test content
What is the Arc Client?
Install Arc

Any word on the sorcerer?

arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited March 2013 in The Library
Hello,

I just bought the $199.99 pack. I hope I'm not going to regret it. Anyway, has there been any word on the sorcerer, specifically, the dragon sorcerer? The sorcerer is my favorite class in 3e and 4e, and my main character on the most popular Neverwinter Nights 2 server (Baldur's Gate: The Sword Coast Chronicles) is a human sorcerer.

Wizards are nice, but I prefer me some good old-fashioned self-taught magic. And with the dragon sorcerer, good old fashioned fire magic that can burn things made of fire.
Member of Grievance.

Taking a break from Neverwinter indefinitely...
Post edited by arontimes on

Comments

  • castagyrecastagyre Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited February 2013
    I am not familiar with 4e and not yet familiar enough with this game. I was wondering, though, with what game footage I've seen if sorcerers would even really have a niche when wizards apparently can spam spells.
    Remembering Hanlon's Razor can save one a lot on aspirines.
  • falleniciclefallenicicle Member, Neverwinter Beta Users Posts: 36
    edited February 2013
    castagyre wrote: »
    I am not familiar with 4e and not yet familiar enough with this game. I was wondering, though, with what game footage I've seen if sorcerers would even really have a niche when wizards apparently can spam spells.

    In 4th edition wizards and sorcerers have access to totally different spells. It's not like 3rd edition where they had the same spell list and the only difference between them was resource management.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    This is correct and no information on its release.
    [SIGPIC][/SIGPIC]
  • singularitariansingularitarian Member Posts: 0 Arc User
    edited February 2013
    Curiously, the Control Wizard has a feat tree called 'Sorcerer', which tends to diminish my hope that we'll see it as a class.
    [SIGPIC][/SIGPIC]
  • castagyrecastagyre Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited February 2013
    In 4th edition wizards and sorcerers have access to totally different spells. It's not like 3rd edition where they had the same spell list and the only difference between them was resource management.

    Interesting, good to know.
    Remembering Hanlon's Razor can save one a lot on aspirines.
  • doctorcomicsdoctorcomics Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    Yeah, I think if you are looking for a Sorcerer class you may be disappointed. The Sorcerer is an Arcane Striker and it looks like we are getting the Warlock. It would be hard to make a Sorcerer class which differentiated enough from the Warlock in terms of class mechanics. I realize that, in terms of lore and background, there is a world of difference between "I have dragon blood" and "I made a pact with Asmodeus," but in terms of system, this is harder to represent.

    On the other hand, you will soon get an Infernal Warlock, and you can call him a Sorcerer, and no one will be able to tell the difference!
  • kerogikerogi Member Posts: 6 Arc User
    edited February 2013
    ooo warlock, that could be interesting if done right, So far from what ive seen im not entirely attracted to the control wizard
  • alsarothalsaroth Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Curiously, the Control Wizard has a feat tree called 'Sorcerer', which tends to diminish my hope that we'll see it as a class.

    Could you show us doubters where you found this, please?

    And I have always prefered sorcerers to mages, so I'm still hoping.
    "A rare display of intelligence, undoubtedly fleeting." - Edwin Odesseiron
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    kerogi wrote: »
    ooo warlock, that could be interesting if done right, So far from what ive seen im not entirely attracted to the control wizard

    It will also, hopefully, cover another role, since the Scourge Warlock is a striker.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • kfmckfmc Member, Neverwinter Beta Users Posts: 135 Bounty Hunter
    edited February 2013
    If we can have multiple melee strikers in the game, then why not have multiple caster strikers. If it's going to be a challenge to make somewhat similar classes feel different, then suddenly, we're going to have a lot less classes to choose from in the future.

    While we're on topic about Sorcerers, how was their change explained lore wise (like, in the novels)? Previously, they were basically like Wizards but had traces of some power (dragon blood) and therefore could cast arcane spells without the need to study (and memorize) so much like Wizards do.

    But now, Sorcerer powers look so different that pre-4e Sorcerers, novel characters in particular, would fit the description of 4e Wizards more. Particularly, pre-Spellplague Sorcerers that survived the Spellplague. Do they identify themselves as Wizards now, or did they all just suddenly get brand new powers and just went along with it.
  • doctorcomicsdoctorcomics Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    In 4E, Sorcerers still fit the old 3E lore pretty well, but there are more options for them.

    4E sorcerers decide where their magic comes from. Does it come from Dragon Blood? Or perhaps it comes from the Spellplague? Maybe your magic comes from the cycles of the seasons or the stars. My sorcerer in 4E, who I played through the Paragon levels, was a weather controller and Storm Mage.

