Its easier to balance larger numbers in a MMO setting that is unless you want to show people doing fractional damage or truncate numbers they can't see exactly how much they're doing.
numbers are not problem
exmple in NWN you did per hit 6-10 dmg
here you are doing 60-100dmg
1.yes because people like to say i did over 9000 dmg last night the *****meter is important in competitiv games
2.its true the programm would show you 7.89 dmg and you would think wtf is this are they stupid?so they bigger nummbers like 789dmg
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mogwaiMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
the bigger the number i can see, the better i feel about myself
Its easier to balance larger numbers in a MMO setting that is unless you want to show people doing fractional damage or truncate numbers they can't see exactly how much they're doing.
real reason
it's more wow like and kids like big numbers
It's a MMO tuning thing.
With a small set of numbers like the d20, designers are limited to 20 numbers they can play with for balancing. With significantly bigger numbers to play with, the designers can afford more fine tuning. The good thing is that you won't need to be the one calculating the big numbers, the CPU can do it for you. This is a luxury the tabletop game cannot afford.
real reason
it's more wow like and kids like big numbers
isnt wow currently at 6-7 diggit numbers?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2013
Honestly if D&D wasn't a Pen and Paper game Wizards themselves would probably use seven digit numbers for the same reason MMO's including this one use them: Balancing purposes.
I hate big numbers though and would prefer having all the numbers lose a digit but by no means is using larger numbers bad for design or outright wrong for D&D. Wizards can't expect players to add calculators to their adventuring kit and still enjoy the game otherwise their job at balancing the Pen and Paper rules would be that much easier haha.
And as others alluded to truncating secret numbers is...not ideal. Nothing worse than dieing because of invisible damage and life.
I like big numbers and I cannot lie. You other brothers can't deny...
Sir,
Thanks ...A-Lot. I now have that song stuck in my head.
As for the numbers -- I usually turn them "off" or hide them, depending on the UI. But for those that really like number crunching & analyzing new builds, new gear, etc -- it's probably beneficial. The bigger numbers provide more detail. So I don't mind.
And WoW only got there as a result of upward scaling over the course of seven years. Typically games don't start out in four digits.
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shinzelMember, Neverwinter Beta UsersPosts: 16Arc User
edited March 2013
People were doing four digit damage in WoW since folks first hit the level cap.
In response to the OP, I feel like numbers in this game get big kinda fast, too (thought I saw a level 30 fighter with 8k health), but it's just the system. I just don't worry about it, much.
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mogwaiMember, Neverwinter Beta UsersPosts: 0Arc User
But a thief needs to make 10,000 damage at level 12! We just need to give every character 100,000 hitpoints and on with PvP (the main focus of this game)!
Comments
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
exmple in NWN you did per hit 6-10 dmg
here you are doing 60-100dmg
1.yes because people like to say i did over 9000 dmg last night the *****meter is important in competitiv games
2.its true the programm would show you 7.89 dmg and you would think wtf is this are they stupid?so they bigger nummbers like 789dmg
discussing & often complaining about the imaginary.
[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
real reason
it's more wow like and kids like big numbers
With a small set of numbers like the d20, designers are limited to 20 numbers they can play with for balancing. With significantly bigger numbers to play with, the designers can afford more fine tuning. The good thing is that you won't need to be the one calculating the big numbers, the CPU can do it for you. This is a luxury the tabletop game cannot afford.
The rest still up-and-coming!
isnt wow currently at 6-7 diggit numbers?
I hate big numbers though and would prefer having all the numbers lose a digit but by no means is using larger numbers bad for design or outright wrong for D&D. Wizards can't expect players to add calculators to their adventuring kit and still enjoy the game otherwise their job at balancing the Pen and Paper rules would be that much easier haha.
And as others alluded to truncating secret numbers is...not ideal. Nothing worse than dieing because of invisible damage and life.
Sir,
Thanks ...A-Lot. I now have that song stuck in my head.
As for the numbers -- I usually turn them "off" or hide them, depending on the UI. But for those that really like number crunching & analyzing new builds, new gear, etc -- it's probably beneficial. The bigger numbers provide more detail. So I don't mind.
And WoW only got there as a result of upward scaling over the course of seven years. Typically games don't start out in four digits.
In response to the OP, I feel like numbers in this game get big kinda fast, too (thought I saw a level 30 fighter with 8k health), but it's just the system. I just don't worry about it, much.
discussing & often complaining about the imaginary.
[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
As a half-orc GWF self-appointed representative (as I can count till 35) I petition that for races like orcs, the numbers appear scaled down.