Has anyone observed how your deity affects your character? Clerics' god should have some effect on your abilities.
Will our Deity choice give your cleric the proper dominion abilities? For Example, A Cleric of Selune would have access to the Moon domain spells, like Insanity or Permanent Image. Or a Cleric of Silvanus would be able to cast Barkskin.
And what are the complete list of deities in Neverwinter? I can't find a complete list anywhere. I know there is a huge list on the discussion board, but I know the deities in character creation is somewhat smaller.
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Post edited by noolidnerd on
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fullmetalpopeBanned Users, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited March 2013
I am not trying to be rude, but your going to be .
I think they would be hard pressed to actually implement in every priest the powers that the gods would give them under each sphere specialization. Now, I'm absolutely not against Quest spells which were 2.5 rules that would give priests something to earn post max level. Choosing a god initially won't have an effect because they would spend too much time working only on priests and the entire game would be filled with nothing but....
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doctorcomicsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
I'm sorry, without the game to open up, I can't give you a list of all the gods included as character options. But, honestly, its irrelevant at this point because deity choice has no effect at all, and cannot even be seen by anyone but you.
This is bad news if you are looking for domain spells; I agree, it would be neat to see, but they're not in. Partly I think this is out of a desire to avoid "the one best choice." If there were domain spells, and one of them was better than the others, or even just perceived as better, everyone would take that and the development of all other choices would be wasted time.
My advice is to put your choice of deity into your character background panel, which other players can see. This means you can pick any god you want, including evil gods or gods considered "dead," like Mystra.
My advice is to put your choice of deity into your character background panel, which other players can see. This means you can pick any god you want, including evil gods or gods considered "dead," like Mystra.
Isn't that a little silly? Why would you roleplay something contradictory to the campaign?
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
Domains =/= 4th Edition. They've got Channel Divinity instead, and even that works completely different then how it's been implemented into the game.
4th edition still has domains... kind of, the Channeled Divinity is still considered a domain spell. I was hoping the clerics might get the "real" channeled divinity as an ability for their specific deity at high levels.
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doctorcomicsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Isn't that a little silly? Why would you roleplay something contradictory to the campaign?
Worshipping Mystra, or other gods in the setting but not included in the Neverwiner Online character creator, is not contradictory to the campaign. Mystra is "dead," but many continue to revere her. There are many gods in the setting, including evil gods, which are worshipped by people in the Realms but which are not included as options.
4th edition still has domains... kind of, the Channeled Divinity is still considered a domain spell. I was hoping the clerics might get the "real" channeled divinity as an ability for their specific deity at high levels.
4E has domains. No "kinda" to it. They're in Divine Power.
Worshipping Mystra, or other gods in the setting but not included in the Neverwiner Online character creator, is not contradictory to the campaign. Mystra is "dead," but many continue to revere her. There are many gods in the setting, including evil gods, which are worshipped by people in the Realms but which are not included as options.
But for the most part, everything you do in this game is good-oriented, and I don't know why you keep putting quotation marks around Mystra, she is quite literally dead. She was killed by Cyric and a cleric worshiping a dead God would be rendered powerless. There are hints that she now exists beyond death but until she is revived, she offers no power to her cleric followers.
I don't know why you keep putting quotation marks around Mystra, she is quite literally dead.
[. . .]
There are hints that she now exists beyond death but until she is revived, she offers no power to her cleric followers.
She has been properly revived in Ed Greenwood's latest Elminster novel. But of course, in 4e proper, Mystra is still "dead", and people said that she'll come back in the official setting in 5e.
She has been properly revived in Ed Greenwood's latest Elminster novel. But of course, in 4e proper, Mystra is still "dead", and people said that she'll come back in the official setting in 5e.
Is she? Cool. I didn't mind most of the changes to FR in 4E, but I really missed Mystra. I was ecstatic when I was playing the final session of the War of Everlasting Darkness Encounters campaign. The past few seasons of Encounters had been focused on the drow, especially as Lolth moved to take over the Weave and create the Demon Weave, thus becoming the Goddess of Magic.
In this particular session, we had found the source of the darkness that had spread across Faerun, and we had to stop it. Long story short, we had help from Mystra herself, and she reverted Lolth's perversion of the Weave. I assume she's been spending the time since then repairing the damage caused by her death.
It's good that she's officially back now. Every campaign world needs a proper deity of magic.
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
Well she's a Vestige last I checked which isn't exactly alive but not exactly dead either.
Well she's a Vestige last I checked which isn't exactly alive but not exactly dead either.
Right, and Vestiges can't imbue their followers with powers. Though I think her clerics are still in power as they simultaneously revere her related deities, like Oghma, Selune or Sune.
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
They can actually. Though it's usually in the form of a Warlock Pact. Not sure if they could do the same with a Cleric.
Comments
This is bad news if you are looking for domain spells; I agree, it would be neat to see, but they're not in. Partly I think this is out of a desire to avoid "the one best choice." If there were domain spells, and one of them was better than the others, or even just perceived as better, everyone would take that and the development of all other choices would be wasted time.
My advice is to put your choice of deity into your character background panel, which other players can see. This means you can pick any god you want, including evil gods or gods considered "dead," like Mystra.
Seven Against Thay: An RP-Focused Guild for all Races and Classes
Worshipping Mystra, or other gods in the setting but not included in the Neverwiner Online character creator, is not contradictory to the campaign. Mystra is "dead," but many continue to revere her. There are many gods in the setting, including evil gods, which are worshipped by people in the Realms but which are not included as options.
Seven Against Thay: An RP-Focused Guild for all Races and Classes
In this particular session, we had found the source of the darkness that had spread across Faerun, and we had to stop it. Long story short, we had help from Mystra herself, and she reverted Lolth's perversion of the Weave. I assume she's been spending the time since then repairing the damage caused by her death.
It's good that she's officially back now. Every campaign world needs a proper deity of magic.