I start by saying that i love pnp, strategy, positioning, turn based and tactical pause but nowdays future of rpg games is going towards "action" consequently i suggest to put together an real efficient physical engine i mean no compromises between pure rpg/action rpg/or action disguised as rpg and the best working features i've seen around.
What follows is utopia or reality on your opinion?
- RULESET BASE : D&D HYBRID ed.s
- GRAPHIC STYLE GENRE : DARK HEROIC FANTASY DRAGON AGE ORIGINS
- LORE AND WORLD : TALES OF THE LANCE - ANSALON KRYNN
- COMBAT MECHANIC : DARK SOULS
- CHARACTER DEVELOPMENT : NEVERWINTER NIGHTS
- SKILLS : NEVERWINTER NIGHTS
- GEAR : KINGDOMS OF AMALUR RECKONING
- EXPLORATION OPEN WORLD : TES SKYRIM
- CRAFTING : TES SKYRIM
- MUSIC : TES SKYRIM
- LONGEVITY CONTENT : THE FOUNDRY NEVERWINTER
Which developer is able to create that? Maybe, a far away day, putting together BIOWARE/BETHESDA/FROM SOFTWARE, the sun will rise!
P.S.: NEVERWINTER NEED "REALLY" MORE CUSTOMIZATION in CHARACTER DEVELOPMENT...I NEED WHILE PLAYING TO FEEL FREE TO DECIDE FOR BETTER OR FOR WORSE HOW TO ADVANCE AND WHO BECOME AND MAYBE FAIL BUT I'M THE PLAYER WHO IS PLAYING I DON'T WANT TO BE ALREADY PLAYED BY A CALCULATION! (no motherlanguage;)
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XCOM EU + D&D + Foundry = win.
Tactical turn based D&D game would blow my mind. Instant sale for sure.
I just had a geekasim!
COMBAT/MOVEMENT ENGINE: Some hybrid of Batman: Arkham City, Assassin's Creed 3, and The Witcher 2.
LEAD WRITER: Chris Avellone.
LEAD ARTIST: Brom.
MUSIC: Mark Morgan.
Basically, give me those things and it will be the greatest game of all time.
DIGITAL: Give me the character customization of Cryptic, the marketing and capital of Blizzard, the art and palette of Guild Wars 2, the RP mods of Warcraft, the user content generator of Star Trek Online and then for story, give me an homage to "Rise of the Runelords" (including Paizo-style Goblins). Give me a delightful blend of the Shadow Council (WOW) community and the Champions Online community, let's throw in the awesome TSW-RP community for good measure! Make it subscription based, where you can download and the game for free to level 20 or so, but require a nominal subscription beyond that (sorry I still love the subscription model). Give me a single, simple game currency. Give me a dedicated RP server. Let me share my user-generated content as easily as you can in Spore (okay Spore sucked, but the way you shared your user-generated content was genius).
Check out SHADOW on YouTube!
However im impartial to a dragonlance Co-op rpg, so much resource to pull from, iconic characters cant believe it was never turned into a game like icewind ect? so that with skyrim graphics, witcher 2 combat (didn't mind biowares dragonage combat)writers hickman and weis...............excuse me while i.............(melts in chair)