pick fighter as example) a fighter class 1-10, with a few basic attacks common to all, then added a split or specialization to the class they have now, ie guardian fighter (shield and sword) , great weapn fighter (2 handed) and so on. Then with more choices with the feat trees. That would atleast give impression of developement of charactor.
    Rangers, paladin and such hybrid like classes could be off shoots or a separate dual class erm classes.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • majeurevismajeurevis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I doubt there will be Artificer (being that it is a Eberron class and this is forgotten realms). If anything I would hope to see the Swordmage class from the Forgotten Realms book.

    Ah, I just remember paying for it in DDO. I forgot about Eberron, tbh!
    occulas wrote:
    Guys and Gals, remember the game is FTP, when they release it with 5 classes. No cost of box/DL or monthly subscription, if you find something you like at the start, awesome! I have played all of the beta weekends and love some classes and not real fond of the GWF. But, try what you like and play, and remember they will be adding content all the time. They are not forced to have all the classes done at release. So, be happy! its free! and play to your hearts content. I am going to have a ton of fun with the game.

    Oh I'm not complaining at all! I thoroughly enjoyed my experience with the Beta 3 weekend (you can see in my sig) and would still play if the current classes were the only available ones. I was just hoping somebody would reveal some insider info on just how many classes/races there are going to be? Do you think they'll be adding Warlords since Clerics are currently the only classes with the leader role available?
    Artificer.jpg

    Member of the Bring Gith and Artificers to Neverwinter Party.
  • hylebos75hylebos75 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    What do you mean rehashes of what other games have done??? Paladins originated with D&D, then were in Everquest (which was HIGHLY highly based off of D&D, it could've been called D&D-Quest.) Paladins didnt start in WoW. They are just IN WoW.
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