So ive not been lucky enough to get into beta and have a growing number of questions about the Control Wizard so I feel ready to hit the ground running when I do get to play. I do understand things may change, but hopefully they are pretty broad questions and i am not repeating a Q already asked on a different post.
Combat Advantage, what buff does this give to you/allies?
%control bonus from wisdom, any idea what this affects and how strongly? (Assume its stun/immobilize/ freeze/debuff/buff duration)Similar question with the %Action Pnt gain, I realise Wis is a secondary stat, but be kinda nice to know what affect this may have.
Wizard's Wrath Heroic Feat: % "Zone" damage, which spells does this affect (guessing Icy Terrain and not much else really)
Prestigitation Heroic Feat: % increased "Stat"rating, at first glance i thought things like Str, Dex, etc, but now assuming this means things like Power and Crit Chance, that right?
Learned Spellcaster Feat: Increase the amount of bonus damage Intelligence gives you by 5%, is this as bad(for a cost of 5 feat pnts) as I feel? So at 20 Int, u get 10% bonus damage, so with this feat it only goes upto 10.5% bonus damage at 20 Int. Seems abit underpowered, I understand (and rather like) that Wizards are not all about damage, but more about Controlling the battlefield, but when u can get the Feats Blighting Power & Arcane Mastery for 6 pnts, effectively increasing cold and arcane damage by 9 & 6%, you may see my point. Unless you are going all out damage, seems to me a no-brainer to avoid, unless I have something wrong...?
Battlewise Feat: How important is reducing your threat as a Wizard?
Icy Storm Daily: I was thinking of avoiding this in parties, figured the knocking of adds everywhere might annoy the tank somewhat, but since there is an end paragon feat tier dedicated to buffing it (Shatter Strike), it seems useful for mass freezing. How annoying is the knockback to the tanks (oops, defenders:p)
Think thats more than enough from me, thanks for any input:D
Post edited by rangorvix on
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Comments
xaleendarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited March 2013
Combat advantage give a bonus to damages done to the enemies you have combat advantage on. Even more bonus if you are a rogue. So the feat giving the CW a chance to give combat advantage on a critical is very party / rogue friendly.
Reducing your threat level could be useful when playing in parties (your "pet" is rarely dangerous enough to keep monsters attention away from you). With the storm mage paragon path, its aoe at will power and the "black hole" daily (and some encounter) you can pill up quite some damages on many mobs in a few seconds. Then you should run or generate less threat so the tank keep their attention away from you (damned imp swarm that killed me so many times against the cathedral pit fiend...).
Reducing threat is very important, but '6%' is just a joke. It should be a low priority feat (max it only if you maxed the ones that are more important at the moment). 'Fight on' seems alot more viable for example. Even arcane mastery seems better - '+6%' damage, it's almost same as having 6 more intelligence.
Spellcaster - I think they stack lineary, not in proportion. So if you have 20 INT and this feat at level 5, it will give you 10%+5%=15% increase. So it gives 5% regardles of your INT value. Else it's just useless as you pointed out.
Icy storm - sometimes it helps, if you tanks lost the agro and there is chaos all over the place. If you got for agressor it's definetly worth it. But overal Arcane singularity is alot better, since it pulls all enemies together and disables them for a longer time.
As for bonuses from wisdom:
I see it like this: If you have 20 WIS, youhave +10% control and +10% Action gain.
So, if you were to stun/slow/freeze an enemy for 10 seconds, it would actually work for 11 instead. Same, if you were to gain 10% or action point, you would get 11%. Not much, but in comparisson to INT bonuses it's really good.
Spellcaster - I think they stack lineary, not in proportion. So if you have 20 INT and this feat at level 5, it will give you 10%+5%=15% increase. So it gives 5% regardles of your INT value. Else it's just useless as you pointed out.
But then why mention Int at all, if in reality it has nothing to do with your Int and is just a flat 5% damage bonus?
But then why mention Int at all, if in reality it has nothing to do with your Int and is just a flat 5% damage bonus?
Must be a bad description. Because if it's like that, then the feat that's right next to it and raises 'arcane' damage by '2-4-6%' is around 12 times more effective if maxed(for arcane damage, which is like 1/3 of all damage types). Either it's such a big disproportion, or a small 'typo' error(or just not a clear description).
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pyrophoriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
Threat is horrible on a Wizard. You have very little defense compared to everything else, no self heal of your own, yadda yadda. My suggestion is to take that threat reduction thing as soon as you can possibly get it. It may help your companion or teammates steal the baddy away from you. Gives you an opening to wipe out your control effects and damage.
There's obviously a lot of cool Feats you can take, personally, when it comes to which path to take, I highly suggest the Tactical tree. It had the most useful things so far, at least until the control tree is worth slotting into. The second beta weekend left that tree basically untouched because the control effects were so weak in general. We'll see for the next one later this week, if the recent patch fixed up some things.
Only when I hear feat tree in D&D i get a headache
*A bard enters the tavern*
Feat tree in D&D
Everyone wonders what you would be
Give me that and give me this
I got this at level 3
What did you chose oh! same as me
How is it then D&D
Its just a lore all know we
are just playing MMO which tells D&D story
Feat tree in D&D
Everyone wonders what you would be!
*Thank you thank you*
0
n1ghtm4skMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
I guess taht's why the 80% of the D&D adventures starts with a same ol' good unarmed tavern fight...
Comments
Reducing your threat level could be useful when playing in parties (your "pet" is rarely dangerous enough to keep monsters attention away from you). With the storm mage paragon path, its aoe at will power and the "black hole" daily (and some encounter) you can pill up quite some damages on many mobs in a few seconds. Then you should run or generate less threat so the tank keep their attention away from you (damned imp swarm that killed me so many times against the cathedral pit fiend...).
Spellcaster - I think they stack lineary, not in proportion. So if you have 20 INT and this feat at level 5, it will give you 10%+5%=15% increase. So it gives 5% regardles of your INT value. Else it's just useless as you pointed out.
Icy storm - sometimes it helps, if you tanks lost the agro and there is chaos all over the place. If you got for agressor it's definetly worth it. But overal Arcane singularity is alot better, since it pulls all enemies together and disables them for a longer time.
As for bonuses from wisdom:
I see it like this: If you have 20 WIS, youhave +10% control and +10% Action gain.
So, if you were to stun/slow/freeze an enemy for 10 seconds, it would actually work for 11 instead. Same, if you were to gain 10% or action point, you would get 11%. Not much, but in comparisson to INT bonuses it's really good.
But then why mention Int at all, if in reality it has nothing to do with your Int and is just a flat 5% damage bonus?
Must be a bad description. Because if it's like that, then the feat that's right next to it and raises 'arcane' damage by '2-4-6%' is around 12 times more effective if maxed(for arcane damage, which is like 1/3 of all damage types). Either it's such a big disproportion, or a small 'typo' error(or just not a clear description).
There's obviously a lot of cool Feats you can take, personally, when it comes to which path to take, I highly suggest the Tactical tree. It had the most useful things so far, at least until the control tree is worth slotting into. The second beta weekend left that tree basically untouched because the control effects were so weak in general. We'll see for the next one later this week, if the recent patch fixed up some things.
Only when I hear feat tree in D&D i get a headache
Feat tree in D&D
Everyone wonders what you would be
Give me that and give me this
I got this at level 3
What did you chose oh! same as me
How is it then D&D
Its just a lore all know we
are just playing MMO which tells D&D story
Feat tree in D&D
Everyone wonders what you would be!
*Thank you thank you*