silveraMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited March 2013
A good article , I agree with him. I feel the same about CW "It just doesn’t feel powerful enough, or “controlling” enough to be worth the effort". And waiting the foundry too
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yogurtaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited March 2013
Mostly agree with the article.
CWizard might be developing a bit slower, but how he performs at lvl60 is what matters the most.
However, I'm very concerned with alt leveling experience which will probably turn out very boring and repetitive no matter how much foundry quests we complete. There's only so much time you can go through same zones and foundry quests.
Still, combat is fun, and if PVP turns out solid, I will probably level up my alts through PVP.
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darkstorn42Member, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
I mostly agree with the article having played through to 31 on a C Wizard. The control effects never last greater then 1.5 seconds I believe. The most useful ability, in my opinion, was the spell mastered repel, which functions very similar to Fus Ro Dah for skyrim fans. It was great for soloing, but in party play just pissed everyone off, it severely limits melee damage, even for the rogue who can teleport around. It was very useful in any boss fight that had an edge though, cause blasting enemies off edge was amazingly fun. Especially in the one quest instance I did it to a boss by accident.
My only concern is leveling speed. The last thing I want to happen with this game is that everyone hits max level in a few days and there is lack of end game content to keep things interesting.
-CW need more development
-CW looks weak in field control and frustrating to play
-CW needs to cast on movement
-Tiefling actually is the only "powerful" choice for a wizard there's no alternatives
-CW is a potions boozer
-it needs more at-will spells alternatives
- animations, combat and idle stances are terribad
My only concern is leveling speed. The last thing I want to happen with this game is that everyone hits max level in a few days and there is lack of end game content to keep things interesting.
This right here. Too many MMO's have went the route of fast lvls for the "got to have it now" group. Why waste the time to build a cool world for us to play in, if we can bypass it to max lvl within a week? From landscape to dungeons. Just feels like a big waste.
If this is the case, might as well give us max lvl on start up and throw us into a lobby so we can chat while waiting for the next match to fight in is queued.
Slow the games down some. If you keep your player base happy and always something fun to do while their lvling up to max, why should they get upset their not there yet?
If the game isn't fun while lvling, somethings wrong anyways and "end game" won't keep you here long anyways.
Probably best to remain skeptical to the game dimensions at this point. Lets face it, this game will have to be spectacular to impress the MMO crowd. It has many very new features and selling points, but it remains to be seen how everything will fall into place. Even beta's won't provide entirely accurate results of how the game will get played over long term. Lets hope they make it spectacular!
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mogwaiMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
I'm a member for some years on several gaming sites & only use their reviews for a basic overview to decide if a game grabs me enough to go to their main site, this process takes 2 moments. Finding NW was different in that i finally clicked on the ad you was running on the PWI home page.
The theory is that they are experts at being noobs, playing each game that lands in their itinerary for 1-2 hours before making an under-informed review.
voqarMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
What I think...
MMORPG.com is a lame site? When I first experienced it, being an MMORPG junkie and player forever, I thought it was a great idea for a site. And it is a great idea, they just don't pull it off worth a HAMSTER.
You could basically take anybody with an opinion and they're interchangeable with anybody who writes for MMORPGs. That is, nobody that writes for them carries any weight as a writer or has anything impactful to say beyond what you could find in any given forum thread.
Anyways.
The one thing I do agree with from that article is that the control wizard feels weak. I felt like my cleric did more damage AND due to healing was far more durable. Of course, with healing threat in groups being so whacked (BW3) it's good to be able to do some dps since you're better off soloing. It's not like the "control" wizard can actually live up to its name, not solo at least, since being able to actually exert control would lead to easy killing. Solo in MMORPGs is already a brain dead easy thing so they can't make it even more stupid easy.
The fact that the writer's big "waiting for" item is crafting speaks volumes. Really? Crafting in D&D based MMO is what's going to be the deciding factor for you? Do you even know what D&D stands for? Sigh. This is why I think MMORPG.com is garbage. You could take any random person who has an opinion (and not even that well developed of one since so many of their articles are short...kind of like the attention span of most MMORPG players these days, I guess, so maybe that's why they get visitors) and interchange it with that article and it would be equally viable as an article.
