After seeing some ingame footage and especially the trailer, I predict that we will see lots of Devoted Clerics in the beta weekends and after release, Cryptic made healing look cool. Awesome abilities, awesome visuals, awesome class. Just saying...
Post edited by phazonfreak on
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Comments
ninjaganMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
yea but the issue I see is there will be less Guardian Fighters. personally I think they look like a really bland class, their the only class that don't get any form of movment escape (yes I know shield block absorbs all damage) because your first instinct is to always move out of the red stuff. Hope I am wrong though.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
The only thing I worry about is that all the other classes get "dash out of way" abilities, the guardian fighter gets block. But block is their class ability where the other classes get stealth, divine power, etc and the get out of the way ability.
Seems odd, esp when you have to build block up for it to be useful (like the other class abilities).
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
yea but the issue I see is there will be less Guardian Fighters. personally I think they look like a really bland class, their the only class that don't get any form of movment escape (yes I know shield block absorbs all damage) because your first instinct is to always move out of the red stuff. Hope I am wrong though.
I don't think so. Fighters are one of the most loved class in the game and it has many fans. While many of them will choose to be a TH fighter, this doesn't mean we will lack tanks. Anyway, you can still get out from red stuff (and you may have to) even if you are a guardian fighter.
The only thing I worry about is that all the other classes get "dash out of way" abilities, the guardian fighter gets block. But block is their class ability where the other classes get stealth, divine power, etc and the get out of the way ability.
I don't see Block, mechanically speaking, as different as you think from Stealth. It's just a "stance".
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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hotshot121Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited February 2013
I just switch my class to cleric :P
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haldareMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
We will see lots of Clerics.
98.2% of them will be DPS Clerics and refuse to heal in PUG Dungeons.;)
98.2% of them will be DPS Clerics and refuse to heal in PUG Dungeons.;)
I had a laugh, but the cleric is "inherently" leader-ish. Most of the stuff you cast at least makes something for your party companions. You have to be REALLY selfish and be able to select only damage stuff to ignore at all healing and team-helping... and most of PUGs aren't really able to select anything.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
I don't think so. Fighters are one of the most loved class in the game and it has many fans. While many of them will choose to be a TH fighter, this doesn't mean we will lack tanks. Anyway, you can still get out from red stuff (and you may have to) even if you are a guardian fighter.
I don't see Block, mechanically speaking, as different as you think from Stealth. It's just a "stance".
I'm not saying its different at all, from what I've seen it builds just like stealth and divine power. Each time you use it (and get hit) the amount of block power you have is reduced by the hit.
What I am saying is the other classes get "move out of the way quickly" ability *and* class abilities while the guardian doesn't get a "move out of the way quickly" type ability because they have block (which doesn't work when you are out of "block" power).
Does that make more sense?
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
Well, i can surely say that the guardian fighter has the equipment and the abilities to stand the fight. And nothing prevents developers from creating movement skills for fighters too. In fact, i think they have at least a charge and a leap ability.
That said, maybe the 2h fighter will work differently.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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morbicMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
I was watching one of the other videos and it seemed like you could avoid some of the red splats by just using usual wasd movements. I think the dodging abilities are more for when one gets surrounded or for last second movements when one wants to get that last hit in. Guardians just need to get used to mob positioning in order to not get surrounded when more adds arrive...
after seeing the trailer i think so too ^^. at least in the trailer the cleric looked more spectacular than the wizard . adding his usefullness on top of that...i think there'll be lots of clerics
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
I was watching one of the other videos and it seemed like you could avoid some of the red splats by just using usual wasd movements. I think the dodging abilities are more for when one gets surrounded or for last second movements when one wants to get that last hit in. Guardians just need to get used to mob positioning in order to not get surrounded when more adds arrive...
Well, you can move during the combat... and one of the biggest rules in WoW was to tank stuff on the other side from the rest of the party. Apparently in NO stuff will be tanked like this
Obiouvsly this will work only on big stuff without consistent adds, but at least it's something people will care about. This is to get the most out of flanking bonus, obiouvsly, and making the cleric able to target each player consistently.
Dilige, et quod vis fac (Love, and do what you will)
Well, you can move during the combat... and one of the biggest rules in WoW was to tank stuff on the other side from the rest of the party. Apparently in NO stuff will be tanked like this
Obiouvsly this will work only on big stuff without consistent adds, but at least it's something people will care about. This is to get the most out of flanking bonus, obiouvsly, and making the cleric able to target each player consistently.
..XX......XX..
XX(GWF)XX
..XX......XX..
DCL, W
Chest and loot(R)
Legend:-
GWF:- GWF doing his daily of high RPM tasmanian devil.
R:- Rogue lotting the chest while party is fighting
Corrected it for you!
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Rofl. Can't wait to play with you, if you're not the rogue.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Me Fight with Sword! Me Bob of Tempus! You know class am I?
gyloirMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
Cleric was my main class I wanted to play, however after watching the video I'm not.
I am used to playing the cleric as a MELEE fighter, wearing full plate armor, using a mace. That is how the clerics I like from D&D are, the fighting clerics. I hope that kind of cleric is added in later.