    So, Sorcerers can still be described as "arcane casters who don't have to memorize spells, but get their magic powers naturally through some other means." That's still true. No, they do not call themselves Wizards.
  • kfmckfmc Member, Neverwinter Beta Users Posts: 135 Bounty Hunter
    edited February 2013
    I suppose I didn't phrase my question properly. Suppose you were a Sorcerer in 3e. Then BAM! 4e happens. How would you explain (RP wise) the sudden change in your powers? Because back in 3e world, you (supposedly) had traces of dragon blood which makes you a natural in the Art, but still used the same spells as Wizards do. How did you suddenly discover this brand new set of powers?
  • spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    I dont get why people dont like the control wizard. He has teleport on demand, CC spells, and acts like he is limber. This is the mage I have been waiting on since Diablo 1.
  • horrorscope666horrorscope666 Member, Neverwinter Beta Users Posts: 415 Bounty Hunter
    edited February 2013
    I dont get why people dont like the control wizard. He has teleport on demand, CC spells, and acts like he is limber. This is the mage I have been waiting on since Diablo 1.

    Not that the Control Wizard isn't nice. But we are all programmed for the DPS caster to.
  • doctorcomicsdoctorcomics Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    kfmc wrote: »
    Suppose you were a Sorcerer in 3e. Then BAM! 4e happens. How would you explain (RP wise) the sudden change in your powers? Because back in 3e world, you (supposedly) had traces of dragon blood which makes you a natural in the Art, but still used the same spells as Wizards do. How did you suddenly discover this brand new set of powers?

    Oh, I see.

    Well, the Forgotten Realms explained this with the Spellplague, the death of Mystra, and a 100-year advance in the timeline. Many previous sorcerers just got old and died. Sorcerers with ties to, for example, Mystra, lost their sorcery or had it change. The Spellplague altered many others.

    There's a whole section in the Forgotten Realms Campaign Guide on "How to explain why your characters are different in the new ruleset," but almost all cases are solved by these three things.
  • elminbanelminban Member Posts: 187 Arc User
    edited February 2013
    Control Wizard that follows Torm. Using the old NwN 1 voice (Pious Wizard I believe). Spamming the phrase "By my Will!" as you control enemies. From a philosophy standpoint “my will” would translate to the will of Torm, his being the will of the control wizard who is simply acting it out. Would be awesome to set this up somehow.
    2.jpg
  • bruddajokkabruddajokka Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 447 Bounty Hunter
    edited February 2013
    It'll be a while I'm guessing Scourge Lock should cover things nicely but then need to get through the other classes in the PhB first....well I could do without the Warlord.
  • canstromcanstrom Member, Silverstars Posts: 16 Arc User
    edited March 2013
    Ah Warlock, the one caster I love most.
  • doctordoriandoctordorian Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 75
    edited March 2013
    i think the control wizards in Neverwinter are more similar to Sorcerers in D&D.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited March 2013
    Personally I hated the sorcerer when it was introduced in 3rd edition, wizards were suppose to be more powerful because of their vast array of spells but because sorcerers had the exact same spell list and no memorization requirements the sorcerers easily trumped the wizard and removed all thought into strategy and choice in spells, and that isn't even getting into the bad mechanics of 3rd edition (and please don't say Pathfinder is 3rd fixed because no it isn't, still same bad rules and horrible systems in play just reworded).

    That being said with my little micro rant, I suspect Cryptic is going to get the prime classes in the main core book first before they hit the players handbook 3 (which is where the sorcerers are). That means rangers, paladins, warlords, warlocks and all the others will have a point up first before sorcerer gets put in, most likely. Races will probably come faster, but hopefully they will opt to not include the more ridiculous races in the later books, though I definitely want to see the Shifters.
  • evil713evil713 Member Posts: 8 Arc User
    edited March 2013
    there in player handbook 2 for starters.

    everyone seems focused on both 3e and the dragon aspect of sorcerers. 4e allowed that they came from other events.

    but the thing i want to focus on as a class in neverwinter is the Wild Magic and Wild Mage branch of sorcerey. Wild Magic allowed for alot of randomess and secondary effects to happen, wild mage even more so. this allowed for resistances to be random as well. also alot of acid based attacks, giving heavy damage and dot as well as alot of confuses.

    you add the arcane power supplement you get two more branches, storm and cosmic.

    im just saying theres alot to choose from that departs them from wizards now, and with cryptics premade builds there are options to be had. we have 2 fighter builds, one arcane, one religon and one stealth. there are plenty of things to create out of each one class. we will get sorcerer, eventually.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited March 2013
    sorcerer is the damage path of the wizard....thouse **** paths wipe out so much of the d&d
Sign In or Register to comment.