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The high damage numbers... Why?

kerraiikerraii Member, Neverwinter Beta Users Posts: 1 Arc User
edited March 2013 in General Discussion (PC)
Hello

Whats with the high damage numbers? It has never been the core of any game in the neverwinter world nor it friends.

Is it a change to make it more attractive to the masses who thinks high damage numbers are cool? Or what were the design thought about these?

//Kerrai
Post edited by kerraii on

Comments

  • shaudiusshaudius Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Its easier to balance larger numbers in a MMO setting that is unless you want to show people doing fractional damage or truncate numbers they can't see exactly how much they're doing.
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  • kasjanxpkasjanxp Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 36
    edited March 2013
    numbers are not problem
    exmple in NWN you did per hit 6-10 dmg
    here you are doing 60-100dmg
    1.yes because people like to say i did over 9000 dmg last night the *****meter is important in competitiv games
    2.its true the programm would show you 7.89 dmg and you would think wtf is this are they stupid?so they bigger nummbers like 789dmg
  • mogwaimogwai Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    the bigger the number i can see, the better i feel about myself
    mmorpg is R'lyehian for: Innumerable quantities of grown babies
    discussing & often complaining about the imaginary.
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2013
    I like big numbers and I cannot lie. You other brothers can't deny...
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited March 2013
    shaudius wrote: »
    Its easier to balance larger numbers in a MMO setting that is unless you want to show people doing fractional damage or truncate numbers they can't see exactly how much they're doing.

    real reason
    it's more wow like and kids like big numbers
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited March 2013
    It's a MMO tuning thing.
    With a small set of numbers like the d20, designers are limited to 20 numbers they can play with for balancing. With significantly bigger numbers to play with, the designers can afford more fine tuning. The good thing is that you won't need to be the one calculating the big numbers, the CPU can do it for you. This is a luxury the tabletop game cannot afford.
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  • chrysooochrysooo Member, Neverwinter Beta Users Posts: 42
    edited March 2013
    aeroth001 wrote: »
    real reason
    it's more wow like and kids like big numbers

    isnt wow currently at 6-7 diggit numbers?
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2013
    Honestly if D&D wasn't a Pen and Paper game Wizards themselves would probably use seven digit numbers for the same reason MMO's including this one use them: Balancing purposes.

    I hate big numbers though and would prefer having all the numbers lose a digit but by no means is using larger numbers bad for design or outright wrong for D&D. Wizards can't expect players to add calculators to their adventuring kit and still enjoy the game otherwise their job at balancing the Pen and Paper rules would be that much easier haha.

    And as others alluded to truncating secret numbers is...not ideal. Nothing worse than dieing because of invisible damage and life.
  • kadlenakadlena Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 298
    edited March 2013
    ironzerg79 wrote: »
    I like big numbers and I cannot lie. You other brothers can't deny...

    Sir,

    Thanks ...A-Lot. I now have that song stuck in my head.


    As for the numbers -- I usually turn them "off" or hide them, depending on the UI. But for those that really like number crunching & analyzing new builds, new gear, etc -- it's probably beneficial. The bigger numbers provide more detail. So I don't mind.
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited March 2013
    chrysooo wrote: »
    isnt wow currently at 6-7 diggit numbers?

    And WoW only got there as a result of upward scaling over the course of seven years. Typically games don't start out in four digits.
  • shinzelshinzel Member, Neverwinter Beta Users Posts: 16 Arc User
    edited March 2013
    People were doing four digit damage in WoW since folks first hit the level cap.

    In response to the OP, I feel like numbers in this game get big kinda fast, too (thought I saw a level 30 fighter with 8k health), but it's just the system. I just don't worry about it, much.
  • mogwaimogwai Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    heh, at 32 i got over 15k ijs :D
    mmorpg is R'lyehian for: Innumerable quantities of grown babies
    discussing & often complaining about the imaginary.
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited March 2013
    Half-orc characters should have the numbers scaled down. Even most intelligent can't count above 20.

    As a half-orc GWF self-appointed representative (as I can count till 35) I petition that for races like orcs, the numbers appear scaled down.
  • zagemoggazagemogga Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    But a thief needs to make 10,000 damage at level 12! We just need to give every character 100,000 hitpoints and on with PvP (the main focus of this game)!
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