A dual-wielding maces cleric with these stats:
Str-14
Dex-16
Con-10
Wis-16
Int-12
Cha-10
Put the first three points in Dex to get it up to 19 when leveling so you can get 3 attacks with your offhand.
Get animal domain for the pet.
Get war domain so you can get weapon focus from deitys weapon.
I picked the panther animal companion and named it after one of my real life pets.
Anyways that is what I want to play in neverwinter. Took me almost 50 hours of creating alts on neverwinter nights 2 to come up with the build that I like. Will I be able to dual wield with whatever characters I play in neverwinter? Can the fighters dual wield?
And actually, it's not even based very closely on the mechanics of any edition of D&D. It mostly has its own system, with a healthy heap of D&D flavor applied over it.
The answer to your question is no, you can't play a character like that in Neverwinter currently.
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mantiddMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
Would be nice to see more variety, this is Cryptic though so I expect they will keep adding similar to what they did with power sets.
Ill buy a hero of the north pack if you will add in a melee cleric class that can dual wield. :P
Ill probably buy the hero pack anyways next month when I got the money. Would be nice if they add in some more customization with characters like on whether they can dual wield or not.
The odds of you ever getting a dual wielding cleric in Neverwinter are very low. Even a dual wielding fighter probably won't come for a very long time.
OMG, you do know that I am a seriously addicted altaholic and that link has a character builder. Awesome!!!
That's not going to help you create a character in Neverwinter. It's inspired by 4E. The character builders for D&D will be too different from this game to be useful to you. Throw your preconceptions of the system away and approach it with a fresh mind when you get into the beta.
OMG, you do know that I am a seriously addicted altaholic and that link has a character builder. Awesome!!!
D&D4 has a lot of online tools and includes a subscription so dedicated D&D4 players can use them all.
It would have been really cool if Neverwinter Online could have taken a character, built with the D&D4 character builder and translated into a format playable within the MMO.
Superhero stories, done well, are about modern archetypes.
A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
Scourge Warlock, Archer Ranger, and Brawny Rogue are all hinted at in the game-data. When can we expect another healing class? Will Battle Cleric be the next one?
It would have been really cool if Neverwinter Online could have taken a character, built with the D&D4 character builder and translated into a format playable within the MMO.
This time I agree with you, prootwaddle. That would indeed have been VERY cool.
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scopeblsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 14Arc User
edited February 2013
That would be incredible. Although it does have a few pitfalls and would naturally have to be restricted to 100% base legal characters. That said I think the chances of anything like it ever happening are slim to none.
My proposal would to be take a completely 100% base legal, first level, character, generated by a Wizards character generator and saved as a file so you could then load it into NO.
The system would have to do the conversion and report on the changes; such as Dragonborn race converted to Human, a Rogue's Sword converted to a Dagger, Attributes have been changed to the closest of the two available sets. These examples are based on reports from the various people who have played the Betas, I make no assurances they are valid limitations of NO.
There is a precedence in CO for loading potentially similar files at the character creation stage (you can load a CO costume file back into CO and recreate someone else's costume design) and developers should know the relationship between NO and D&D4 character designs, especially at first level.
The drawback would be development time, of course.
Superhero stories, done well, are about modern archetypes.
A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
And actually, it's not even based very closely on the mechanics of any edition of D&D. It mostly has its own system, with a healthy heap of D&D flavor applied over it.
The answer to your question is no, you can't play a character like that in Neverwinter currently.
Yeah true. Makes you think they should have just called the game something else and not try to piggy back on NWN1&2 as it has nothing simular to it. Massive limitations on playstyle, races, classes, and everything else that made NWN what it is.
Yeah true. Makes you think they should have just called the game something else and not try to piggy back on NWN1&2 as it has nothing simular to it. Massive limitations on playstyle, races, classes, and everything else that made NWN what it is.