I do not keep up with the D&D rulebooks or anything, but in NWN 1/2 that's how they were there. From what I've gathered 4th edition has a "deveoted" cleric (which I assume this class is based on) that's more a range/healer, and a "battle cleric" that is melee fighter, which is the one I want.
As far as seeing Clerics in the game, i think it depends on their dps output. In mmo's generally "healers" (or healbots) are the least played class, yet the most wanted class for groups, followed by tanks, with DPS being the most abudant.
If the Clerics in Neverwinter are capable of decent dps and don't feel like your usual "stand back, heal, conserve mana, don't do much dmg" then I think they might stand a chance.
Me Fight with Sword! Me Bob of Tempus! You know class am I?
I think you are swordmage. Especially when you also have white beard and staff(as seen in sig). You need a hat and monocle though - with a few white doves.
Why would a Fighter need more than block and heavy armor? Normal people, sure, their instinct is to run away from stuff. But a Fighter dives right into it! And as it turns out, both the Guardian and Greatweapon Fighter have charge skills to get them INTO the bad stuff
As far as the Cleric, looks way better than I thought it would. Very active and mobile. I may actually try healing in an MMO for once. But I always prefer melee, so hopefully they add a Paladin or a melee Cleric in the near future.
Comments
St. Augustinus
yea but the issue I see is there will be less Guardian Fighters. personally I think they look like a really bland class, their the only class that don't get any form of movment escape (yes I know shield block absorbs all damage) because your first instinct is to always move out of the red stuff. Hope I am wrong though.
Character is what a man is in the dark
Dont assume until you try it out would be the advise i would give.
Seems odd, esp when you have to build block up for it to be useful (like the other class abilities).
I don't think so. Fighters are one of the most loved class in the game and it has many fans. While many of them will choose to be a TH fighter, this doesn't mean we will lack tanks. Anyway, you can still get out from red stuff (and you may have to) even if you are a guardian fighter.
I don't see Block, mechanically speaking, as different as you think from Stealth. It's just a "stance".
St. Augustinus
98.2% of them will be DPS Clerics and refuse to heal in PUG Dungeons.;)
However that itself shows how overpowered block is that they have to add 2 things in other classes to compensate.
I had a laugh, but the cleric is "inherently" leader-ish. Most of the stuff you cast at least makes something for your party companions. You have to be REALLY selfish and be able to select only damage stuff to ignore at all healing and team-helping... and most of PUGs aren't really able to select anything.
St. Augustinus
Well, if the rogue gets dodge, the fighter wears platemail
St. Augustinus
I'm not saying its different at all, from what I've seen it builds just like stealth and divine power. Each time you use it (and get hit) the amount of block power you have is reduced by the hit.
What I am saying is the other classes get "move out of the way quickly" ability *and* class abilities while the guardian doesn't get a "move out of the way quickly" type ability because they have block (which doesn't work when you are out of "block" power).
Does that make more sense?
Yes, it does, sorry for my bad understanding ^^
Well, i can surely say that the guardian fighter has the equipment and the abilities to stand the fight. And nothing prevents developers from creating movement skills for fighters too. In fact, i think they have at least a charge and a leap ability.
That said, maybe the 2h fighter will work differently.
St. Augustinus
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
Well, you can move during the combat... and one of the biggest rules in WoW was to tank stuff on the other side from the rest of the party. Apparently in NO stuff will be tanked like this
GF XX R
... XX GWF W
DCL
Legend: Guardian Fighter: GF, R: Rogue, GWF: Great Weapon Fighter, W: Wizard, DCL: Devoted Cleric, X: Mob
Obiouvsly this will work only on big stuff without consistent adds, but at least it's something people will care about. This is to get the most out of flanking bonus, obiouvsly, and making the cleric able to target each player consistently.
St. Augustinus
..XX......XX..
XX(GWF)XX
..XX......XX..
DCL, W
Chest and loot(R)
Legend:-
GWF:- GWF doing his daily of high RPM tasmanian devil.
R:- Rogue lotting the chest while party is fighting
Corrected it for you!
St. Augustinus
I am used to playing the cleric as a MELEE fighter, wearing full plate armor, using a mace. That is how the clerics I like from D&D are, the fighting clerics. I hope that kind of cleric is added in later.
I do not keep up with the D&D rulebooks or anything, but in NWN 1/2 that's how they were there. From what I've gathered 4th edition has a "deveoted" cleric (which I assume this class is based on) that's more a range/healer, and a "battle cleric" that is melee fighter, which is the one I want.
As far as seeing Clerics in the game, i think it depends on their dps output. In mmo's generally "healers" (or healbots) are the least played class, yet the most wanted class for groups, followed by tanks, with DPS being the most abudant.
If the Clerics in Neverwinter are capable of decent dps and don't feel like your usual "stand back, heal, conserve mana, don't do much dmg" then I think they might stand a chance.
As far as the Cleric, looks way better than I thought it would. Very active and mobile. I may actually try healing in an MMO for once. But I always prefer melee, so hopefully they add a Paladin or a melee Cleric in the near future.