I hope that multi classes will be added to this game in the future. My favorite multi I think from neverwinter nights was the rouge/wizard/shadow dancer.
What is your fav multi?
I also liked to get weapon master for my melee class and tried to get devastating criticals.
demonknight33Member, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Given that they are going with "builds" instead of traditional "classes" (great weapon fighter and guardian fighter instead of just fighter), I highly doubt we will ever see multiclass characters in this game. Also, I think the rules for multiclassing are a little wonky in 4e, I never did quite figure them out myself. That said, one of my favorite splits from NWN2 was 19barbarian/1bard/10red dragon disciple. Crazy high strength and con possible with that one. That and a 20fighter/10weapon master with a katana.
I hope that multi classes will be added to this game in the future. My favorite multi I think from neverwinter nights was the rouge/wizard/shadow dancer.
What is your fav multi?
I also liked to get weapon master for my melee class and tried to get devastating criticals.
Multiclasses work differently in 4e. Cross class customization is different and is divided to two different categories - multiclassing and hybrid.
Check here on how multiclassing and hybrid work in 4e:-
Basically, unless you are bard, you can only multiclass from 2.
Hybrid can be made from max of three - but hybrid means hybrid and not class+class. i.e. if you hybrid fighter and mage, at each level you will get "fighter+mage" and not this level fighter and that level mage. In hybrid, you can hybrid first 10 classes as class A+ClassB and then last 10 levels as ClassA+ClassC. But you loose more customization in form of Paragon etc. so it is not recommended to hybrid more than two classes.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited February 2013
I guess there might be a multiclass class in D&D terms but it will be a class of its own in the game, IE Fighter+Wizard would be a class of its own and be called something like Battlemage and use magic and weapon attacks and be wearing heavy armour from level 1.
I guess there might be a multiclass class in D&D terms but it will be a class of its own in the game, IE Fighter+Wizard would be a class of its own and be called something like Battlemage and use magic and weapon attacks and be wearing heavy armour from level 1.
No battlemage can wear Heavy armor from level 1.
Swordmage is a Forgotten Realms secific class - it wears robes.
If you hybrid Fighter+Mage - you get to wear robes.
If you multiclass - you cannot get mage+fighter with that. Multiclass means you are the same calss you started with - just that you learn 3-4 tricks of other class later in your life. So a fighter who multiclasses wizard would be a fighter who can poorly use 1-2 spells of wizard - but he will only learn them very later in level curve(i.e. later in life).
If you're Human you get a bonus feat, and you can spend one feat for Leather, then one for Chain, which is heavy armor.
If you hybrid Fighter+Mage - you get to wear robes.
Unless you spend a feat on Hybrid Talent to gain the Fighter's armor proficiency feature.
If you multiclass - you cannot get mage+fighter with that. Multiclass means you are the same calss you started with - just that you learn 3-4 tricks of other class later in your life. So a fighter who multiclasses wizard would be a fighter who can poorly use 1-2 spells of wizard - but he will only learn them very later in level curve(i.e. later in life).
Yes, but you do count as both classes for all purposes.
But, ultimately, in 4E, there's usually very little reason to wear heavy armor on a Wizard, because you can add INT to AC. Leather makes a lot of sense; +2 AC for one feat that has no stat prereqs is a very good deal. Only downside is a lot of the best Wizard armors are Cloth-only.
In Neverwinter, the idea of a Battlemage who wears heavy armor sound cool to me, no matter how it works in 4E.
Multi-class was always a bad idea... no matter the version.
In high level campaigns they were always a hinderance.... a level 20 Wizard is still way more powerful then a 10 Fighter/10 Wizard.
Where multiclassing really hits it's stride is in NPCs. That way they can fill out stories nicely and allow for some flair and rule fudging when needed.
House rule was always ... Players could not mutliclass... Which is why we hated 3.5 .... was to much... got to take class x y and z so I can get class A.
My favorite multiclass is from 3E from Neverwinter Nights which was Cleric-20/ Fighter-4/ Weapon master-16. Very fun build, even though I didn't have room for Devastating Crit, I made room for Overwhelming Crit and TONS of buffs.
bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited February 2013
Arcane Trickster was always really fun. But 4E's multiclass really killed that type of play since they wanted to kill Prestige class overpowering.
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doctorcomicsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2013
I was never really into multi-classing, but when the rules for it came out in 4E, I made a human Warlord/Wizard and it was enormous fun. The Warlord has a high-Int build and multi classing gave me a Wizard power or two which really made me feel different than the other fighters out there.
Comments
Check here on how multiclassing and hybrid work in 4e:-
http://nw-forum.perfectworld.com/showthread.php?p=371061#post371061
Basically, unless you are bard, you can only multiclass from 2.
Hybrid can be made from max of three - but hybrid means hybrid and not class+class. i.e. if you hybrid fighter and mage, at each level you will get "fighter+mage" and not this level fighter and that level mage. In hybrid, you can hybrid first 10 classes as class A+ClassB and then last 10 levels as ClassA+ClassC. But you loose more customization in form of Paragon etc. so it is not recommended to hybrid more than two classes.
Swordmage is a Forgotten Realms secific class - it wears robes.
If you hybrid Fighter+Mage - you get to wear robes.
If you multiclass - you cannot get mage+fighter with that. Multiclass means you are the same calss you started with - just that you learn 3-4 tricks of other class later in your life. So a fighter who multiclasses wizard would be a fighter who can poorly use 1-2 spells of wizard - but he will only learn them very later in level curve(i.e. later in life).
In DDO, I LOVED Ranger/Rogue.
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If max level is super high then I'd throw in shadow or assassin in there to to get crazy crits.
If you're Human you get a bonus feat, and you can spend one feat for Leather, then one for Chain, which is heavy armor.
Unless you spend a feat on Hybrid Talent to gain the Fighter's armor proficiency feature.
Yes, but you do count as both classes for all purposes.
But, ultimately, in 4E, there's usually very little reason to wear heavy armor on a Wizard, because you can add INT to AC. Leather makes a lot of sense; +2 AC for one feat that has no stat prereqs is a very good deal. Only downside is a lot of the best Wizard armors are Cloth-only.
In Neverwinter, the idea of a Battlemage who wears heavy armor sound cool to me, no matter how it works in 4E.
Still back in the old 1e days, I had an Gnome Illusionist/Thief that was a delight, a very fun combo indeed.
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In high level campaigns they were always a hinderance.... a level 20 Wizard is still way more powerful then a 10 Fighter/10 Wizard.
Where multiclassing really hits it's stride is in NPCs. That way they can fill out stories nicely and allow for some flair and rule fudging when needed.
House rule was always ... Players could not mutliclass... Which is why we hated 3.5 .... was to much... got to take class x y and z so I can get class A.
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