I just had a quick look at the "predict the most popular classes" thread and most people seem to be putting the Guardian at the bottom of the list and something just occurred to me - does anyone foresee a tank shortage? It's been a problem in other MMOs but one developer said the key is making the class/role fun to play rather than having more than one available option, which does make sense - and hopefully Cryptic have succeeded here. Certainly looks promising at least.
Interestingly I'm not as concerned about a healer shortage because my experience is that healers are more popular than tanks anyway and I'll be playing one regardless, so I'll never notice if there's a shortage
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I don't actually think the combat system requires a tank (that much). They're not going to be standing in front of a boss taking the blows, they'll maneuver just like the group, but I suppose they just hold the aggro.
Bah, we'll see. I'll probably be rolling a tank anyway. /everyonewantsme
PvE Enthusiast.
Besides, they have stated over, and over again that they will be adding classes all the time. 2 extra are almost done already, and will be available post launch.
I have high hopes (and faith) that the F2P model will promote alot of dev support and content updates.
Same thing was said of tera and GW2 and both of those have tanks and need tanks badly. Even new shooters like defiance have found that for any high skill level dungeons you need to have a tank role to allow for playstyle that is anything but just run and gun style play. If we move away from any form of skill based dungeons we are in for the same thing GW2 is stuck in right now. They can't get out from under the "no skill to play" thus endgame becomes meaningless.
I think the D&D world should have meaning. It should also have a high skill demand for "top end" It's not about time sinks... It's about being able to be very good and preform very high.
^ This. In 4E both the Guardian Fighter and Great Weapon Fighter are Defender types(Tanks). I know its a little shameless self promotion but I encourage everyone to look at the list I made in the wiki of all the builds in 4E, it gives a great idea of all the tanks you can probably expect(and other Trinity roles as well.) in the future from the game.
That is to say if the Trinity actually becomes more important in the game, its currently not really that important, as kingslayer above me stated. At least at levels 1 to 30 as presented in the first beta weekend.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Well all rogue runs in most games are normal, As most rogue type builds have some ability to tank via midigation and speed and also have the ability to escape. Which is why I think "tanks" should be more then just a meat shield. People are right when they talk about the issues with 3 point group roles, but I think if we had the chance to see more divirsity in those roles things would go better. A tank does not always need to be a tank just cause it has a shield and a shield does not always need to equal a tank. Dragonage made us look at sword and shield in a total new light.
As for now if they let group make-up mean nothing now but introduce the high demands on a "tank" or a "healer" in endgame then suddenly you have a huge number of "tanks" and "healers" that have no idea how to play within those roles and that brings the lowest popular class down to almost nothing. This is seen in wow where you have 20 and 10 man raids that need 1 highly skilled tank, but you have hardmode 5 man dungeons with an equal gear/skill need for groups but you have three times as many groups needing to go threw it, that is the problem with that system atm. And depending on if we see high damage and high skilled endgame content that starts to require something that is rare among the player base. It's an issue.
I think most hardcore gamers want a high skill ceiling challenge. I have not fought in a high skill based fight in an mmo since lichking 25 hardmode, and that was not the hardest thing I ever fought. And once I did it I quit wow. Since then any mmo I've been in has been light on the skill challenge..... Now I find a lot of pleasure in taking really "BAD" players and gettng them to do a very hard dungeon as that increases the difficulty. I guess I like teaching a hard group. But the lack of highly skilled encounters in mmo's in the past 2 years is sad. I miss the days when thunderfury ment something. Or some of the everquest dungeons. Or the very best of the content made for PW servers in NWN1.
Some of the best content was low level dungeon groups on PW servers with perma death in NWN1.
During beta weekend we did Cloak Tower with just Rogues and Clerics and it went just fine. I am sure we will get to the point where having an actual defender is a must but at least to start with it wasn't an issue. This game also does a good job making all the roles fun. I am betting that there wont be as much of a shortage as we think.
All die, so die well.
And Protecting Paladin will likely be another Defender build I'm guessing. I haven't played 4E.
Not to mention races that can tank. Which is where cryptic is dropping the ball imho in what races bring to the table. I miss the days when rolling a certin race set the foundation of what your class and character could do. I believe that races should play a stronger role.
For example a "mechanic" that can be used for tanking could be as easy as looking at some of the old roles and simply adding them to fit the new mechanics. A half Nymph race could be a great tank due to racials such as
•Dazzling Beauty (Ex): This ability affects all humanoids within 30 feet of a half-nymph. Those who look directly at the half-nymph must succeed on a Fortitude save or be dazed for 1 round and dazzled for the duration of the encounter (save DC Charisma-based). A half-nymph can suppress or resume this ability as a free action. Those who save against the half-nymph's dazzling beauty are immune to its effects for 24 hours.
•Blinding Beauty (Su): A 7 HD half-nymph who has chosen her fey heritage gains her mother's supernatural blinding beauty. This ability affects all humanoids within 30 feet of the half-nymph. Those who look directly at the half-nymph must succeed on a Fortitude save or be blinded permanently as though by the blindness spell. A half-nymph can suppress or resume this ability as a free action, and may use it a number of minutes per day equal to her Charisma bonus (minimum of 1 minute per day). The save DC is Charisma-based. It is not an illusion effect, but a temporary transformation of the half-nymph's body and spirit into an incarnation of the wild beauty of nature.
Both of those racials can be moved to an mmo setting to allow for an aoe "taunt". Past that you have the wide option of tough races that can take a hit.
There is No need to be limited by just classes. This is D&D... It should be as limitless as imagination. Within the bounds of the roots of D&D.
But I suspect that whatever "hard mode" or "endgame" group content they have at level 60 will probably require a real tank and a real healer to successfully complete. (At least for the vast majority of groups.)
One can only hope. Potion swilling my way through dungeons makes me a sad panda.
I guess it remains to be seen but I certainly hope roles are required otherwise Guardians might feel a bit neglected.