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Multi-classing.

elazaerothelazaeroth Member, Neverwinter Beta Users Posts: 31
edited February 2013 in General Discussion (PC)
As a long time player of D&D games, including Neverwinter Night's 1 and 2.

I played on a lot of PVP servers or online servers which included player versus player or monster combat. The great thing I loved about dungeons and dragons was the concept of multiclassing, and putting together fun to play and effective classes.

In this regard it kept me interested for years as we explored the game mechanics of the pvp system. And tactics varied so greatly when certain builds trended more and counterbuilds were devised. Great fun and always innovative and fresh.

Websites were even created to help you make or search for class arrangements with level up calculators and such. This was community created content and kept and keeps this game alive even as the support from Gamespy diminishes completely. In a way my community is being forced to migrate elsewhere too. But about a thousand or so people still remain.
When WOW came out. I saw it didn't have multiclassing and the weaker secondary class system of guild wars seemed to pale in comparison too, compared to the limitless ways to level up a class with the choice of different skills, feats, class bonuses at different stages. In general we mastered on neverwinter night's 1 and 2, squeezing out a lot from certain types of class arrangements.

Now I know this is "Neverwinter" and not to be confused with other games, but I still feel D&D at its core offers a superior system which I reckon is probably copyrighted in regards to class combinations. Why not utilise it?

To give you an idea of what I mean.

A typical build to play, that is very vanilla used to be. With 40 levels in total to utilise.

31 Fighter, 7 Weapon Master and 2 Shadowdancer. Dexterity based with maybe dual wielding rapier or kukri. Basic build. Berry ineffective further down the years of build creations. We would be able to generally take the class levelups at any rate, but only a maximum of 3 from a list of many. On NWN 2 it was a choice of 4 classes. But fitting enough reward into the mix is always a challenge, since the good bonuses are further down the tree of progression. It was enjoyable when we realised we could squeeze a surprising class combo together, because it felt deserved.

Exotic builds such as say, Bard, Arcane Archer and Palemaster were realised.

We would work within boundaries such as alignment restrictions, prequisites required for that class. Like several feats or maybe skillpoints in a certain area such as tumble or hide.

But we'd spend a lot if time figuring out ways to put these "Powerbuilds" together. And we'd create the type of characters we wanted.

Essentially it was sensible class customization.

I'd like to see this in Neverwinter one day, as I think it's a lot more attractive than a single class progression scheme. Would anyone else agree?

Thanks for reading.
"There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world. ~Ravel

Scaling the rooftops of the Protectors Enclave since Beta Weekend #1.
Post edited by elazaeroth on

Comments

  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited February 2013
    I'm not totally up to date on this mechanic in 4ED, but I believe multi-classing works very differently. There are actually two ways to do it:

    1. Take a hybrid feat (like rogue backstab) which has some limitation on it.
    2. Do a full multi-class per the rules, which is a bit tricky.

    Someone more familiar can probably take it from here, but honestly, the 3ED system was pretty horrific (having been a PW admin for a NWN server). Most of those builds should have been creatable by taking a feat or set of feats, rather than creating yet another class to allow you access to some of those abilities. It was a good idea (flexibility of role), but poorly executed.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    It would be nice to see multiclassing of some sort in Neverwinter to permit a wider range of build possibilities, but 3E-style level-based multiclassing is really not a good way to do it. It was wildly imbalanced in practice, and would be very difficult to fix. Imbalance is bad in single-player/co-op games like NWN, but it's simply deadly to an MMO like this one.

    I think power-swaps, and a way to wield another class's armor and weapons, would be possible, and feasible to balance in a way that they are interesting, but not overpowering to the pure builds.
  • elazaerothelazaeroth Member, Neverwinter Beta Users Posts: 31
    edited February 2013
    Yeah, fair enough point! Though would you agree, some classes do have their own unique bonuses? Say like the ranger ability "Bane of Enemies" which would do increased damage and such against pre-selected favoured enemies?
    "There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world. ~Ravel

    Scaling the rooftops of the Protectors Enclave since Beta Weekend #1.
  • hedronlordhedronlord Member Posts: 37 Arc User
    edited February 2013
    Just keeping it to allowing character to choose other Paragon Paths with the appropriate feat would allow for staggering multiclass opportunities. This would be such a great feature.
  • elazaerothelazaeroth Member, Neverwinter Beta Users Posts: 31
    edited February 2013
    I agree there are flaws in older systems, but I do believe a great system could be employed here that would smash the rest of other games of a similar fantasy into oblivion based on these fundements. And D&D is perfect for it.
    "There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world. ~Ravel

    Scaling the rooftops of the Protectors Enclave since Beta Weekend #1.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    Multiclassing in 4e is different.

    http://nw-forum.perfectworld.com/showthread.php?23911-Brief-Lore-Intro

    Check the above link on how multiclassing and hybrid classing is done in 4e.

    It is more diverse, sensible and rich.
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