I was just browsing through the Player's Handbook's list of Wizard powers and wondered, will we ever see any of these fun spells in the game? I say fun because they have limited, if any, practical uses in combat in an action mmo. And we all know that action mmos tend to be combat-centric. Anyways, here are just a few spells that caught my interest:
- Cantrips (Ghost Sound, Ghost Hand, Prestidigitation, Light)
- Disguise Self
- Arcane Gate (okay for this one, GW2 and WoW both have spells similar to this, so I know it has some combat practicality)
- Feather Fall, Jump, Levitate, Fly, Mass Fly (I don't know how much up/down movement the game has, aside from falling. It would be cool to skip stairs and fly up balconies)
- Mordenkainen's Mansion (just because!)
Comments
We don't know if we are gonna get wizard and you want Arcane Gate ?
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I would like to have a light spell so one wouldn't need torches.
For further advancement post max level might I suggest they use some of the spells from the Tome of Magic. I know it's 2.5 rules but they could use that system for powerful spells beyond the daily or even water down some of them to make them useful (like Solipsism or Highway or Animal Horde or Preservation or Robe of Healing) Altho I could be jumping the gun a bit since I have yet to see the post level 30 abilities on the charts so. Still one can dream.
I was always interested in the level 1 spells from that book tho, like Anti-Vermin Barrier or Sacred Guardian tho cantrips along those lines would probably too powerful for an mmo.
What would be fun would be some spells that effect stealthed enemies like caltrops or squeeky floors or Thief's Lament
Those are all Wizard powers from the 4e Player's Handbook. I didn't take a look at the Cleric spells. The spells that I listed, are the ones that, I think, are not direct combat spells. Feather Fall and Levitate, I could see having some interesting gimmick use for getting past dungeon obstacles. And as you mentioned, Light is a must have dungeoneering spell.
Although I wouldn't mind Elminsters "Iron Ward" either.
I hate to be debbie downer here, but I dont think you guys are being realistic about the mage/wizard class... and are really just setting yourselves up for disappointment.
The mechanics and UI of the game (having only 6 or so skills on various cool downs) doesn't really leave a lot of room for fluff or even 'utility' spells like featerfall. Wizards aren't going to be like DDO or NWN where you have a vast spellbook to choose from. I imagine they will play like the clerics from beta weekend 1.... where even their 'heals' were damage spells.
This game is all about damage and doing it fast.... sadly, I fear the nuances and joys of playing a wizard in DnD are going to be bastardized and simplified in to a more arcade-like version. Your most important/fun spell will be the one that hits the hardest.
I hope im wrong, but after playing bw1 and watching videos of the control wizard... im afraid im not.
WoW released without flying, it only took a year or 2 for them to implement it, then improve on it each year. I think Cryptic can pull that off too.
My impression of weekend 2, yep disappointment. The limited hotkeys is completely set up for combat related spells only, which is a shame really. Some people keep saying how they like these new games (D3, GW2, Neverwinter) and how hotkeys are limited so that we dont have "a dozen buttons to press". But the depressing downside of that is we don't get fluff spells and/or extremely situational spells that are godly in a specific encounter but useless otherwise.
And here I was hoping for things like Levitating over spike traps or Featherfalling down those annoyingly long spiral stairs (better yet, Flying up those annoyingly long spiral stairs).
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Also, do we know if there are specializations with specific Spell Types? If so, Illusion Spells could be REALLY cool. If you could make a spell that really works well with an Illusuion-basis, that would be a win for me!
Plus, even crazier idea: What if you could have some sort of Illusion Spell that actually makes an opposing player's surroundings look different during a PvP setting. Imagine, another PC thinking there is a wall that doesn't really exist!
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