Are my expectations to high because of the franchise? I read Neverwinter with a Foundry (Tool-Set) as online roleplaying game and was really interested.
Here is what I observed in my time with Neverwinter (only ~3 months).
Beta1 was great:
- The normal storyline is interesting and well written
- Character models were kind of hmm, I like the dwarves
- Classes are really narrowed down to class/role
- Class specific items
- Combat is something you need to get used to
Beta2 enlightened me a litte:
- 10 different currencies
- 80% of Foundry quests are hack and slay. I also found some really good quests, though.
- People complain, you get too much experience
- People complain, there isn't enough loot or the need/greed system doesn't work properly
- My Founders' Astral Diamonds are worth ~800 Identification-Scrolls
- Companions are really cool and fun to level
Between Beta2 and Beta3:
- I get the feeling, the goal of the game is to reach some amount of XP on a level-scale to reach some number. Then run the same dungeon over and over as quickly as possible for loot to kill other players in some form of area or carry a blue item from some position to another while other players try to kill me.
- I found out, this game is primary balanced for PvP and they slowly implement adjustments for PvE
- I like the Novella, which was added to the Founders pack
- Some people want more rules and some people want less rules, especially for loot.
- Really looking forward to try all the Foundry quests and campaigns http://nw-forum.perfectworld.com/showthread.php?85121-FOUNDRY-List-of-UGC-and-Authors
- My Founders' Astral Diamonds were upped to over 2000 ID-Scrolls!
Even if this game turns out to be a nice online platform to do some nice quests in the realm of neverwinter every now and then, I will be happy with it.
Comments
I also got the impression that the "official" story arcs are really just to get you familiar with the game, and the majority of the content we're presumably going to run will come from the Foundry. (Assuming you want variety and novelty.)
I didn't check out any of the Foundry content in BW2, but I hope to do so this weekend!
But even then, some quests were very good and interesting. Thank you for those.
All type of Quests, like bar fights with rounds 1-10 and others totally without combat.
Note that unlike other games, the Foundry is a cornerstone of Neverwinter. This is both good and bad; good because it ensures that the playerbase remains interested in player-generated content and a lot of dev attention will be focused on the system, and bad because players (and authors) who have bad experiences with it may just leave the game entirely instead of just ignoring the Foundry part of it. This effect is also why the call of "Foundry will fix it!" can be a two-edged sword...
Getting good content to players in the Foundry - challenges and solutions
Handle: @zaphtastic
1) User-generated content is a staple of Dungeons and Dragons. Most groups play some "official" modules, but mostly their own stuff. That capability is arguably the single most important thing that makes a game D&D vs. not D&D.
2) This isn't Cryptic's first rodeo. They invented MMORPG UGC, they made every non-browser MMORPG that features it except Everquest 2, and they've been testing things in Star Trek Online to see what works and what doesn't in terms of leveling and rewards.
They'll stumble, but they won't fall. This is the one thing (other than chat) on which they are the cutting edge of the industry.
The first page should state what it is: Hack&Slash, Roleplaying, Dungeoneering etc. If it doesn't I don't bother any more and move on. Next I check for the comments to the individual ratings: 1 Star, SUCKS!!!111 Translates to: 4 Star, puzzles, little combat, probably good story.
Once there are thousands of quests in the foundry, it will get more complicated.
My point of view is very selfish in a way. If you are already subscribed to a good author, I would do his next quest as well. It is like following a book author. Why should I buy a thriller of some, to me unknown, writer if I could buy a Dean Koontz and know someone will be dead by page 10?
Don't get me wrong, sometimes sneaking around a bookstore and look for other themes is fun. The best way to sell a quest will be mouth to mouth propaganda in the end. Like I read "Stiff, The Curious Lives of Human Cadavers". Totally funny and interesting. I would have never read it, if my collegue wouldn't have told me about it.
Ah, the Mission Architect. That's what I'm hoping The Foundry will be like. But like you said, it can be a double edge sword.
I remember finding some real gems in the Mission Architect that were sadly hidden under a mountain of fire farms and mediocre stuff that inexplicably were given 5 stars.
Heehee this just reminded me of an old term from CoH I haven't heard in a while: AE Babies
Getting good content to players in the Foundry - challenges and solutions
Handle: @zaphtastic
We as a community can help with putting a <Grinder>, <Role Play>, or whatever we come up with in the front of our modules to help with this. Like your tag idea but user generated instead of built in.
And as long as we are vocal about this on the boards most people that are serious about building modules will normally check out the boards about it and would have a shot at seeing it.
Just a thought of what the community can do on its own to help out.