First of all i have to say that iam loving this game!!!! it is my kind of game and im very happy
im concerned about the way you level.. for me i think it is so fast...idk if this is the plan for this beta weekend but i would like to see in the lauch more dificult on leveling and on the quest mobs too.. for me they seem pretty easy
well thay's it for now!! good job!!
Beta playing is faster than when the game is launched! Expect a harder game when it's released...
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
You can find quite a bit more challenge in the foundry content. I ran then 2nd highest rated campaign, and it was pretty tough at lvl9 with just me playing a ftr and a friend on a rog. The end fight a doom tomb is a huge swarm of undead. Thes mobs mostly auto scale to your lvl i think, but there are a huge number of them, and some types are tougher then others.
Dalelos: I've never seen a game that did that, It hardly seems productive since they should be using beta to tune the difficulty, and they cant if they plan to just magically change it one day. So I don't believe thats true at all.
What level are you? I am at level 28 now and the combat is much more difficult. I do agree leveling was quick but the combat is scaled and it's much harder.
Also do some of the multi part foundries. The last part is normally quite a bit harder than the storyline quests.
I have soloed to 30 now as a cleric with a wolf pet and have had little trouble i normally kill the bosses in under a min by tabing and draining thier health then using my daily and maybe 1 or 2 other hits will kill them off... maybe it was designed for that im not sure but its pretty easy all the way as cleric
I find every battle quite challenging (until I out level them a bit)...
What I like to see is not make the game harder for everyone at all (it would become to frustrating to play for me), but have a difficulty setting like they do in STO and CO where you can set the type of challenge you want... That way the 'hopeless' players (like me) can still enjoy the game as well as the 'totally awesome' players..
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Dalelos: I've never seen a game that did that, It hardly seems productive since they should be using beta to tune the difficulty, and they cant if they plan to just magically change it one day. So I don't believe thats true at all.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Also do some of the multi part foundries. The last part is normally quite a bit harder than the storyline quests.
What I like to see is not make the game harder for everyone at all (it would become to frustrating to play for me), but have a difficulty setting like they do in STO and CO where you can set the type of challenge you want... That way the 'hopeless' players (like me) can still enjoy the game as well as the 'totally awesome' players..