I disagree. I'm glad they made it a D&D game, a Neverwinter game, and I find plenty of similarities and basis in the spirit of the IP. Mechanics are just mechanics, and what's suitable for a tabletop game run by a Dungeon Master is not necessarily suitable for an action MMO. Several degrees of separation there, in fact.
I disagree. I'm glad they made it a D&D game, a Neverwinter game, and I find plenty of similarities and basis in the spirit of the IP. Mechanics are just mechanics, and what's suitable for a tabletop game run by a Dungeon Master is not necessarily suitable for an action MMO. Several degrees of separation there, in fact.
Please loan me your rose colored glasses. I really want to see this game as a D&D game but sadly it misses everywhere but the lore. No player choice, shallow story (limits of mmo), just genreally lacking in almost anything I've come so expect in a D&D title.
Yeah true. Makes you think they should have just called the game something else and not try to piggy back on NWN1&2 as it has nothing simular to it. Massive limitations on playstyle, races, classes, and everything else that made NWN what it is.
By this logic, Neverwinter Nights 1 should have called the game something else, and not tried to piggy back on the original Neverwinter Nights, which was a hugely popular (by the standards of the time) MMORPG.
By this logic, Neverwinter Nights 1 should have called the game something else, and not tried to piggy back on the original Neverwinter Nights, which was a hugely popular (by the standards of the time) MMORPG.
By this logic, reskinning Call of Duty into high fantasy and calling it DnD makes it a DnD game.
Comments
This page should get you used to the system NO is based on.
A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
The answer to your question is no, you can't play a character like that in Neverwinter currently.
Ill probably buy the hero pack anyways next month when I got the money. Would be nice if they add in some more customization with characters like on whether they can dual wield or not.
OMG, you do know that I am a seriously addicted altaholic and that link has a character builder. Awesome!!!
That's not going to help you create a character in Neverwinter. It's inspired by 4E. The character builders for D&D will be too different from this game to be useful to you. Throw your preconceptions of the system away and approach it with a fresh mind when you get into the beta.
I personally want a Troll Wizard with these stats:
STR 18/00
DEX 18
CON 18
INT 18
WIZ 18
CHA 18
Dual wielding Halfling fighters and riding an unarmored human mount!
D&D4 has a lot of online tools and includes a subscription so dedicated D&D4 players can use them all.
It would have been really cool if Neverwinter Online could have taken a character, built with the D&D4 character builder and translated into a format playable within the MMO.
A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
This time I agree with you, prootwaddle. That would indeed have been VERY cool.
The system would have to do the conversion and report on the changes; such as Dragonborn race converted to Human, a Rogue's Sword converted to a Dagger, Attributes have been changed to the closest of the two available sets. These examples are based on reports from the various people who have played the Betas, I make no assurances they are valid limitations of NO.
There is a precedence in CO for loading potentially similar files at the character creation stage (you can load a CO costume file back into CO and recreate someone else's costume design) and developers should know the relationship between NO and D&D4 character designs, especially at first level.
The drawback would be development time, of course.
A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
Yeah true. Makes you think they should have just called the game something else and not try to piggy back on NWN1&2 as it has nothing simular to it. Massive limitations on playstyle, races, classes, and everything else that made NWN what it is.
I disagree. I'm glad they made it a D&D game, a Neverwinter game, and I find plenty of similarities and basis in the spirit of the IP. Mechanics are just mechanics, and what's suitable for a tabletop game run by a Dungeon Master is not necessarily suitable for an action MMO. Several degrees of separation there, in fact.
Please loan me your rose colored glasses. I really want to see this game as a D&D game but sadly it misses everywhere but the lore. No player choice, shallow story (limits of mmo), just genreally lacking in almost anything I've come so expect in a D&D title.
By this logic, Neverwinter Nights 1 should have called the game something else, and not tried to piggy back on the original Neverwinter Nights, which was a hugely popular (by the standards of the time) MMORPG.
By this logic, reskinning Call of Duty into high fantasy and calling it DnD makes it a DnD game.