What skills do you think are under used? Are you the only cleric you've seen use that spell? Is there something wrong with it?
Posting mine sometime down the line. I will say that Chains is highly overrated and Forgemaster's Flames and Prophecy of Doom are both under-used that are effective at burning bosses down especially when combined with the additional defense shred Daunting Light gets from one of the paragon feat trees.
For Q I use Sun Burst - fair damage and heal, good for keeping hp of party
E - Healing word. Although I'm REALLY considering a switch, because this does anything only in divine mode, otherwise just a joke.
R - Bastion of Health - surprisingly good. Heals soldid chunks of health and you don't need to aim(which is a pain as well)
Left mouse - Sacred flame. Lance may have dps, but I'm trying to make use of temporary hp
Right - Astral seal. In combat usually throw 1 astral, then 3-6 sacred's, then astral again and so on to keep buff on.
I made sure I always had someone to make quests with, so I could concentrate on healing, rather than on DPS. Cause solo questing is just annoying, especially as support classes - just a potion-waste
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fauksstarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
edited March 2013
Left Mouse - Sacred Flame. It's just more fun to me, and the temp HP adds up. Plus, it's not that far behind Lance of Faith in DPS.
Right Mouse - Astral Seal. I don't think anyone takes this off their bars.
Q - Chains of Blazing Light. Seriously, this thing has saved my butt more times than I can count. Chain the mobs, slide away? Yes, please!
E - Healing Word. Really looking to swap this out, as I only ever use it when the fecal matter hits the oscillator, and only in Divine Power mode.
R - Forgemaster's Flame. Really, on demand DPS and an aoe heal if used in Divine Power mode? It's kinda awesome.
I've been using the Man-At-Arms companion, and after some leveling up he seems to keep aggro on some boss mobs. Now if only I can stop him from dying so much...
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l1zardo1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
Lol I was on the bubble whether to drop Healing Word. The 50% (or is it -75% lol) reduction pretty well sealed the deal.
Chains is definitely a good replacement. Kinda sucks only relying on Forge for heals though, certainly started drinking my crappy T1 pots.
Daunting never leaves my active skills. Ever. Its aoe farming in open field is truly awesome, as long as you are built for some dps and/or have a good recent weapon. Packs enough of a punch, that with Repurpose Soul feat, ends generating some nice heals. Great for shortening fights in dungeons too, just be wary lol!
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pineappleghostMember, Neverwinter Beta UsersPosts: 26Arc User
edited March 2013
Currently level 47 Full Attack Cleric/Armor Shredder (Upper Paragon Path)
After level 30 Sun Burst starts to fall off hard in the healing department. It's only a 250 heal. That's <font color="orange">HAMSTER</font>. It's not justifiable to use.
Left Mouse: Lance of Faith (Having all my armor shreds on I've gotten a 2.2k crit)
Right Mouse: Brand of the Sun (Will eventually feat it to reduce damage.)
Q: Prophecy of Doom (This shreds high armor when used in channel divinity mode. The icing is that it can feated to give you an 800 aoe heal near the target of this spell and it fills up your Divinity and Action Point bars more than any other spell.)
E: Forgemaster's Flames (This is our second strongest single target nuke. It is our strongest aoe heal unless you feat other heals in the lower paragon paths. It also fills our Divinity bars up really quickly.)
R: Daunt Light (What can i say that hasn't been said already? It's our largest nuke besides our Daily Powers feated to shred more armor)
I'd like to eventually drop Forgemaster's for the other armor shred aoe ability that also buffs power.
I find chains extremely overrated while questing. If you're short some CWs in a party Chains main be worth it. Though... The sheer amount of monsters in the level 42 dungeon may be a lot more than one cleric can handle.
Comments
E - Healing word. Although I'm REALLY considering a switch, because this does anything only in divine mode, otherwise just a joke.
R - Bastion of Health - surprisingly good. Heals soldid chunks of health and you don't need to aim(which is a pain as well)
Left mouse - Sacred flame. Lance may have dps, but I'm trying to make use of temporary hp
Right - Astral seal. In combat usually throw 1 astral, then 3-6 sacred's, then astral again and so on to keep buff on.
I made sure I always had someone to make quests with, so I could concentrate on healing, rather than on DPS. Cause solo questing is just annoying, especially as support classes - just a potion-waste
Right Mouse - Astral Seal. I don't think anyone takes this off their bars.
Q - Chains of Blazing Light. Seriously, this thing has saved my butt more times than I can count. Chain the mobs, slide away? Yes, please!
E - Healing Word. Really looking to swap this out, as I only ever use it when the fecal matter hits the oscillator, and only in Divine Power mode.
R - Forgemaster's Flame. Really, on demand DPS and an aoe heal if used in Divine Power mode? It's kinda awesome.
I've been using the Man-At-Arms companion, and after some leveling up he seems to keep aggro on some boss mobs. Now if only I can stop him from dying so much...
Chains is definitely a good replacement. Kinda sucks only relying on Forge for heals though, certainly started drinking my crappy T1 pots.
Daunting never leaves my active skills. Ever. Its aoe farming in open field is truly awesome, as long as you are built for some dps and/or have a good recent weapon. Packs enough of a punch, that with Repurpose Soul feat, ends generating some nice heals. Great for shortening fights in dungeons too, just be wary lol!
After level 30 Sun Burst starts to fall off hard in the healing department. It's only a 250 heal. That's <font color="orange">HAMSTER</font>. It's not justifiable to use.
Left Mouse: Lance of Faith (Having all my armor shreds on I've gotten a 2.2k crit)
Right Mouse: Brand of the Sun (Will eventually feat it to reduce damage.)
Q: Prophecy of Doom (This shreds high armor when used in channel divinity mode. The icing is that it can feated to give you an 800 aoe heal near the target of this spell and it fills up your Divinity and Action Point bars more than any other spell.)
E: Forgemaster's Flames (This is our second strongest single target nuke. It is our strongest aoe heal unless you feat other heals in the lower paragon paths. It also fills our Divinity bars up really quickly.)
R: Daunt Light (What can i say that hasn't been said already? It's our largest nuke besides our Daily Powers feated to shred more armor)
I'd like to eventually drop Forgemaster's for the other armor shred aoe ability that also buffs power.
I find chains extremely overrated while questing. If you're short some CWs in a party Chains main be worth it. Though... The sheer amount of monsters in the level 42 dungeon may be a lot more than one cleric can handle.