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zyric1zyric1 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in Bug Reports (PC)
Since the in game bug reporting was incredibly slow I am going to report what I found here.

1. The in game bug reporting tool was slow. It took 3 to 5 minutes to search for a bug report before it would let me submit a new one.

2. Stat rolling for Guardian & Rogue alternates between two dice rolls which affect 2 of the main stats and one minor stat instead of doing full dice rolls across all stats like the cleric.

3. A lot of the Heavy Weapon Fighter equipment is lacking an inventory icon and just shows up as a red square.

4. If a cut scene is triggered by having a specific mob killed, combat continues even though you can't do anything, which means the remaining mobs get a free round or two to hit you.

5. There seems to be a transparent line across the screen when you are moving.

6. One time when I was building a Tiefling the graphics weirded out and I had duplicate heads on the head selection page stacked on top of each other.
[SIGPIC][/SIGPIC]
Post edited by zyric1 on

Comments

  • zyric1zyric1 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2013
    7. When I created Human it says that you get 2 extra feat points, but I never saw them. Now I didn't play a human for more that about 12 levels, so maybe they show up later than that.
    [SIGPIC][/SIGPIC]
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2013
    zyric1 wrote: »
    1. The in game bug reporting tool was slow. It took 3 to 5 minutes to search for a bug report before it would let me submit a new one.

    LOL. I thought search was totally broken 'cause it never found anything, so I just clicked on the text and then the create new issue button that became enabled.
  • solkanis1solkanis1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 7 Arc User
    edited February 2013
    I noticed the stat thing too. It also isnt very random. On the rogue for example when rolling you either have a 20 dex 13 in both of your secondary stats two 10's and an 8. If you rolled again you had a 19 dex , 14 and 13 in secondary stats, and three 10's. Not sure if you did this to maintain balance but when in one of your videos discussing the character creation you state that with the rolling for stats you could if you wanted have a wizard with a High str. With the way the dice were "rolling it wasn't random and I certainly would not be able to build the character I wanted.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Yeah they appear to be arrays not rolls...



    And in the future, please take a moment next beta to note the specific names of the red box no graphic items and submit so there is no question for the devs to link graphics and remove old placeholders, thanks!
    [SIGPIC][/SIGPIC]
  • insubstantialinsubstantial Member Posts: 36
    edited May 2013
    Im not allowed to start threads yet.. but just wanted to post what I saw in case someone sees this:
    Seems after the Saturday patch/maintenance in the lvl up screen where you assign your power point all the abilities are flashing
    as if its like a slot machine or something.. wasnt like that the day before. Seems you can still pick one but not sure if its intentional or not.
  • chrchelchrchel Member Posts: 0 Arc User
    edited May 2013
    Can not find or create topic, so here it is:
    Cleric feat point distribution:
    feats at lvl 15: greater fortune 3/3, toughness 2/3, weapon mastery 3/3
    at lvl 16: +1 to toughness - error occurs when you try to remove this point:

    " There was a problem! The change you just tried to make will affect the purchase of these skills:

    Weapon Mastery (at rank 3)

    Make sure that you did not go below the minimum points that you need to unlock these skills."

    But there is no sign about req. for weapon mastery ranks and you can take rank 3 freely.
  • tirwen1tirwen1 Member Posts: 104 Arc User
    edited May 2013
    zyric1 wrote: »
    Since the in game bug reporting was incredibly slow I am going to report what I found here.

    2. Stat rolling for Guardian & Rogue alternates between two dice rolls which affect 2 of the main stats and one minor stat instead of doing full dice rolls across all stats like the cleric.

    It's the same way for a cleric. You have a choice of I think 3 different stat distributions. There's no actual re-roll.
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