I only played the Control Wizard this Beta weekend, putting aside it's lack of actual control spells, I frequently ran into the issue where I had teleported out of harms way LONG before an enemy attack occurred but I was still taking damage. Teleport is useless If I can't use it effectively to avoid taking damage. I'm sure you guys will correct this by the 22nd though
Cheers.
Comments
Found it more reliable to manually step aside than to use the teleports (Cleric and Control Wizard).
This needs a fix.
Every time I got hit, it was due to reaction time, or a previous skill cast. This would make me think if it's happening to you consistently, you either have poor reflexes, or are lagging. However, I do understand that it is possible that there is a bug with teleporting, and I just didn't experience it personally. Also I found that using a directional key with Shift is more responsive than the double tap.
Yes i noticed shift was easier to use as well. As far as damage while teleporting, I did a lot of testing with it where I think perhaps server lag could account for it, but there were times where tele would work fine, other times my damage would tick on me during or after teleporting.
I also want to throw out there that the Cleric "dodge" feels WAY more natural than the teleport... maybe its the root at the end of it I don't know; but it just doesn't feel fluid, it doesn't feel like an actual teleport... more like I become a ball of rock and move over to this place and stop... then can move. Just feels awkward to use compared to cleric.
Yea. Trust me, neither me or Babylon are bad players. I have yet o die (since I was only lvl 20, that does not say much, I know). But I have also only been standing in a splat maby twice (after 16hours gaming, a total of 30 hours awake). So that is not the issue. Trust us, there was a teleport/still-dmg-bug.