The fact that the writer's big "waiting for" item is crafting speaks volumes. Really? Crafting in D&D based MMO is what's going to be the deciding factor for you? Do you even know what D&D stands for? Sigh. This is why I think MMORPG.com is garbage. You could take any random person who has an opinion (and not even that well developed of one since so many of their articles are short...kind of like the attention span of most MMORPG players these days, I guess, so maybe that's why they get visitors) and interchange it with that article and it would be equally viable as an article.
Really? That's funny. It does raise the question that this game was not even originally thought of as a MMO, instead a online dungeon hack game set in Neverwinter.
Then it becomes a full on MMO, so then that would entail a transition from only D&D campaigns into more traditional MMO content such as PvP and Crafting and large zones. A perfect fit you would think.
I think it's also safe to say that crafting can or could have a large impact on RP and character style, as well.
The fact that the game doesn't come out of combat hack and slash mode when your outside of the dungeon says a lot to me that the game is really shy on the MMO side of things.
You have to admit that crafting is a important piece of the puzzle, simply in terms of earning currency. Will players have a way to earn a living? Will we be able to craft id scrolls? So many questions that could change the dynamic of the economy and the way that the astral/zen idea and the incorporation of real money into things. How much of the game will be P2W?
Comments
CWizard might be developing a bit slower, but how he performs at lvl60 is what matters the most.
However, I'm very concerned with alt leveling experience which will probably turn out very boring and repetitive no matter how much foundry quests we complete. There's only so much time you can go through same zones and foundry quests.
Still, combat is fun, and if PVP turns out solid, I will probably level up my alts through PVP.
-CW need more development
-CW looks weak in field control and frustrating to play
-CW needs to cast on movement
-Tiefling actually is the only "powerful" choice for a wizard there's no alternatives
-CW is a potions boozer
-it needs more at-will spells alternatives
- animations, combat and idle stances are terribad
Check out SHADOW on YouTube!
This right here. Too many MMO's have went the route of fast lvls for the "got to have it now" group. Why waste the time to build a cool world for us to play in, if we can bypass it to max lvl within a week? From landscape to dungeons. Just feels like a big waste.
If this is the case, might as well give us max lvl on start up and throw us into a lobby so we can chat while waiting for the next match to fight in is queued.
Slow the games down some. If you keep your player base happy and always something fun to do while their lvling up to max, why should they get upset their not there yet?
If the game isn't fun while lvling, somethings wrong anyways and "end game" won't keep you here long anyways.
I think the narrator is drunk.
The theory is that they are experts at being noobs, playing each game that lands in their itinerary for 1-2 hours before making an under-informed review.
discussing & often complaining about the imaginary.
[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
MMORPG.com is a lame site? When I first experienced it, being an MMORPG junkie and player forever, I thought it was a great idea for a site. And it is a great idea, they just don't pull it off worth a HAMSTER.
You could basically take anybody with an opinion and they're interchangeable with anybody who writes for MMORPGs. That is, nobody that writes for them carries any weight as a writer or has anything impactful to say beyond what you could find in any given forum thread.
Anyways.
The one thing I do agree with from that article is that the control wizard feels weak. I felt like my cleric did more damage AND due to healing was far more durable. Of course, with healing threat in groups being so whacked (BW3) it's good to be able to do some dps since you're better off soloing. It's not like the "control" wizard can actually live up to its name, not solo at least, since being able to actually exert control would lead to easy killing. Solo in MMORPGs is already a brain dead easy thing so they can't make it even more stupid easy.
The fact that the writer's big "waiting for" item is crafting speaks volumes. Really? Crafting in D&D based MMO is what's going to be the deciding factor for you? Do you even know what D&D stands for? Sigh. This is why I think MMORPG.com is garbage. You could take any random person who has an opinion (and not even that well developed of one since so many of their articles are short...kind of like the attention span of most MMORPG players these days, I guess, so maybe that's why they get visitors) and interchange it with that article and it would be equally viable as an article.
Then it becomes a full on MMO, so then that would entail a transition from only D&D campaigns into more traditional MMO content such as PvP and Crafting and large zones. A perfect fit you would think.
I think it's also safe to say that crafting can or could have a large impact on RP and character style, as well.
The fact that the game doesn't come out of combat hack and slash mode when your outside of the dungeon says a lot to me that the game is really shy on the MMO side of things.
You have to admit that crafting is a important piece of the puzzle, simply in terms of earning currency. Will players have a way to earn a living? Will we be able to craft id scrolls? So many questions that could change the dynamic of the economy and the way that the astral/zen idea and the incorporation of real money into things. How much of the game will be P2W?