I got a feeling they're saving fire for their striker wizard
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited March 2013
I'm pretty sure the Warlock will be fire specced.
Altho someone else mentioned that it might be a backup heal/debuff siphon power type class, which I would personally find much more interesting.
Either way I want to see some glass cannon char. One with massive dps and very little survivability. BIG GUNS BABY!
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darkstorn42Member, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
Most of the fire spells in pnp 4e do lots of damage, and have dot effects after that initial damage, and are big AoEs, they are controllers cause they deal out that AoE damage like crazy, and lots of 10 on going damage (save ends) stuff (DoT). I am expecting to see more fire spells, like scorching burst an at will mini fireball, with their war wizard, as scorching burst is one of their powers in the players hand book.
Fire Spells with Control Wizard? I did not see any listed. I honestly can't see playing any type of Wizard without some fire elements to he/she. I mean you're a Wizard lol.
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
Looks like their saving it for the Scourge Warlock since they're going to be Infernal Pact.
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warbaby3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
The Control Wizard in the 4E rules uses a combination of arcane, air and ice spells (Stinking Cloud, Thunderwave, Icy Terrain), so I think the fire spells will come with the War Wizard... in combination with the wand implement.
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wifeaggr0Member, Neverwinter Beta UsersPosts: 16Arc User
The Control Wizard in the 4E rules uses a combination of arcane, air and ice spells (Stinking Cloud, Thunderwave, Icy Terrain), so I think the fire spells will come with the War Wizard... in combination with the wand implement.
Yep totally agree. The warlock has a few firebased, witchfire,fiery bolt, flames of phlegethos spells, but mainly would deal in dark entropic type magics.
Control wizard is one of two.
War wizard is the other and uses Lightning and fire spells.
War wizard is the damage focused wizard but we will probably not see that for quite a while.
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pyrophoriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
So far the one paragon path we've seen was the Storm path with electrical abilities. Who's to say there might not be a fire path as well with some fire Encounters and an At-Will spell? There might be a few paths for each class, but were given just one for that weekend to see how it went. Maybe we'll see another one in a week when the level cap goes up and some changes go in.
Let's wait and see! Could use a little fire.. NEED FIRE!.. Fwoosh and jazz..
I will admit I am ignorant of 4th edition rules having played from 1st through 3rd edition. That being said, I did miss burning hands and color spray. Two of my favorites from the earlier editions.
was surprised not to see a firebolt type as an at will spell. ice with damage and slows mob while fire being straight damage higher than ice.
perhaps its coming but not in the beta..... hoping....
would hate to invest heaps of time into my control wizard for then to present later a different type of wizard, one that I really wanted in the first place. im not one to create many characters within the one game, i prefer to make one and concentrate making it the best im able too...
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trayalMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
was surprised not to see a firebolt type as an at will spell. ice with damage and slows mob while fire being straight damage higher than ice.
perhaps its coming but not in the beta..... hoping....
would hate to invest heaps of time into my control wizard for then to present later a different type of wizard, one that I really wanted in the first place. im not one to create many characters within the one game, i prefer to make one and concentrate making it the best im able too...
Control Wizard description, as listed within the D&D 4E player handbook:
Your favorite powers restrict your enemies in various ways—crushing them in the coils of a lightning serpent, trapping them in a cloud of noxious vapor, or encasing them in ice. Intelligence drives your attack powers, so make it your highest ability score. Wisdom can help you maintain control over your enemies if you choose the orb of imposition form of Implement Mastery, so it should be your second-best score. Make Dexterity your third best score. Putting a good score in Constitution can help you stay alive by increasing your hit points and healing surges, as well as contributing to your Fortitude defense. If you choose the staff of defense form of Implement Mastery, your Constitution can also help your other defenses. Select powers that help you control the battlefield and make the best use of your high Wisdom score.
Neverwinter's classes are the suggested build versions of the main classes out of the 4E PHB. With that in mind, you'll likely never see fire on the Control Wizard. If they make a War Wizard, you'll see it there, as they primarily focus on Fire and Arcane.
That being said, I did mention "likely", so there's always a chance. But the 4 classes already in the game also match up to these builds, so I do find it doubtful.
As Trayal said above, The control Wizard is about control.
The War wizard is about damage; Fire seems to fall in the damage category so WHEN the War wizard comes out a year from now you'll have a reason to return to the game
One of the Devs said no fire for the control wizard in a different thread. They did say we would see a caster with fire coming at some point, but not the control wizard.
They might want to put the Dragon Magic Sorceror in the game and keep it fire based, because including the Wild Magic Sorceror would be somewhat strange.
(PH2 has those two, while Arcane Book has the Lightning and Cosmic Sorc versions)
A wizard without a fireball just seems lacking somehow. Even if its the only fire spell they know.
Fireball is one of the most iconic D&D mage spells, it feels plain wrong to launch the game without player mages able to cast it.
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pyrophoriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
Agreed, though it doesn't seem the power to fit on a 'Control' Wizard. Though when it comes to Paragon Paths, it wouldn't be difficult to squeeze in, right? The Control Wizard does have three trees. Tactical, DPS and Control. It wouldn't surprise me if later on, closer to launch, there were more paths we could choose. Never know, right? Either that or the Scourge Warlock will be the dedicated fire slinger.
Comments
Altho someone else mentioned that it might be a backup heal/debuff siphon power type class, which I would personally find much more interesting.
Yep totally agree. The warlock has a few firebased, witchfire,fiery bolt, flames of phlegethos spells, but mainly would deal in dark entropic type magics.
War wizard is the other and uses Lightning and fire spells.
War wizard is the damage focused wizard but we will probably not see that for quite a while.
Let's wait and see! Could use a little fire.. NEED FIRE!.. Fwoosh and jazz..
Cheers!
perhaps its coming but not in the beta..... hoping....
would hate to invest heaps of time into my control wizard for then to present later a different type of wizard, one that I really wanted in the first place. im not one to create many characters within the one game, i prefer to make one and concentrate making it the best im able too...
Control Wizard description, as listed within the D&D 4E player handbook:
Your favorite powers restrict your enemies in various ways—crushing them in the coils of a lightning
serpent, trapping them in a cloud of noxious vapor, or encasing them in ice. Intelligence drives your attack powers, so make it your highest ability score. Wisdom can help you maintain control over your enemies if you choose the orb of imposition form of Implement Mastery, so it should be your second-best score. Make Dexterity your third best score. Putting a good score in Constitution can help you stay alive by increasing your hit points and healing surges, as well as contributing to your Fortitude defense. If you choose the staff of defense form of Implement Mastery, your Constitution can also help your other defenses. Select powers that help you control the battlefield and make the best use of your high Wisdom score.
Neverwinter's classes are the suggested build versions of the main classes out of the 4E PHB. With that in mind, you'll likely never see fire on the Control Wizard. If they make a War Wizard, you'll see it there, as they primarily focus on Fire and Arcane.
That being said, I did mention "likely", so there's always a chance. But the 4 classes already in the game also match up to these builds, so I do find it doubtful.
The War wizard is about damage; Fire seems to fall in the damage category so WHEN the War wizard comes out a year from now you'll have a reason to return to the game
(PH2 has those two, while Arcane Book has the Lightning and Cosmic Sorc versions)